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clivman

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Everything posted by clivman

  1. I personally find MechJeb easier to use, and you can disable the autopilots, but the maneuver node editor and Smart SAS are very useful features that KER does not have, so if you get KER you should get an SAS mod and Precise Node
  2. Mission Control, why did we just lose contact with our ship! Mission Control: Umm. Were pretty sure it was just spagettified as it entered Low Kerbol Orbit.
  3. .625 m parts are extremely lacking(RLA stockalike needs to be ingame). 1.875, 3.125, and 5 meter parts need to be added, we need a 3.75 m heavy lift engine, we need a soyuz-alike and gemini alike command pod. We need more powerful 1.25 m engines, better fairings, and much more. Plane parts for making historical replicas just slow down the development of the game, but I can understand if people are using them for SSTO's, but why do that if you can just recover the plane and add new cargo in the SPH
  4. Add a simple render of their rocket flying on the load screen and this would be great. Or they could just make it auto-pilot.
  5. 1. I meant a tank setting for improved fuel flow logic. 4. They're probably going to add 1.875 m anyways, there is a big gap in the tech tree where it should be. 5. Part count will stop many people, and I wasn't asking for new engines, just new base parts like the nosecone in mk3 expansion packs or the shuttle shoulders in space shuttle engines
  6. Make the soyuz and progress 1.25 m and this would be a great replica
  7. For monoprop OMS. Small LFO tank is the same size.
  8. Why are the boosters so small? They should be half to two thirds the size of the rocket. Other than that, the rocket looks good
  9. I counted nine of them on kerbalX Clipping 30 reaction wheels into the ET is generally considered an exploit
  10. No, sadly you would have to get a utilities mod to get rid of them, but there are quite a few around the add-on releases forum.
  11. The whole point of a shuttle is reusability, not using mods to overcome left out parts of the stock game. Same reason I don't want to use someone else's shuttle. I tried to build shuttle's in both .90 and 1.02 without RCS build aid or clipping reaction whells. Needless to say it completely failed. Correct me if I'm wrong but I have only seen one completely balanced shuttle on these forums and it used solids. Because shuttle's were used for 30 years in RL and SSTO's haven't even been built yet.
  12. Even Mech-Jeb isn't space bar to orbit- but seriously, who wants to rely on others designs that use exploits and hacks to get to orbit. Many people cant even use those replicas because the part count is so high. Besides that, your skipping the point. You shouldn't need mods and config-editing to build something that was meant to be working in stock. If we get airliner wings in KSP we should at least get working shuttles. I don't mean they should be extremely easy, just easier than things like SSTO's
  13. Is there any chance a "Real Science" could be built in to future versions of RO buy replacing KSP science with real life experiments ie. Neremiah Engineering, Orbital Materials Science, etc. with real world values. It would be awesome to see in RP-0.
  14. I'd much rather have new rocket parts than new plane parts since this is Kerbal Space Program
  15. Shuttles are currently very hard to balance in KSP without clipping or other means. It doesn't make any sense to add shuttle wings if they can only be used by a few people and take hours to design. Here's how I would make them easier. 1. Add new external tank parts that dont have as much fuel as an equivalent kerbodyne but have a much higher center of mass that stays in the same place as it drains (to represent the different fuel locations of the real shuttle ET). 2. Add a 3 x KS-25 engine cluster with very high gimbal rates with its thrust initially pointed at the center of mass of the shuttle stack. 3. Make Big-S wings longer so they actually match a full shuttle fuesalge (cargo bay + 2 monoprop) and slightly increase the drag and lift values 4. Take the larges srb and rescale it to 1.875m (as a new part) with much more fuel and thrust. In comparision to the real shuttle and SLS 1.25 m and 2.5 m are way to small or large. 5. Add Stockalike OMS and nose RCS pods that are balanced 6. Match Mk3 monoprop with Mk3 cargo bay texture (just aesthetic but this is so annoying).
  16. That was a real russian shuttle concept(without the solids). I cant remember the name of it though.
  17. And now with the shuttles lower part count I can actually finish the ISS. I am now working on minimizing the modules part count(multiple stations have died from the high part count kraken).
  18. I just uploaded all my replicas to KerbalX but I don't have time to write descriptions;.;.
  19. I made a bunch of awesome Bigelow Aerospace stations in .90 but they took forever and I'm not sure if I want to redo them because of part count issues in 1.0, should I? Lunar Outpost Nautilus Alpha
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