clivman
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Everything posted by clivman
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What will happen if the 1st SLS fails...
clivman replied to xenomorph555's topic in Science & Spaceflight
This was 2014 June not 2015 June people! -
I personally find MechJeb easier to use, and you can disable the autopilots, but the maneuver node editor and Smart SAS are very useful features that KER does not have, so if you get KER you should get an SAS mod and Precise Node
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Sadness. Just found another thing that was broke in 1.0
clivman replied to DerpenWolf's topic in KSP1 Discussion
Mission Control, why did we just lose contact with our ship! Mission Control: Umm. Were pretty sure it was just spagettified as it entered Low Kerbol Orbit. -
.625 m parts are extremely lacking(RLA stockalike needs to be ingame). 1.875, 3.125, and 5 meter parts need to be added, we need a 3.75 m heavy lift engine, we need a soyuz-alike and gemini alike command pod. We need more powerful 1.25 m engines, better fairings, and much more. Plane parts for making historical replicas just slow down the development of the game, but I can understand if people are using them for SSTO's, but why do that if you can just recover the plane and add new cargo in the SPH
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Sadness. Just found another thing that was broke in 1.0
clivman replied to DerpenWolf's topic in KSP1 Discussion
And that would lead the way for solar sails -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
1. I meant a tank setting for improved fuel flow logic. 4. They're probably going to add 1.875 m anyways, there is a big gap in the tech tree where it should be. 5. Part count will stop many people, and I wasn't asking for new engines, just new base parts like the nosecone in mk3 expansion packs or the shuttle shoulders in space shuttle engines -
Progress And Soyuz Rocket Replica Now With Better Boosters!
clivman replied to Lime's topic in KSP1 The Spacecraft Exchange
Make the soyuz and progress 1.25 m and this would be a great replica -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
For monoprop OMS. Small LFO tank is the same size. -
Progress And Soyuz Rocket Replica Now With Better Boosters!
clivman replied to Lime's topic in KSP1 The Spacecraft Exchange
Why are the boosters so small? They should be half to two thirds the size of the rocket. Other than that, the rocket looks good -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
I counted nine of them on kerbalX Clipping 30 reaction wheels into the ET is generally considered an exploit -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
No, sadly you would have to get a utilities mod to get rid of them, but there are quite a few around the add-on releases forum. -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
The whole point of a shuttle is reusability, not using mods to overcome left out parts of the stock game. Same reason I don't want to use someone else's shuttle. I tried to build shuttle's in both .90 and 1.02 without RCS build aid or clipping reaction whells. Needless to say it completely failed. Correct me if I'm wrong but I have only seen one completely balanced shuttle on these forums and it used solids. Because shuttle's were used for 30 years in RL and SSTO's haven't even been built yet. -
Make shuttles easier to make.
clivman replied to clivman's topic in KSP1 Suggestions & Development Discussion
Even Mech-Jeb isn't space bar to orbit- but seriously, who wants to rely on others designs that use exploits and hacks to get to orbit. Many people cant even use those replicas because the part count is so high. Besides that, your skipping the point. You shouldn't need mods and config-editing to build something that was meant to be working in stock. If we get airliner wings in KSP we should at least get working shuttles. I don't mean they should be extremely easy, just easier than things like SSTO's -
Thanks, I couldn't find it.
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Is there any chance a "Real Science" could be built in to future versions of RO buy replacing KSP science with real life experiments ie. Neremiah Engineering, Orbital Materials Science, etc. with real world values. It would be awesome to see in RP-0.
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Shuttles are currently very hard to balance in KSP without clipping or other means. It doesn't make any sense to add shuttle wings if they can only be used by a few people and take hours to design. Here's how I would make them easier. 1. Add new external tank parts that dont have as much fuel as an equivalent kerbodyne but have a much higher center of mass that stays in the same place as it drains (to represent the different fuel locations of the real shuttle ET). 2. Add a 3 x KS-25 engine cluster with very high gimbal rates with its thrust initially pointed at the center of mass of the shuttle stack. 3. Make Big-S wings longer so they actually match a full shuttle fuesalge (cargo bay + 2 monoprop) and slightly increase the drag and lift values 4. Take the larges srb and rescale it to 1.875m (as a new part) with much more fuel and thrust. In comparision to the real shuttle and SLS 1.25 m and 2.5 m are way to small or large. 5. Add Stockalike OMS and nose RCS pods that are balanced 6. Match Mk3 monoprop with Mk3 cargo bay texture (just aesthetic but this is so annoying).
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Remotetech. Oh Remotetech. What am I to do with you?
clivman replied to OddFunction's topic in KSP1 Mods Discussions
RT+HyperEdit=Win