spacedoctor42
Members-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by spacedoctor42
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
I can't seem to get the medusa to do anything even when I stage it. Am I doing something wrong here or is it broken? -
Does anyone have any links to good guides on building large payload/high delta V rockets/spaceplanes? I'm really itching to build big stations and do long-haul flights but my skills pretty much start and end with litte in-and-out missions and comms satellites.
-
There used to be a ton of mods that replaced Kerbol with a black hole and added a ton of extra star systems but I can't find any that work with 1.3. Are there any such mods?
-
Thanks, I'll check these out.
-
Can someone recommend a good autopilot/cruise control mod? I mainly just want something that will maintain a consistent altitude during atmospheric flight but other kinds of autopilot would be a cool bonus.
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
That would be great, thanks! -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
Scratch that, I figured out how to get rid of the parts, just not the "ore" resource itself. Still bugs me, just not as much. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
spacedoctor42 replied to RoverDude's topic in KSP1 Mod Releases
I started a new thread asking this question and now I feel stupid for not asking it here first: I really prefer Karbonite to the stock KSP resource system but my mild OCD tendencies really hate it when redundant/unused systems pile up on each-other. Is there a way to disable the stock resource system and just replace it with Karbonite? -
Much appreciated
-
Is there a way to disable stock parts? I like to use Karbonite and the presence of the stock resource gathering parts bothers me.
-
I'm trying to assemble a ship in orbit and I want to attach my engine assemblies radially to clusters of 3 ports I have placed on the side of the ship. However, I can't get them to dock properly, they always attach at a slight angle. What's the trick here?
-
I just installed KAS and I am experiencing a very bizarre glitch. The camera is in the wrong place on the spaceport view and I have no control over anything. I've had this glitch before but it has usually resolved itself after quitting and reloading the game. I have uninstalled KAS but the glitch is still there. I could fix it by starting a new save but I rather like this save, is there any fix for this? The spaceport looks like this:
-
[1.2] Procedural Fairings 3.20 (November 8)
spacedoctor42 replied to e-dog's topic in KSP1 Mod Releases
I'm trying to do something similar to what you did with the resizable parts that you gain access to as the tech tree progresses but I can't quite get how you did it by looking through the source code. Would you be able to give me a quick explanation? -
Scalable IR parts without TweakScale?
spacedoctor42 replied to spacedoctor42's topic in KSP1 Mods Discussions
Which .cfg do I need to edit? Sorry, total noob here. Edit: Never mind. I figured it out. -
I like the IR parts but I wish there was some way to resize them without installing TweakScale (which always feels like cheating to me). I know some mods (such as Procedural Fairings) manage to do this and to add the new sizes to the tech tree. Is there any way to do such a thing with IR/IR model rework? I'd try to figure this out myself but I don't know squat about modding KPS. If someone can explain how Procedural Fairings does it, I might be able to add such functionality myself.
-
I can't seem to find any external camera mods compatible with Raster Prop Monitor. I'm sure they exist, can someone point me to one?
-
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
spacedoctor42 replied to medsouz's topic in KSP1 Mod Development
Any chance this'll get a 1.0 update?