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TiktaalikDreaming

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Everything posted by TiktaalikDreaming

  1. I've had an issue with fin control surfaces for my V-2 that is probably this. Pretty sure I did my fins as right side parts. Stoked if this is all it was. :-) That's all it was, but now ....
  2. I haven't had a heap of time to spend on this recently, but I did discover that what looked like a lack of thrust vector was just a lack of visual effects. So I expect to have "mono" main engines soon. I pretty much spreadsheet my configs, so resizing is fairly trivial. But yes, the initial sizing on the inlines was messed up because I thought my base size was something it wasn't.
  3. Ultimately, being able to change the mod name means the unique key can't be the mod name, AND none of the uris can have the mod name in them. I think it's easier to just put a comment in saying you're changing the name, create a new mod, and hope followers switch over. It's pretty much what happens with all the author changes for the collection of "blah continued" mods out there. Yes, it'd be nice if there was an easy way to rename, but I think the logistics of it aren't worth it when you can bypass by using human brains reading comments. I know my solution is far from perfect. But there's other, better areas spacedock can work on improving first.
  4. OK, a short delay while I try to figure out real fuels config. Or at least why the engine behaves like the thrust transform isn't there once RF config is applied. I do have all my numbers worked out though.
  5. I'll be adding some hypergolic (aka monopropellant in stock KSP) main engines shortly. Or a few different sizes of the same engine anyway. I just need to track down some good numbers for mass and thrust for this sort of thing. I'm sure I've already got references, just saying the final stages are balancing number in the conf files, and doing up matching MM conf for RealFuels. They're a little bit more enthusiastic than the puff motor, so I'm calling them Big Puff (2.5m) and Biggish Puff (1.25m) so far as working names. Bigger Puff will be 3.75m, and maybe "slightly more serious puff" for the .625m, but I'm not sold on that.
  6. Well, the first "useful" modern style rockets had engines running on ethanol. Earlier rockets used solid fuel or some pretty nasty hypergolics, including some of the bad person rocket planes. The good thing about RP-1 and Liq Hydrogen is that your engineers don't steal it for happy hour.
  7. I don't know about others, but for me, I'll basically use the simplest site with the least advertising. There's a trade off if those two don't match up. I don't know if I can give a clear numerical analysis. Basically, I'm against the pervasive third party ads that tend to be on websites. Mostly due to them being the main attack vector for compromising systems. And I've known too many people involved in advertising. And then simple is good, for everyone. Curse is overly complex, and ad supported. I don't blame them, but if I have a choice, I'll choose other.
  8. I'm with @ferram4 on this. The "Forum link" has always been (IMHO) the indicated spot to air complaints, bug reports, etc. Having a bunch of different places to track for bug reports would be a pain in the proverbial. And, as per terms of use etc etc, all mods should really have a forum topic, and that's where it makes sense to have discussion about the mod, bug-reports, usage issues etc. I'm not averse to having a bug report feature on spacedock, if it can be turned on or off per mod. It might work for some mod authors. But I think it's a good idea to encourage the use of the KSP forums for most mods.
  9. 1 Deca Banana = 1 micro Sievert, unfortunately, Deca is Capital, as deci, being 0.1 is the lower case. So, you need 100dB for a microSievert. Yay metric. although I don't think banana is the preferred SI unit normally, it does seem remarkably Kerbal. The numbers involved for "banana scale" will tend towards different prefixes than Deca though. EG: Short term exposure with likely health issues will be around the 4 Mega Banana (MB). Although only 1MB per year is needed for (statistically) detectable increased cancer risk. KiloBananas (kB) might be around the measurement needed. One thing I do know; The bananas will be green, surely.
  10. You can always use that other measure of radiation, the banana.
  11. This looks totally awesome. Especially as I spent quite some hours getting shadow shields right using ray casting for my Nexus nuke engines, having that maybe finally mean something in game is pretty darn good.
  12. It's probably not the best plan for IP based, it's too liable to create false positives, but yeah, I'll pop up a feature request for email address blocking for banned users. Not that that stops much, it's just a hurdle to throw out there. I had to do some python debugging recently, and I'm a perl person. God, couldn't run away from python fast enough. I don't even know what it is that annoys me about it. That was meant as a bit of light-hearted silliness. In person, you can tell I'm joking because my lips move. Sorry to have confused you.
