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Everything posted by TiktaalikDreaming
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
Strangely emails that come from unknown sources that aren't email servers get flagged as spam by most spam filtering systems. Whoodathunkit? Easily fixed in most cases by looking in your spam folders.- 2,176 replies
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- totm july 2019
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
It sits in front of the hosting provider. It's not re-hosting the mod, but it's allowing access to the mod without looking at the pages the mod author put around the main download. Some mod authors want you to look at their page about the mod before downloading, for very good reasons. So, yes, the mod file is still from the same website, but it's not got to via the same path, and that is different. Example: Say the mod author releases a new update, and (s)he knows the mod will break saved games if the mod is updated over a game that already has the mod. She might go to great lengths on the mod page on KerbalStuff, Curse, where-ever to warn about that. CKAN bypasses all that, grabs just the mod itself, and splats a save game. There's no breach of copyright, but there's more to a mod than having a single file available. Hell, I have mods where the ZIP file contains more than what CKAN ever installs. If you grab it via CKAN, good luck to you, but you'll never see a bunch of the content. And you're not going to find out about it reading netkan metadata.- 2,176 replies
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- totm july 2019
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
No. It will be (at first anyway) using the code from Kerbal Stuff, so will function exactly as KerbalStuff did. The cross-over of developers is confusing the matter, as is the voluminous discussion about how to do CKAN opt-in/out, but the idea behind this appears to be "let's replace KerbalStuff, and seeing we're a group of people, maybe we can improve on what one dude could possibly have had time to".- 2,176 replies
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- totm july 2019
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
There's always the "Don't care" default. Which-ever option is unmodified should be assumed "don't care". That said, maybe this should be a three way selection instead of a tickbox. "Yes, auto-list" "Don't care" and "Never list". Then there's an explicit opt out, and explicit opt-in, and a don't care, other people can put in pull requests to add this if they like. I do think the auto-bot-netKan entry needs more data from the mod author. It was getting pretty rare to see an immediately usable netkan pull request by the bot. A lot of that could be mitigated by asking the mod author a few questions. Especially for us monkeys who aren't familiar with Github and stuff up their pull requests. excrements, I should be working. Which reminds me, patch glibc before going live. :-)- 2,176 replies
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- totm july 2019
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
No, it's legally the same as having an independent website that refers to a version of the mod hosted elsewhere. I'm not saying there's any breach of ownership, but it's a hazy line that's made clear as day by explicit opt-in.- 2,176 replies
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SpaceDock.info (Mod Hosting Site)
TiktaalikDreaming replied to VITAS's topic in KSP1 Mods Discussions
He didn't say he was against it. But redistributing someone's art in a form without explicit permission is a legal minefield. Tick for "Yes I'd like to CKAN this" gives approval and everything's then fine. But without that, automating is a bad idea. Yes, it'd be amazingly convenient, but open to legal proceedings that no-one really wants.- 2,176 replies
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Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
Actually, I've seen that before. That's pretty impressive. A LOT more planning than I'd usually be up for. :-)- 38 replies
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- ksc on mars
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Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
But did they get them back? :-)- 38 replies
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Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
Well, I have launching from Mars, landing back at Mars mostly sorted (survival rate >0.5). The horror of building a craft that can go to Earth, land and take off again, and get back to Mars makes Earth sourced Mars missions look ludicrously easy. Damn that Earthly gravity well. Damn those Earthlings.- 38 replies
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[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
It's at planning stage. Unfortunately, right at the moment I have a multitude of excrements to deal with outside of KSP, what with stupid Cisco vulnerabilities, project deadlines, and doing a short uni course. In a few weeks I should have a bit more time. -
Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
RSS isn't Realism Overhual. It's just planetary changes. And, from Mars, orbit is a lot easier than from Earth. Re-entry is a poodle, but getting to orbit is easy(er). :-)- 38 replies
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Progress on the Onion, which I now realize is not 100% exactly the same as the LEO. I'm not sure which design predates the other, they're both Boeing, both for the SPS, and very similar to each other. But I have more detailed info for the Onion, via aerospaceprojectsreview, so that's the basis of what I'm doing here. If anything, I suspect the Big Onion came after, as a "can we scale this up?" thought experiment. Because gross lift-off weight is 10,270 tonnes and it's payload is only about 20% off being able to lift one of those LEOs into orbit as cargo. Anyway, I've been looking at the gap between the cargo space and the outside of the top end of this. And, quite frankly, it's huge. So I'll be making some slot in pieces that fit around the cargo bay, for extra fuel, batteries, generators, small towns, etc. Mostly I've been working on a water cooled J-2ish rocket for the main engines of this sucker. Judging from the scale, the numbers and so on, I'm guessing like many other plans around that time, they used the J-2 as their base-line LH+LOX engine. The size fit very nicely with the heat shield holes I had as well. I suspect I've made my water piping waaay too big, but hell, it's an "artists impression". :-)
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More of the Boeing Big Onion. I'll get this ready for post KSPv1.1 release of the Nexus mod. It's not Nexus, but it is a big poophole historical planned SSTO. For the record, I'll be having the engines as separate parts, so there will be engine substitutions and so on possible. Not yet 100% certain how I'll split the tankage up. For stock, it's easy, liquidfuel + oxidizer. For RealFuels it's considerably messier. But I suppose with building parts, it'll need to be one part for all tankage so that it works in Stock KSP, and then just have 3 resources for RF/RO. And, the 22 way symmetry will be a pain in the proverbial posterior when building, because the closest divisible symmetry is x2. So there'll be 11 main engine placements and 11 auxiliary engine placements when building. 24 would have been SOOOO much better. :-) Anyways, here's my mesh deconstruction;
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Tracking this down, yep, was often also referred to as the Onion. Lowther has some good diagrams. I should probably set myself a limit on projects. :-/ Just some really basic shapes so far. LOX tank, LH tank, RP-1 Tanks, outer shell for tankage, and a heat shield with holes for main engines only so far. I also have a rough shape for the whole craft, but making that visible results in weird overlapping surfaces.
