-
Posts
27 -
Joined
-
Last visited
Reputation
5 NeutralProfile Information
-
About me
Bottle Rocketeer
-
Are struts super springy and un-strut-like for y'all? I didn't have much time to test but did try adding fresh ones in case it was an old craft problem but they were still noodle strength. Need to clear out my mods (although I only have a couple) and test again after lunch. Edit: Tested real quick with no mods, newly placed struts are still noodle strength for me. Hmm.
- 321 replies
-
- grand discussion thread
- on final approach
-
(and 3 more)
Tagged with:
-
idPhobos changed their profile photo
-
The DS4 touch pad is very low precision, it's OK for gestures but I wouldn't want to use it as a mouse analog.
-
If only there was a way to have two folders on a computer. P.S. #teambananas
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
idPhobos replied to cybutek's topic in KSP1 Mod Releases
You're likely aware but you can write a short kOS script to do this. I've used it to quickly graph PID tuning changes, ascent profiles, etc. Built in would save some time, though, for sure. -
Oh man... talk about frying pan into the fire!
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
idPhobos replied to rbray89's topic in KSP1 Mod Releases
For expediency take the props as read. Seriously, great stuff. But, perhaps modulate the intensity of the shadows as the sun passes over head? Shadows look too strong at mid day. KSC looks like it's in a full eclipse even though it's noon and the cloud cover is medium to light. -
Now I think a decoupler was probably why I got the bug in the first place. May be worth testing if that alone gives the same false result. I did a non launching science grab, unlocked the first few tree nodes then used a decoupler as a base for my first real launch in lieu of launch clamps. Not something a new player will do but still a low bug for sure.
-
Random Launch Stabilizers Falling from the Sky
idPhobos replied to Zosma Procyon's topic in KSP1 Discussion
Caused by them being included when the world is moved around the vessel for the floating origin. Fixed in 1.0.5 but you can ensure it doesn't happen for now by tucking the stabilizers closer to the center of the launch pad or running http://forum.kerbalspaceprogram.com/threads/129870 -
Best to just play in a copy of the KSP folder. Let Steam update as normal but when there's a new release copy it a folder named KSP(<version>) and play from there. Then it's up to you when you transition.
-
[1.3] kOS Scriptable Autopilot System v1.1.3.0
idPhobos replied to erendrake's topic in KSP1 Mod Releases
Excellent, back up and running! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
idPhobos replied to erendrake's topic in KSP1 Mod Releases
Hangs when MM is patching kOSMachine0m. Narrowed it down to KER in my case. Still doing A B tests to see if it's also with another mod. Edit: Not just KER. KIS/KAS too. Tail of log [LOG 20:21:49.972] DragCubeSystem: Creating drag cubes for part 'KIS.evapropellant'[LOG 20:21:49.988] PartLoader: Compiling Part 'KIS/Parts/guide/part/KIS_guide' [LOG 20:21:49.996] PartLoader: Part 'KIS/Parts/guide/part/KIS_guide' has no database record. Creating. [LOG 20:21:50.000] DragCubeSystem: Creating drag cubes for part 'KIS.guide' [LOG 20:21:50.017] PartLoader: Compiling Part 'KIS/Parts/wrench/part/KIS_wrench' [LOG 20:21:50.025] PartLoader: Part 'KIS/Parts/wrench/part/KIS_wrench' has no database record. Creating. [LOG 20:21:50.029] DragCubeSystem: Creating drag cubes for part 'KIS.wrench' [LOG 20:21:50.040] PartLoader: Compiling Part 'kOS/Parts/kOSMachine0m/part/kOSMachine0m' [EXC 20:21:50.055] FileNotFoundException: Could not load file or assembly 'KSPAPIExtensions, Version=1.7.5.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) System.Reflection.MonoField.GetCustomAttributes (System.Type attributeType, Boolean inherit) BaseFieldList.CreateList (System.Type type, System.Object instance) BaseFieldList..ctor (UnityEngine.Component host) PartModule.ModularSetup () PartModule.Awake () UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String) Part:AddModule(ConfigNode) PartLoader:ParsePart(UrlConfig, ConfigNode) :MoveNext() [EXC 20:21:50.058] NullReferenceException: Object reference not set to an instance of an object PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () [EXC 20:21:50.062] NullReferenceException: Object reference not set to an instance of an object PartLoader.GetDatabaseConfig (.Part p) PartLoader.GetDatabaseConfig (.Part p, System.String nodeName) DragCubeSystem.LoadDragCubes (.Part p) Part+.MoveNext () -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
idPhobos replied to erendrake's topic in KSP1 Mod Releases
Well that fixes my little issue rather spectacularly. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
idPhobos replied to erendrake's topic in KSP1 Mod Releases
Great, I did wonder if it was that issue. I remembered it being a problem with KER a while back.I'll try the vec exclude tonight (was late and I had only tried a subtract of vertspeed to work around, was closer but still not correct ).