Praetorian
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KSP2 Release Notes
Everything posted by Praetorian
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Praetorian replied to SpinkAkron's topic in KSP1 Mod Releases
Just started using the mod and I am loving it so far. Are mod config patches something that you are still adding over time? one for Tantares would be great! -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Praetorian replied to Gameslinx's topic in KSP1 Mod Releases
Is there a DeltaV map available for this? Or an in-game wiki page with one?- 1,650 replies
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Fullscreen
Praetorian replied to Praetorian's topic in KSP1 Technical Support (PC, unmodded installs)
@sal_vager I put it as a launch option and it did nothing. -
Hey there, so I opted into the 1.2 beta, played around a bit, then I deleted my steam folder and redownloaded KSP 1.1.3, and now it refuses to go fullscreen on my main monitor. I have no Idea how to fix it and it is making it unplayable, any help would be fantastic!
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Hello there, I decided it was time to start building some helicopters, and I quickly found it harder than building a fixed-wing aircraft. So my question is, does anyone have any design tips and/or guides on how to build Helicopters. I am using FAR, KAX, KXR to name a few and i head that TCA was a good addition for Helicopters. thanks in advance!
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Praetorian replied to Probus's topic in KSP1 Mod Releases
I must be missing something, but I swear I cannot find the mystery goo in the tech tree- 1,028 replies
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- tech tree
- engineering
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I was hoping that someone could tell me what mods fill the "enhanced survivability" and the "simple command modules" nodes in the tech tree. I would just like to feel like im not wasting tech points with the empty nodes. thank you in advance
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[1.0.X]Engineering Based Tech Tree (with flight first option)
Praetorian replied to Probus's topic in KSP1 Mod Development
With the basis of creating the KW flyer to unlock the flight tree, will it be doable with FAR enabled? -
Couldn't find the answer anywhere else, so i figured i would ask, what mods would I need to not have empty nodes, for example the enhanced survivability nodes? and are the bottom two node trees filled out completly by MKS/OKS?
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Is there any consensus on which is the best Tech tree for heavily modded games?
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How do you train up your Kerbals for the few few levels? do you have a certain regime?
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[1.0.X]Engineering Based Tech Tree (with flight first option)
Praetorian replied to Probus's topic in KSP1 Mod Development
Any status update? I am eagerly awaiting this tech tree -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Praetorian replied to ferram4's topic in KSP1 Mod Releases
Stock KSP isn't what I play this game for, it's all about FAR, thank you for everything- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I am very curious to see all of the neet and interested craft that people have made with infernal robotics! Post pics of your creations and spark some creativity!
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I spend more time looking at and installing mods then I do actually playing the game, I just want them all
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[1.0.X]Engineering Based Tech Tree (with flight first option)
Praetorian replied to Probus's topic in KSP1 Mod Development
I am basically waiting for this, and all the supported mods, to be completely updated and then I will start my mega career, love this mod man, keep up the good work -
As we all know, stock KSP is a canvas. A perfect blank square to which, when the perfect colors are added, we get a piece of art. I am wondering, what are peoples mod lists (colors) that they cannot play the game withought?
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I used to use Mechjeb embedded, but last I checked it hasn't been updated in forever. I was wondering if anyone knows of a similar mod that works, or if mechjeb embedded still works even though it isn't updated?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Praetorian replied to ferram4's topic in KSP1 Mod Releases
I have truly tried to play my new career save with NuStock Aero, but it just won't do. This mod is by far the most essential mod I use, I eagerly await it to be updated. Keep up the good work, KSP wouldn't be what it is withought you!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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You guys are amazing, thank you so much
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Praetorian replied to AlphaAsh's topic in KSP1 Mod Releases
I am using ATM, and the taskbar icon is white, and the planet ones are black. Has someone made a fix for this?- 2,488 replies
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- launchsites
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Like many others, I was riding the hypetrain to 1.0, but I made a dreadful mistake along the tracks. I deleted my KSP 0.9 right before release of 1.0, and am unable to get it back. I figured out quite quickly that I simply do not like playing without my favourite mods. I have come to the conclusion that Stock KSP is a canvas, but it's the paint that makes it a work of art. Long story short, I was wondering if there was a legit way to acquire older versions of KSP, IE KSP 0.9 Thank you in advance.
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It is not so much having an opponent to fight against, but the narrative you make for yourself in a single player game. Simply put, I like designing things just as much, or even more then i like piloting them. Still hoping someone sees this a replies
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Hi there, so I am looking at starting a fresh ksp with military vehicles in mind. Including Aircraft, ground vehicles, naval ships, and military space craft. The problem is that besides BDarmoury, I don't know many mods out there that cater to this kind of play, was hoping my fellow KSP'ers could help me out. I am looking for weapon mods, naval mods, aircraft part mods like B9. Anything you think would fit in! ps. I hope this is the right place to post this!
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Praetorian replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi there, when using the quad core and attached components, I am getting phantom yaw torque. it is very slight when launching the craft, but if I go to the space center and then come back to the craft, the torque rabidly increases until it explodes. I use KJR, among other mods. I was wondering if anyone else has encountered this problem.