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Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
CKAN should be fixed now. NathanKell raised some queries regarding to how RealSolarSystem and the Texture packs for RSS are not behaving with their interrelationships, but LGMFM should work.- 38 replies
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[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
Glad you like it. The long term plan is to have rcs enabled versions of the standard adapter pieces plus short insert parts (like the current) for the various bulkhead profiles -
[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
Like a corridor piece with insert rcs? -
And after working on the A-6, I've gone back to my approximation of the A-10. As far as technologies and problem solutions, I've picked mostly A-4 solutions. A lot of the overall shape I've taken the A-6, but I added the full compressed air to hydrogen peroxide and sodium permaganate tanks to fuel a steam generator to run a turbine to pump the actual fuel and oxidizer. Arranged very differently than the A-4, but using the same elements. The main improvement I stole from the A-6 is the single combustion mixing chamber instead of the A-4's non-scaleable solution with 18 mixing chambers and the 18 sets of pipes. And if the forum's caching thingy (or whatever is going on*) catches up, I've added some shots of texturing the monster. It might take a while. :-/ * Looks actually like imgur embed caching. Non-embed links are updated, but the "use this great system for imbedding imgur albums" uses a cached copy. Updated gallery at mercy of imgur cache policy.
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[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
Yep. Thanks, but I did know that. I use the two way, four nozzle things for dockings and small velocity adjustments with Orions. So they're very much my "MOAR RCS" solution. :-) -
Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
I'll see if I can adjust. I'm not really up to speed on github stuff and I already have one pull request for this, I might need to wait for the first to complete and then adjust the requirements and so forth. I'm launching a KSP Interstellar based investigation of that green-blue world at the moment. Orbital return on Mars is, um, tricky. :-)- 38 replies
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[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
Actually, yes it does. :-) 4.99 lbs per "engine" of which there are 16, so I'm guessing that's per nozzle. Doesn't include solenoids, valves, and so on, as they're listed separately without weights. Not amazingly conclusive but a dmaned good ballpark. Thanks. Somewhat less than the stock 50kg for a four-way block. -
[WIP] RCS size variants and new options
TiktaalikDreaming replied to TiktaalikDreaming's topic in KSP1 Mod Development
I haven't got around to looking at masses and costs yet. The current config is just scaled from stock, which is a bit heavy for many parts. I'm going to settle on a basic weight and cost per nozzle and scale/multiply to suit each block. And probably do something similar for costs (although doubling size will NOT be multiplying cost by 8). Do you happen to have real world weights for RCS? I've struggled to find any. :-/ -
Little Green Men from Mars v1.1
TiktaalikDreaming replied to Whirligig Girl's topic in KSP1 Mod Releases
The issue appears to be that this is a different mod as far as NetKAN and KerbalStuff are concerned from what NetKAN, and thus CKAN see. The install is still correct, place "LGMFM" into GameData, although it would skip the flags in Extra, it would still work so that's not the issue. The issue is referring to mod #1153 instead of mod #1412. I've put in a pull req to fix. I'm going to assume the following dependencies and recommendations are still valid; "depends": [ { "name": "RealSolarSystem" }, { "name": "ModuleManager" } ], "recommends": [ { "name": "ETT" }, { "name": "KSPInterstellarExtended" }, { "name": "NearFutureConstruction" }, { "name": "NearFutureElectrical" }, { "name": "NearFuturePropulsion" }, { "name": "NearFutureSolar" }, { "name": "USI-SRV" } ], And, downloading and installing. :-)- 38 replies
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