  13. Although this last devnotes say "Kasper (KasperVld) took a week off to study for exams and to write to meet thesis deadlines", and a lot of us probably know that can mess with your mind in weird ways, I too think the money is on this being a fake account by some should be blocked idiot. Does the Spacedock/kerbalstuff code have provision for blocking source IPs or registration emails? Not that either system would be anything resembling a true block, but it might go a way toward.
  14. OK, can we all agree that there are benefits and negatives to all OSes and that choice is up to the system owner based on several factors, like what the system is for. And move on. Not the thread for this. Not even the forum for it really. Also, gratz on the 300g. I contributed a teeny portion to that, mostly by repeatedly trying to upload the same mods when the timeout thing was happening. :-)
  15. No worries. This topic is getting officially too large to be bothered looking through the whole lot. At least for lazy people like me.
  16. You're not the first to notice. The spacedock crew already have this as a feature request in the queue.
  17. Just a warning, and you may have dodged this due to saying thanks about the SpaceDock hosting. Thread bumps for the sake of thread bumps are against the terms of the forum. For next time. :-) While I'm at it, @VITAS and co are the ones to thank regarding SpaceDock. Awesome work from them. I'm just a meagre little client uploader (with a pretty crappy Internet, jeez that Orion 93MB took a long time to upload). And the guys over maintaining CKAN jumping in and making a new source bundle to grab stuff from /spacedock/. And it all nicely happened while I was looking for ways of procrastinating about that course work.
  18. Yes he did. "And the answer is, if the license the mod author chose gives them that right, then yes." That said, while many licenses permit forking, I think a fork where nothing is changed isn't really in the spirit of intent of the term fork. If someone grabbed my stuff and did new things with it, I'd have no trouble. If someone just renamed it, I think I'd be a bit liquided. I'm not sure I actually care about uploading elsewhere, but not forking it. My worries there are more about updates and technical things. There is implied ownership inherent in most mod uploading sites. And I can see that could be inferred to hint at license breach. Although a lot depends on what the uploader puts around the page to let others know where the mod comes from. Preferably with a link to the actual original content.
  19. I should probably start a new thread at some stage seeing as I'm maintaining this now (well, sort of). But, the updated download location (post collapse of KerbalStuff) is http://spacedock.info/mod/73/USAF%20Orion%20Mod
  20. Yep, mine are all uploaded now, some basic banners (I had a HDD crash about a month ago and can't find most of my saved banners) and putting in text and so on is done. CKAN guys have got spacedock set up as a source now, so converting over the netkan files is p*ss easy. Now I just have to go through the forum posts and convert links there.
  21. There's something weird going on with mail for spacedock.info. My guess is the inability to receive mail is causing mail servers to baulk at delivering the sent mail. VITAS said his logs show the mail is received by the remote MXs that spacedock is sending to, so something not related to DNS/RBL or header info is getting in the way. All that end of it looks very well crafted. TLS transport, MX exists, as does the spf TXT record. EHLOs are by the book. But the support email isn't receiving. I suspect there's something wrong with mail reception and pickier servers then reject the mail due to no response from the sending mail server. That said, I registered using 4 email addresses, two were delivered, two not. One of each working and not working were gmail addresses.
  22. Just highlighting this question for now. The $kref entry for netKan files, will that have a shortcut like kerbalstuff, or should we use the long form? EDIT: Checked CKAN code, and there's no new Sources entry, so for now "download": "<url>". Presumably a new source type will be added later, and I should probably go over to a topic for CKAN to ask about it. But I'll just wait it out. None of this is anywhere near as urgent as a lot of people seem to be treating it. And the work so far has been amazing, but it's time for people to slow down a bit before they go loopy.
  23. Greylisting. It works wonders to block spam email. The first time you see any host trying to submit mail you just send them a temporarily down response in smtp. Well behaved mail servers just try again after a few minutes. Spammers skip to the next email address. The problem is, a lot of websites that send mail don't queue or retry. Still, I do like the greylisting. Very effective, very simple.
  24. Hop onto the irc and someone will probably help out. But yeah, still needs work. That said, they only started this recently, so it's a pretty good effort considering.
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