Hello ! I'm trying to use the current version of BARIS with KSP 1.12. The test bench says to add parts that can break (even when I have a ship ready to build), and the integration says cost NaN and status completed right away.
I looked at the logs and saw this error, although I'm not sure it's related to BARIS:
[EXC 13:54:56.359] NotSupportedException: The invoked member is not supported in a dynamic module.
System.Reflection.Emit.AssemblyBuilder.get_Location () (at <9577ac7a62ef43179789031239ba8798>:0)
_BuildManager._BuildManager+<>c__DisplayClass2_0.<logVersion>b__0 (System.Reflection.Assembly x) (at <e4b5582dab1d42df871d52053423f128>:0)
System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
_BuildManager._BuildManager.logVersion () (at <e4b5582dab1d42df871d52053423f128>:0)
_BuildManager._BuildManager.Awake () (at <e4b5582dab1d42df871d52053423f128>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
AddonLoader:StartAddons(Startup)
<LoadObjects>d__90:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateDatabase>d__71:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameDatabase:StartLoad()
<LoadSystems>d__11:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoadingScreen:Start()