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stali79

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Posts posted by stali79

  1. On 9/30/2019 at 12:39 PM, Stone Blue said:

    What do you mean? Like, it *spawns* high above the runway, and drops down to the ground, before you can even do anything in the flight scene?

    If so, that sounds like the 1km spawn bug, usually caused by a collider problem with one of the parts used in the craft. The Humpback 7m Cargo Tail from Legacy is known to do that. I dont remember if any of the OPT Main parts do it and need fixing. That inline cargo bay you have in the center of the craft would be my guess as the culprit.

    If this is what you are seeing, you can try installing the World Stbilizer mod, until, and if ever the parts themselves get updated with a fix.
     

     

    The J Deployment bay is the culprit.

     

    @JadeOfMaar are you aware the JK Long Adapter has no mirroring anymore, and when mirror does work it offsets the 2nd engine by 90 degrees, also check FB messages lol.

  2. Hey @linuxgurugamer, am running KSP 1.8.1 and I am unable to get the game to start when  TAC Fuel Balancer is installed (2.21.5) 

     

    While loading up the game (I am assuming its either MM or Mechjeb or even MADLAD telling me that the dll file is incompatible)

    Load screen gets up to loading the Serenity Expansion and then the console slowly gets spammed with the following.

     

    [EXC 20:53:00.646] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
        System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
        AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) (at <9d71e4043e394d78a6cf9193ad011698>:0)
        AssemblyLoader.GetPathByType (System.Type type) (at <9d71e4043e394d78a6cf9193ad011698>:0)
        AT_Utils.PluginState.get_config (System.Type object_type) (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        AT_Utils.PluginState.SaveState (System.Object obj, System.String basename) (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        AT_Utils.AddonWindowBase`1+<>c[T].<Awake>b__12_0 () (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        AT_Utils.ActionDamper.Run (System.Action action) (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        AT_Utils.ActionDamper.Run () (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        AT_Utils.AddonWindowBase`1[T].LateUpdate () (at <06fc2bb492054b45919a0c96aa2441ac>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [LOG 20:53:00.646] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs:
    TacFuelBalancer 2.21.5.0 GameData\TacFuelBalancer\Plugins\TacFuelBalancer.dll

    here is my KSP.log https://www.dropbox.com/s/xrxqp5j6qbz6b9l/KSP.log?dl=0

     

    If I remove Tac Fuel Balancer I can get to the main menu with no issues.

     

     

  3. 18 minutes ago, Dacemotion said:

    Thank You for this great mod! I installed it yesterday via CKAN (together with the two Community Packs) and I´m already designing a new station for Duna. It makes a lot of fun!

    But getting deeper into using the parts of this mod, I experience some parts missing.
    For example there is no K&K Bi- and Tri-coupler, no attachable landing gear, central hub and landing controls.

    Do I need some other mod in order to let these parts appear or do I overlook some central point here.
    I use the last KSP version 1.7.3.2594 and play in career mode.

    If needed I can provide more details about other mods or the exact amount of missing parts.

    Thank You for Your help in advance!

     

    You may not have the research nodes that those items are in unlocked yet since you are in career mode

  4. 1 hour ago, Ironcladsix said:

    I've fallen in love with the J frame fuselage. It's my go too. I don't suppose there's a rear cargo door for it? It's such a big thing to be missing. Also, While I am at it, I love the stealth grey texture on the legacy wings. Is there away to apply that texture over the regular OPT wings? Many thanks. 

    J

    No rear doors sorry. And as for stealth for remaining parts, not until @K.Yeon returns and i can get the source textures from him.

  5. 1 hour ago, Apaseall said:

    HI, I am getting a bit of this:

      Hide contents

    WBIMultipurposeStorage [FFC65F3A][1718.2000]: RedecorateModule encountered an ERROR: System.NullReferenceException: Object reference not set to an instance of an object
      at WildBlueIndustries.WBIResourceSwitcher.adjustKeptResources (.ConfigNode nodeTemplate) [0x00000] in <filename unknown>:0
      at WildBlueIndustries.WBIResourceSwitcher.RedecorateModule (Boolean loadTemplateResources) [0x00000] in <filename unknown>:0

    I am not sure of the source, OPT_WBI or WBI or the above posted patch?

    Log: https://www.dropbox.com/s/2wb8poqcucod346/save for JadeOfMaar.3.output_log.txt?dl=0

    Looks like a WBI error

  6. 48 minutes ago, b0ss said:

    Yeah, I meant to say for fuselage types other than J and H, sorry lol :S

    Also the front-mounted drone core seems to be missing for me, have I installed incorrectly?

    Also also, what happened to the cockpit docking ports? D:

     

    46 minutes ago, Starwaster said:

    Those got removed because people were having trouble with them and the mod author couldn't get them working... I guess? 

    A part can only have a single control point. Once you chose to control from the docking port you could never control from the cockpit again.

  7. 1 hour ago, Bit Fiddler said:

    I see the drop tanks are still in Legacy Parts.  Will these be updated to the main pack again?  or are they being dropped?

     

    The reason i ask is becasue if they will be reworked, and put back in the main pack, i would like to request a (relchute) parachute be added to the tail end of the tank.  This is for 2 reasons.  first, obviously, so i can safly recover the drop tanks.  and secondly, the reason for the chute to be in the tail end, is if i do not actually drop the tank the chute could be used as a drogue chute upon landing.

    At this stage @JadeOfMaar and Myself have no idea with regards to the main pack as @K.Yeon is MIA.

     

    Your idea is sound but requires modelling skills that I know I do not have, not sure about Jade though.  Would require 2 new models to be made.

    7 hours ago, Stormie said:

    OK I just can NOT get this to work with 1.3.1

    I have all the dependencies, I've installed everything in the right place, and I can get to the KSP main menu, but when trying to actually start or load a game, it'll go to the load screen and crash after 5 seconds >_< I really don't want to revert to 1.3.0 because that would require re-downloading previous versions of all the OTHER mods I use, this is the only one causing an issue. Halp?

    We can't do a thing without those handy things called logs mate.

  8. 30 minutes ago, flyguybc said:

    So I was curious about a few things here.  I used this back a  year ago, and am recently coming back to kerbal.

    1.)  Is this the thread to download OPT for for the current version 1.3.1

    2.)  I saw your WBI addon.  What is WBI? I've googled and I can't really find a description.  I found the page that has all the different mods I guess.  I'm all for immersion, but I'm not really interested in dealing with life support.  

    3.)  It sounds like OPT legacy no longer works in 1.3.1?  If it does, where do I download it?

     

    Thanks for your help and answers.  I loved these parts when I used them last, so really want to be able to toy with them again.

    1) spacedock for download.

    2) its to make opt more compatible with the Wild Blue Industries mods (life support etc)

    3) spacedock for download

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