rockowwc
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Everything posted by rockowwc
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Count me in... I have the steam version and have split off several copies to run different mods.
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Meatless Industries 1.1.1.1.1.1 (?) [1.0.2] (Jun 4)
rockowwc replied to DuoDex's topic in KSP1 Mod Releases
Bacon is gods food.. 'nough said... -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
rockowwc replied to Claw's topic in KSP1 Mod Releases
I cant seem to find the download on github for the latest version? -
I have been wondering the same.. I like the idea of what this mod did
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I had 4 around the equator, but once the satellite got above a certain height i would loose connectivity with the comsats..
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whats the best structure to a constellation to provide coverage for satellites with a high polar orbit? Rocko
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Reentry heating too weak?
rockowwc replied to cicatrix's topic in KSP1 Suggestions & Development Discussion
I played with DRE on 0.9 which made re-entry fun.. Then 1.0 was pretty good as well.. But 1.0.2 heat did nothing, so I modded it back in. Have not done anything with SSTO's yet, but will be interesting when i do.. -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
rockowwc replied to jfjohnny5's topic in KSP1 Mod Releases
+ 1 to this.. Just unlocked this in my 1.0.2 career game since installing it.. Love it, its gone onto my must have mods list. I have to agree through it would be nicer to unlock it a tier or so earlier as its perfect for KEES contract which unlock earlier, but use kis and need an engineer to attach them as said.. Also perfect for the single tourist missions.. Rocko -
[1.0.5] RemoteTech XF [RemoteTech v.1.6.9]
rockowwc replied to Pharylon's topic in KSP1 Mod Releases
Yay the 1.0.2 release for RT is now officially out... -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
rockowwc replied to ethernet's topic in KSP1 Mod Releases
You can edit the Part.cfg and put it in basic science to make it available earlier, but I don't really use it until the cupola is ready as core part of a station. Rocko -
Roverdude, just want to verify.. I have removed TAC_LS and moved it yours.. I put one of the small noms boxes in my service container. The engineer report says that I have supplies that are not connected to anything that uses it. Is that a problem? Rocko ps. I think you mods account for 30% of whats in my career game now
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MODS! MODS! MODS! What Mods do you suggest?
rockowwc replied to -M-TheDoctor's topic in KSP1 Mods Discussions
+1 for Chatterer KIS + KAS, they work together... DMagic Orbital Science KSP Alternate Resource Panel RealChute Stock Bug Fix Also Station Science OKS/MKS Kermini Science Add On USI-LS ReEntry Head Mod (adds back real heat and a need for heatshields) I will update more when I get home and look at what im running in my 1.0.2 career currently Rocko -
I wonder if it could be changed to closer to real where its a combination of level and amount (time experienced) that decided the affect.. I know rover dude has his Life Support system configured so that kerbals "go on strike" when they dont get food for a certain amount of time, perhaps that could be used as a knockout..
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I just realised i've never actually used the stock lab... I've always used the on from station science, means taking an experiment to a station and running it there, then returning it kerbin for the science... Plus TAC-LS and Kerbonomics helped balance in 0.9
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I have to go with 3 as well... It helps me find more mods...
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
rockowwc replied to Angelo Kerman's topic in KSP1 Mod Releases
Has anyone tested this with KSP 1.0 and MKS/OKS 0.30? -
Its now monday. Where is KSP 1.0?!
rockowwc replied to Secret Agent Kirrim's topic in KSP1 Discussion
7:21 AM Monday, 27 April 2015 (CDT) Current Time in Mexico City, Federal District, Mexico -
3:33 AM Monday, 27 April 2015 (CDT) Time in Mexico City, Federal District, Mexico .......
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Damn and just as I started a new career game with the mods that make you have to work to make progress.. Oh well I'll mess around with 1.0, but still with 0.9 until the mods I use make it across...