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seyss

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Everything posted by seyss

  1. KSP Version: 1.11.0.3045, PC, Windows 10 Explanation: I'm plotting a course to any Jool moon, game quits (disappears) and no crash report screen appears. Created a brand new save, only 1 craft, same thing happens. On Steam I verified the integrity of the game files, no issues. Crash logs, craft file, save file: https://drive.google.com/file/d/1ATRKkjqFucj9-HaKyrkgYSk5C-cPWk9a/view?usp=sharing Thanks...
  2. Hello, After updating to 1.11 the game is crashing many times.. while plotting course to any Jool moon the game just quits.. I was moving the maneuver node then bam game gone, several times now. Game is clean with no mods nor modified files. Anyone else having this issue? Thx. 1010hrs playtime edit: tried reducing the conic patch limit to 1, and switching from absolute to relative, no luck! I have both expansions
  3. I can't find this Yellowstone on Pol.. all I see are those stupid hollow trees that pollutes my sight. How there are no trees in this pic? Thanks.
  4. After 4 pages of ppl commenting on this issue, Squad didn't even reply to this post! Great motivation you give us!
  5. Damn you messed with 2 engines used in pretty much all Saturn V replicas.. Skiff and Wolfhound.
  6. Me too. I’d even pay $50 for a well-done environmental pack. There’s just no options for us willing to spend and eager to this game to grow
  7. KSP players are plagued by inferiority complex. We've been asking for clouds for almost half a decade, and we're still being ignored. Just recently reinstalled scatterer+clouds to check it out, it TRANSFORMS the game... that's what KSP is missing: new, stock, well-done, and fast environmental visuals!!! No excuses. I'd give up stuff like true-altitude, node burn info, etc for this.
  8. That doesn't mean Squad can't plead more! They should say KSP has a very loyal fan base, and that their visual demands make sense at this point. The visuals on this game evolved very little since it first launched. Frankly they suck without mods, that's why pretty much all Youtubers use visual mods. I know there's a cartoonish element to the game, but still, the environmental visuals are terrible. Clouds would fix 80% of the problem. Some of my friends that saw me playing this game asked me if it's a child's game.... SAD! It's time we change our mindset and stop feeling like inferior players with an underdeveloped indie game. We deserve more!! PS: IRRC KSP has the HIGHEST SCORE on Steam, even higher than GTA5.
  9. WOW! To see lots of you "defending little poor Squad" is depressing. KSP is owned by Take-two, which revenue was 1.8 BILLION DOLLARS in 2018. I'm sure KSP is developed by talented people who can make great progress on visuals (including clouds), that this game NEEDS BAD! It'll look as a whole new game. It's a matter of PRIORITY. Having already visited all planets and discovered all artifacts, new visuals and new planets would be the new start to this game that a lot of us old players need!!
  10. Been playing this game since 2012, and I'm sure many ppl will follow me. Squald should stop ALL development and divert all resources in implementing PLANET CLOUDS ASAP! It is an absolute shame this game has no clouds! We've been asking for this for years. The game looks MUCH MUCH MUCH BETTER with clouds. All the current mods are crappy and slow. Many visual bugs that just kills the experience. Thanks.
  11. Does this mod work with latest KSP version? Not working here.. Kopernicus says it won't work and nothing changes. Thanks!
  12. How does this mod compare to SVE_Textures? https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.2 Thanks.
  13. Hello, I want to change the fuel flow priority of one fuel tank independently from the other linked tanks (ignoring symmetry items). Example in the pic below: All 3 tanks have -11 priority. If I try to change 1 tank's priority, all other tanks change as well. I want to change the priority of only 1 tank. Before you tell me to re-create the tanks without symmetry, in my ship (the pic below is just an example) is much more complicated and it'd take a completely rebuild.. Thanks!
  14. can you please update  [0.24.2] Munar Rover Wheel ??

    1. Show previous comments  1 more
    2. seyss

      seyss

      yes pls... i gave up. Kennguitar is also on reddit, I talked to him but he said he lost the source 

    3. Alex Silvermane

      Alex Silvermane

      i have created a new source model using blender i have the dae that i converted from the mu model using blender if he can im me on steam i can give him a drop box link to the dae and dds textures in a zippy if he wants the model. he will have to create a new cfg file though ive tried everything to get the old one work ive gotten it to show in the game sideways but textures are skewed(the mappings fine) and it wont drag drop ill also include the version i was hoping to implement ((the rover wheel and fender mounted to the rovemax m1 suspension which the suspensions texture uvs are skewed it was going to be a mun rover m2 and had planed for a version of both without a fender for a zero atmospheric versions of the rove max m2 dubbed m3 and m4

      ok i think i get how to do the wheel im mostly experimenting trying to figure this out once i get the old wheel going i can do its derivatives im using a wheel image tutorial and some online tutorials ill try my best to revive this

    4. Alex Silvermane

      Alex Silvermane

      its progress though none the less at least i got it to show up in game XD

  15. It's 2016 and we still don't have clouds. We can't have a savegame with more than ~80 objects without game performance being terrible. Hell, video performance is terrible from the game start while CPU/GPU usage is ~15%. You can have 3TB RAM and KSP will top at 2GB.. can you say Unity 5 will fix these?
  16. Hello, I've been trying to build an Apollo-like Lunar Rover.. is there anyone out there already? I'm using this mod which adds the covered wheels: http://www.curse.com/ksp-mods/kerbal/223256-munar-rover-wheel Thanks.
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