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Everything posted by nikokespprfan
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Filter sorting in the craft editor (decluttering)
nikokespprfan replied to nikokespprfan's topic in KSP1 Mods Discussions
Wow, it really works. You were so right about it getting messy quickly. Now I think about it, can your Filer Extensions code be used to hack the filter code to make it happen? -
Patching over the Jool Bug...
nikokespprfan replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
Very interesting idea. Plus, you can be splashed down at Jool, and thus achieve a permanent base there (Image getting a contract asking for that.) +1 for me. -
Pilots: uses for them past early career?
nikokespprfan replied to Snark's topic in KSP1 Suggestions & Development Discussion
...cause a pilot can handle the craft on his own. That is a great idea! It would also be handy for a pilot to learn how to keep a craft pointed at the horizon, or straight up, for these kind of missions. Maybe something for 4*-pilots? -
I posted this thread in the suggestion and development subforum a while back. http://forum.kerbalspaceprogram.com/threads/134081-A-second-take-on-decluttering-the-craft-editor-tabs Its a way to de-clutter the the utility and aerodynamics tabs (among others), by changing the part tabs into part filters. (I.E. You could have the command filter and the crew filter on and you will get a list of all parts that are manned command pods.) Without mods some tabs are already cluttered (like the aerodynamics(3 pages) and the utility (4 pages) tab), and if you add mods, you will easily get into the "4-pages in one tab" phenomenon. I wondered whether this could be made into a mod.
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Crew Portraits in EVA
nikokespprfan replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Gotta admit, that is a handy feature. -
Another way of getting players to build SSTO's (and maybe also VTOL's) is by a contract that requires youi to build, and test a SSTO (or any other type of craft) for another company. These contracts would be huge moneymakers, as you are spending all of the effort to develop an SSTO (or any other craft that company might want.) and make it work(you have to test it after all). Effort that said company doesn't have to invest.
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Easy SRB thrust profile
nikokespprfan replied to KerbalEssences's topic in KSP1 Suggestions & Development Discussion
Great! -
If you mainly want the mod to be based around the axial tilt thing, you could call it "planetary seasons", mod, or something along those lines. If you want it to be based around harder physics in the kerbol system, inculding the axial tilt, you could call it hardcore physics mod. Another option would be "hardcore orbital mechanics" or "hardcore trajectories". Just trowing some ideas around. The was in 0.90 a mod called OP+ (Outer planets plus), which was an expansion on OPM. I don't know whether it still exists though, but that could be a pack to look at. Also related to OPM are the Sigma mod expansions. For your mod the Sigma Tilt, the Sigma PluronKhato, and the Sigma Binary packs could be something to look at. http://forum.kerbalspaceprogram.com/threads/112095-1-0-4-Sigma-Mod-Expansions http://forum.kerbalspaceprogram.com/threads/127820
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F Class asteroids!
nikokespprfan replied to Arugela's topic in KSP1 Suggestions & Development Discussion
I admit that cam up more angry than I intended it to be (I didn't intend it to be angry at all). I'm sorry for that. It was not my intention to upset you. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
nikokespprfan replied to pizzaoverhead's topic in KSP1 Mod Development
I tried to do this, just to see how hard it'd be. It certainly causes some limitations while designing. But along the way I got the following situation: https://docs.google.com/document/d/10P7jx3FySCUxW3tne66Xqvy6tbjs8qmyvUASnMbH2Yc/edit?usp=sharing What you see here are Hitchhikers that are attached by radial attachment points, but because I have offset the hitchhikers, they wouldn't be accessible though them. In the middle you see structural fuselage parts, with the outside hatch of the hitchhikers facing into the structural fuselage. I know this was not your intention, but I want to ask if for this part, you could make it so that a crew-able part cuts a hole in this IVA, even if it's not aligned properly or attached radially. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
nikokespprfan replied to Nils277's topic in KSP1 Mod Development
Wow, that first base looks good. -
F Class asteroids!
nikokespprfan replied to Arugela's topic in KSP1 Suggestions & Development Discussion
You cannot assume the density of rock in our universe. In KSP everything is alot denser (in terms of mass->gravity) than in our universe. In the Kerbal universe 600 000 m body will give a gravitational acceleration of 9.81 m/s^2 or 1 g. This is based on the stats of Kerbin. Doing some maths, and I know that you need a 6116 m body for 0.1 m/s^2 and a 612 m body for 0.01 m/s^2 -
Bigger Asteroids in KSP
nikokespprfan replied to The_Rebel_Flagship's topic in KSP1 Suggestions & Development Discussion
Good idea. Just have the big ones in asteroid belts. If you add science situations to that belt, it'd be the equivalent of adding a planet. -
"Heat budget" indicator
nikokespprfan replied to Snark's topic in KSP1 Suggestions & Development Discussion
Or maybe a thing on the navball. -
Add "Maneuvers" tab to tracking station
nikokespprfan replied to Snark's topic in KSP1 Suggestions & Development Discussion
Yes, Yes: this would be a very good addition to the game. -
We need Moooore gimbal
nikokespprfan replied to royying's topic in KSP1 Suggestions & Development Discussion
Doesn't 1.0.5 add a new engine with a huge vectoring range? It's the S3 KS-25 "Vector" Liquid Fuel Engine. -
Pilots: uses for them past early career?
nikokespprfan replied to Snark's topic in KSP1 Suggestions & Development Discussion
Hey guys, I found back this thread: http://forum.kerbalspaceprogram.com/threads/138398-Auto-trajectory-and-purpose-for-pilots. Combine this idea with the building-upgrade sneek peeks idea, and I think we would have solved the issue. -
Please make fairing staging toggleable.
nikokespprfan replied to Alshain's topic in KSP1 Suggestions & Development Discussion
So you want a toggle function to say whether you want things to appear in the staging diagram or not? ... Why just the fairings, we need that in general. That way, we can use the staging diagram as the mission profile, and the action groups as actions that need to be performed somewhere along the way. -
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aand liftoff 100