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P38sheep

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Everything posted by P38sheep

  1. LOVED SCAN sat as well as remote tech. With the new emphasis on aircraft I think something like mouse aim (which is a thing that controls aircraft using the mouse and makes them WAY easier to fly then keyboard) would be pertinent to have.
  2. I'd love for the Parts selector in the VAB to be able to be hidden or minimized so that way you can get more of the craft on the screen. as it stands it seems to take up 1/3 of the screen and always makes it seem like stuff isnt centered when infact it is. Something like the RCS build aid mod. it helped balance where to put RCS blocks and had a slider to show between full COM and empty COM it also allowed you to change the size of the COM ball so that it didnt soak u the entire craft if it was a small craft. Docking port alignment indicator and the ability to target other docking ports easier. more clearly defined modes for docking and normal and when in docking mode the ability to switch between translate and orient easier, like the last game. focus camera on a different part not just COM also something that was in the base game that just seemed to be ...glossed over....
  3. @Nils277 just downloaded this wonderful mod! I'm loving it so far and am trying to creat my first base. Few questions. first any tips? second I think I found a bug, the detachable wheels only attach to the meerkat (love that name btw) on one side. I tried to use symmetry to auto place it and symetry turns off when it attaches. Also holding alt doesn't align it on the far side just on the near side. I haven't tried it on any of the other parts and gave a decent search so sorry if this has already been reported. Because everyone always seems to suggest an edit, some windows on the walk way tubes would be cool, just aesthetic nothing functional. Lovin this mod so far thank you for all your hard work! I look forward to building my first ever bases with It :-) win7 ksp1.0.5 e.v.e interstellar planet shine Kerbal alarm clock and remote tech
  4. KSP: 0.90 Windows 32bit Problem: GUI unresponsive to change craft command or return to space center Mods Installed: Dark Multiplayer Remote tech Kerbal Alarm clock ScanSat Texture Replacer Interstellar visual mods Station Science (not used yet but installed) Reproduction Steps: Unknown Log: not necessary? it just spams "Look rotation Vector is Zero" constantly, IDK how that might help. Hey all, So I am building a space station when I realize that I'm not able to jump to other ships or go to the space center, in fact I cant transition to anything outside of the ships display radius at all and only inside of it while using the [ and ] keys. I jump into the debug and I get a constantly scrolling error of "Look rotation vector is zero" on and on forever. I have to force quit the game using Alt+f4 and can then pick up somewhere else using a quick save. The quick save will take me back to the station, which should be a problem right? but it's not a problem immediately. It seems that this only happens after a while (possibly Debug getting too large with repeat entries)? A quick google search found this but honestly coding is a bit out of my element. http://answers.unity3d.com/questions/397425/look-rotation-viewing-vector-is-zero-error.html The following mods are active while on this station: Dark Multiplayer Remote tech Kerbal Alarm clock. let me know what else I can do to try and recreat this problem. and thank you for having a look, any information is greatly appreciated.
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