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Bev7787

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Everything posted by Bev7787

  1. Thank you! I had to put my Spacelab video on hold due to the lack of Saturn IC parts. FASA killed my game as well.
  2. OK, now I need to build my Jool ship. Fast. Luckily Ive already designed it on a notepad.
  3. Umm... Jool for one probe, Laythe is in the works, Moho, Mercury (RSS), Duna (lvl 1 buildings), Eve.
  4. I would like to see the satellite I normally use for contracts and its launcher for stock. Its cheapened can send a flyby probe to Duna and Eve
  5. KW Rocketry, all the RN mods, RSS, RO, FASA, trajectories, launchers pack, mechjeb, ker, habitat pack, Kerbal alarm clock, camera tools, hyper edit, Space Shuttle Pack, remote tech, community ISS, star systems or something where you load multiple planet packs in one game, historical contracts, deadly reentry, FAR, near future spacecraft, solar, electrical, propulsion, KSP Interstellar. thats all
  6. Ive got that as well, as when I take the folders OUT of game data, they're there.
  7. I finished my second KSP recreation, wound up editing today. Now to post on youtube
  8. Unity 5.x allows the game to run over multiple cores or 64 bit for all platforms which means there is almost no more crashes due to memory limits.
  9. Na, dropbox, don't want to have too many internet accounts
  10. Well mac has a file which says KSP.log. Click on that and open via textedit.
  11. Oh no, not those launch clamps...
  12. I've got a sort of mechjeb guide. It gets the fuel tank to orbit however. Launch, force roll 90°, gravity turn East starting at 1km or 100 m/s, ending at 35km on a 40.6% launch angle. Stage when necessary. thats what worked for me in the vid
  13. Im using it- but not for my all stock game. I like it in my RSS game.
  14. Skylab arrived at the VAB today ready to be hoisted onto its Saturn V rocket.
  15. Manned craft and some probes should work... other than that I will be starting fresh with an RO and a stock save
  16. I would like the ability that PreciseNode and MechJeb have, with maneuver nodes having the ability to be adjusted with a button, rather than by click and drag.
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