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Invader Myk

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Everything posted by Invader Myk

  1. But it doesn't always at higher warps. For example; I was doing a low thrust spiral Munar approach. On the last burn KAC warped at 10 000x. The maneuver alarm popped up but the warp didn't end. By the time I killed the warp I was well past the transfer window and had to wait 3 Munths for it to open again (which I didn't have the life support for) or make a longer burn (which I didn't have the Dv for). I checked the settings and they were set to kill the warp. Awesome, thanks.
  2. First off, amazing mod. Second, while I love the new "Warp To" function, I get very nervous using warps higher than 100x. Would it be possible to put in a max allowable warp setting?
  3. Those that noted Venus' and/or Mars' lack of a magnetosphere are correct. Both of those worlds have a solid (or nearly so) core, preventing any magnetic feild caused by moving metallics (a dynamo) from reaching beyond their surfaces. Because of this both worlds have lost mind-blowingly large masses of atmosphere to solar winds. The reason Venus has such a thick atmosphere, especially when compared to Mars, is that Venus' surface is being boiled adding to the atmoshperic volume. Currently this process is matching the pace of loss. If the two bodies formed with each other's mass, then the large Mars would still be a cold planet with a thin atmosphere and the small Venus would still be an inferno with a thick atmosphere. This would be for the same reasons that their temperature and atmospheric qualities are currently. To get an habitable Venus or Mars (looking long term achievement and habitability), both planets would need a large moon that would knead their cores starting a dynamo (to create a magnetosphere protecting the atmosphere from solar winds, and the surface from lethal levels of radiation), stabalizing their wobble, and breaking Venus' near tidal lock with Sol. tl;dr moons have more effect on planets than location
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