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billkerbinsky

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Everything posted by billkerbinsky

  1. UPDATE: Never mind, I reproduced it without KJR loaded (same tracebacks in Player.log). Must be something else. Sorry for the false alarm. Original: For manual docking practice, I've been doing some low-kerbin-orbit debris cleanup with a Klaw-fronted ship - rendezvous with debris, grab it, burn retrograde to put it into an orbit that will reenter, and then release it, burn prograde, and move on to the next piece. With the dev build of KerbalJointReinforcement.dll I'm seeing odd behavior -- attempts to switch away from the salvage ship after releasing debris and moving away - either to another ship or to the space center - fail. I can't cleanly quit the game as a result. Attempt to switch away appears to result in stack traces in the Unity Player.log like this: NullReferenceException: Object reference not set to an instance of an object at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0 at PauseMenu.saveAndExit (GameScenes sceneToLoad, .Game stateToSave) [0x00000] in <filename unknown>:0 at PauseMenu.draw (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single h\ eight, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1)and this: NullReferenceException: Object reference not set to an instance of an object at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.returnToSpaceCenter () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)I'm not 100% certain that it's KJR; I haven't been able to reproduce it without KJR yet but I'm going to keep at it for a while longer just to be sure. If there's any additional data I can collect that would be useful, let me know.
  2. It's confusing me as well. Looks like the TWR is also changing. Click on the "all stats" button in the delta V window; it will display the mass of the craft at each stage - is that changing as well?
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