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Invader Myk

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Everything posted by Invader Myk

  1. 41 pages and we will have broken the hype-barrier anything could happen then like maybe the release of 1.0 not that I'm saying Squad is waiting for this to happen but I'm not going to not say that either also, it has been the 28th for the poor people of Kiribati for almost 4 hours
  2. what's the (maybe previous) hype record, 243 pages?
  3. This last week I haven't been able to play because by the time my career save would get loaded I had convinced myself that even if the game save didn't get broken enough of the game will change that I might as well start over
  4. Schroedinger's stoplight? Simple fix, just open the box.
  5. DRES-TROIDS!!!!!! Dres will finally fit its classification as a dwarf planet!
  6. Thanks. The problem I'm having is when I try to use the experiments from either mod, so sandbox isn't an option. Hopefully the bug disappears with your caretaker version. If not then I'll be settling in for some serious bug hunting Sunday.
  7. I think I've found a conflict with this and Cacteye 2's telescope plugin. I'm currently using a tech tree mod, so I don't know which nodes to zerg in a fresh Science mode game. If some one could let me know the earliest node(s) that needs unlocked to get a Tarsier telescope that would be very helpful.
  8. I think I've found a conflict with this and Tarsier Space Technologies' telescope plugin. I'm currently using a tech tree mod, so I don't know which nodes to zerg in a fresh Science mode game. If some one could let me know the earliest node(s) that needs unlocked to get a Cacteye telescope that would be very helpful.
  9. Countdown 1 is already a Metaphor 2 of Countdown 2.
  10. personally I'd like to see more toroidal tanks with varying sizes and contents
  11. Easily adjusted for with settings. Until they can release a stable Windows x64 build, I'm content with them not integrating many aesthetic features. However, if clouds are not included once they upgrade to Unity5 I'll be rather upset.
  12. As you have many other features you want to add and Squad has done a complete overhaul of the heat model, it might be a better use of your time to wait a month or two for 1.0 before doing an overhaul of your Klimate Kontrol.
  13. That's the most annoying part of this. The last time I updated any mods was over a week ago and I had played the night before with no issues. I haven't had any time to play since my last post, but hopefully tonight I can do some troubleshooting. edit2:I've tested all my mods 10 at a time and wasn't able to reproduce the problem. So I went back to all mods and couldn't reproduce it. edit: Here's a list of my mods. Let me know which ones you do NOT have so I can skip those in testing. - ActiveTextureManagement-x86-Aggressive 4-3 - ADIOS V.15 - AdjustableLandingGear 1.0.4 - AlternateResourcePanel 2.6.3.0 - AmpYearPowerManager V0.13 - AnimatedDecouplers-x86 1.0.1 - AstronomersPack Interstellar.V2 - AstronomersPack-AtmosphericScattering Interstellar.V2 - AstronomersPack-Auroras-8K Interstellar.V2 - AstronomersPack-Clouds-High Interstellar.V2 - AstronomersPack-DistantObjectEnhancement Interstellar.V2 - AstronomersPack-Eve-Jool-Clouds-8K Interstellar.V2 - AstronomersPack-Lightning Interstellar.V2 - AstronomersPack-PlanetShine Interstellar.V2 - AstronomersPack-Sandstorms Interstellar.V2 - AstronomersPack-Snow Interstellar.V2 - AstronomersPack-SurfaceGlow Interstellar.V2 - AtmosphericSoundEnhancement autodetected dll - B9 R5.2.8 - B9AerospaceProceduralParts 0.34 - BDAnimationModules v0.5.2 - BetterBuoyancy v1.1 - BioMass autodetected dll - BioMassDifficulty autodetected dll - CactEye2 autodetected dll - CET_FSanimateGeneric autodetected dll - Chatterer 0.8.1 - CivilianPopulation 1.3.1 - CoherentContracts 1.02 - CollisionFX 2.2 - CommunityResourcePack 0.3.3 - CommunityTechTree 1.1 - ConnectedLivingSpace 1.1.2.0 - ContractConfigurator 0.7.11 - ContractConfigurator-AdvancedProgression 3.0 - ContractConfigurator-AnomalySurveyor 1.0.5 - ContractConfigurator-Banking V.01 - ContractConfigurator-ContractPack-SCANsat v0.5.0 - ContractConfigurator-InitialContracts 1.0.0 - ContractConfigurator-KerbinSpaceStation 1.0 - ContractConfigurator-RemoteTech 1.1.2 - ContractConfigurator-Tourism 1.0.1 - ContractConfigurator-UnmannedContracts 0.2.3 - ContractsWindowPlus 4.0 - CrewFiles 2.1 - CrewPortraits 1.1 - CrossFeedEnabler v3.2 - CrowdSourcedScience v2.0 - CustomAsteroids v1.1.0 - CustomAsteroids-Pops-Stock-Inner v1.1.0 - CustomAsteroids-Pops-Stock-Outer v1.1.0 - DangIt 0.5.3.2 - DDSLoader 1.9.0.0 - DeadlyReentry v6.4.0 - DistantObject v1.5.2 - DistantObjectHook autodetected dll - DMagicOrbitalScience 1.0.1 - DockingPortAlignmentIndicator 6.1 - Entropy v0.4.1 - EntropyRealChute v0.4.1 - EnvironmentalVisualEnhancements 7-4 - ExtraPlanetaryLaunchpads 5.1.2 - ExtraPlanetaryLaunchpads-RegolithAdaptation 30 - FerramAerospaceResearch v0.14.7 - FinalFrontier 0.6.5-697 - FirespitterCore 7.0.5463.30802 - FreeEVA 0.3.0 - FuelScience 0.4 - Fusebox 1.3 - HullCamera autodetected dll - InfernalRobotics 0.19.3 - Karbonite 0.5.5 - KarbonitePlus 0.3.0 - KAS 0.4.10 - KDEX v1.04 - KeminiResearchProgram 0.1.2 - KerbalAlarmClock v3.2.4.0 - KerbalEnvironmentalEffectsStudy 0.2.1 - KerbalIspDifficultyScaler v1.4.2 - KerbalJointReinforcement v3.1.2 - KerbalLifeScience 0.1.1 - KerbalMass 0.9 - Kerbanomics 0.1.8 - KineTechAnimation 1.1.1 - KlockheedMartian-Gimbal 3.0.1.0 - KSPAPIExtensions v1.7.2 - KSPScienceLibrary autodetected dll - LayeredAnimations autodetected dll - MapResourceOverlay 0.2.9 - MemoryUsage v1.20 - MiniAVC autodetected dll - ModuleManager 2.6.0 - ModuleRCSFX v3.5 - MunarSurfaceExperimentPackage 2.1 - NehemiahMultiPurposeParts 1.0 - NehemiahScienceCommon 1.0 - OblivionAerospace v0.1.3 - OrbitalMaterialScience 0.6.1 - PFUtilityAddon autodetected dll - PlanetShine 0.2.2.1 - PorkjetHabitats 0.4 - PortableScienceContainer 1.2.2 - ProceduralFairings v3.11 - RasterPropMonitor-Core v0.19 - RcsSounds autodetected dll - RealChute 1.3.1 - Regolith 0.1.7 - RemoteTech v1.6.3 - ResetSAS 0.01 - ResGen 0.28.2 - ResourceOverview 1.2.0.0 - SaneStrategies autodetected dll - SCANsat v10.0 - ScienceFunding 1.0 - ScienceRevisitedRevisited 1.2.0 - SeriousKerbalBusiness 0.6 - Service-Compartments-6S 1.3 - ShowAllFuels 1 - SolarScience v1.03 - SpacetuxSA 0.3.1 - StageRecovery 1.5.3 - StationScience 1.4 * StockBugFixModules v0.1.7e - Strategem 1.1 - TACLS v0.10.2b - TACLS-Config-Stock v0.10.2b - TarsierSpaceTechnologyWithGalaxies 4.5d - TechManager 1.5-compat - TextureReplacer 2.3.1 - ToadicusTools 6 - Toolbar 1.7.8 - Trajectories 1.1.3 - TransferWindowPlanner v1.2.3.0 - UKS 0.22.8 - UniversalStorage 1.0.90.2 - UniversalStorage-KAS Deprecated - UniversalStorage-TAC Deprecated - USI-EXP 0.3.1 - USI-FTT 0.3.1 - USITools 0.3.2 - VenStockRevamp v1.7.1 - VesselView autodetected dll - VesselViewRPM autodetected dll - VirginKalactic-NodeToggle 1.6.1 - VOID 0.17 - VVDiscoDisplay autodetected dll - VVPartSelector autodetected dll - WaypointManager 2.1.6 - WheelSounds autodetected dll
  14. It was official almost a month ago, there was a tweet and a post in the announcements board. Unity wasn't stable on windows x64 so they quit dev until Unity fixed their code. They do want a 64bit windows release and realize that they need it if for nothing other than the RAM limits of x86. I think KSP 1.2, maybe 1.3 will support 64bit again.
  15. Joke's on Squad, I already deleted the x64 folder.
  16. Starting today I've had a similar problem. When staging many things fail to activate; decouplers, gantries, and engines so far. The problem is so bad I switched to my sandbox mode to try and debug it. Here is an output_log with the problem and >100 mods. I'll post a cleaner one if I can narrow the problem down. edit: 0.90 x86 windows 7
  17. In my head she sounds more like someone trying to affect a Russian accent, but all they know of Russian comes from hearing one actor speak with a Russian accent ten years ago.
  18. Minmus, low G means cheap fuel to orbit, high orbit means cheap fuel to Kerbol orbit. After that I'm doing Ike and Pol for the same reasons but to support Dunian and Joolian colonies. I'll probably mine Duna and Laythe for the DV to make orbit.
  19. That look on Bill's face. "What is wrong with this chic?"
  20. My favorite bug squash for 1.0 is that the "We'll fix that before the official release" bug has been completely removed.
  21. I'm glad you're considering it. This (and the rest of the sound enhancement family) really adds depth that the core game is missing.
  22. I'm not sure if it's relevant either before or after that last update. As soon as I completed the "dish at Mun/Minmus" contract the "Kerbin network" contract sorted itself out. (Which means 12 hours Kerbal time before I install the latest version.)
  23. can you do a flapping sound for broken wheels?
  24. I'm impressed with how dedicated you are to pushing fixes for your mods. It seems there is a new version of Contract Configurator or one of your contract packs every couple of days.
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