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matthias123

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    Bottle Rocketeer
  1. hello, iafter few bug , that lisias pointed and gotmachine fixed, " with RunSharp " i got this new error : The issue is with Kopernicus Expansion. It uses a library (RunSharp) that is built against the .NET v2.0 runtime, and consequently can't be used on KSP 1.8 and newer (KSP switched to the v4.0 .NET runtime in KSP 1.8). I would suggest bringing that to the Kopernicus Expansion thread : " the following plugin(s) failed to load : c218ef02-f1a1-4883-b697-98e2525aeb0f in "Dynamic" " so now i can't land on eve for exemple, i explode because no ground :'( thanks you EDIT: in game i got argumentexception : an item with the same key has already been added. key: Eve Zn0000 (PQ) probably parralax fault ? EDIT 2: ok found the problem : A Kopernicus "Stock Planetary Universal Revamp" its fixed, thanks you
  2. @Gotmachine hey, thanks for that great work, very fast thanks you so much, so im testing now, everything seems to work for the bug i got this : KSPcommunityfixes Warning: the following plugin(s) failed to load : c218ef02-f1a1-4883-b697-98e2525aeb0f in "Dynamic"
  3. @Comrad_501 and myself have the same problem, i am happy to see how involve and active is the ksp community , thanks you for your work and help
  4. it worked !, well i guess i will be able to finish my mission tonight ! , thanks you can't wait to know what cause that exception from mono
  5. yup, i'm digging too, because can't play without that beautiful mod, arg :'( , seems we got the same problem : [LOG 21:28:08.721] [TweakScale] ERROR: System.NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler+FailedAssembly..ctor (System.Reflection.Assembly assembly) [0x000b8] in <84a4e11594ad4c4cb519f08a8e322246>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.LogReflectionTypeLoadExceptionInfo (System.Reflection.Assembly assembly) [0x00021] in <84a4e11594ad4c4cb519f08a8e322246>:0 at KSPCommunityFixes.Modding.ReflectionTypeLoadExceptionHandler.Assembly_GetTypes_Prefix (System.Reflection.Assembly __instance, System.Type[]& __result) [0x0000c] in <84a4e11594ad4c4cb519f08a8e322246>:0 at (wrapper dynamic-method) System.Reflection.Assembly.System.Reflection.Assembly.GetTypes_Patch1(System.Reflection.Assembly) at KSPe.Util.SystemTools+Type+Find.ByQualifiedName (System.String qn) [0x00039] in <58fb44557e3d487fa13c42bddbc423e1>:0 at TweakScale.Startup.Start () [0x000a3] in <8e463f0c7a754587854563c7c6517452>:0 at error:0 [ERR 21:28:08.722] Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI [ERR 21:28:08.723] Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI [LOG 21:28:08.723] [TweakScale] "Houston, we have a problem!" about missing DLLs was displayed. Missing class: The invoked member is not supported in a dynamic module.
  6. like this ? https://screenshot.net/lov2dfl https://screenshot.net/43ez2bg https://screenshot.net/1w5n3by
  7. Hello ! first , sorry for my weak english ! x°) I think i have some kind of solution for the famous " Warping paradox , problem " ... with this " solution " we could play without any problem and in a perfect synch world with others players.. ( i think ) We use mostly the warping to warp at a certain point in the univers, for exemple : I'm orbiting the earth and i need to land on Duna ( Mars ) so i use timewarp to align my orbit to encounter Duna, Here, the solution "without" Timewarp.... = Have a script that "calculate" Appx the distance and Fuel we have + our orbit and trajectory, and time, then it show us some other orbit that we can choose, then if i need to go further but i dont have any fuel left in my main stage , i just Stage again to use the upperpart of my rocket and so on... ( teleportation ) It's hard to explain and to give more info, but the main idea is : show a trajectory on the map that show us ,how far we can go with the actual stage ( not the full rocket ) and select the aera , and teleport us to the point , a other good exemple : I'm flying toward the space center, i got 50/100 fuel and i'm at 50Km distance, it would take me ( for EXEMPLE ) 30Min, What do i do without Warp? , i just AIM to the direction of the center , and on the map view ( from above ) it show me a path that i can choose, and i just select where i need to go and it will teleport me and use the fuel that i need in theory.. The showing trajectory look like the mod called : [1.3.1] Trajectories v2.0.0 (2018-02-15) : atmospheric predictions. it would require some test but i think it's the best solution without using warp ? . of course we will encounter some probleme, but minor one , like colision, if i teleport where a other player are, but we could make a script that will just teleport us at a safe distance..
  8. i dont know, but i saw the other version , and i dont like it , its too small, the true curiosity is alot bigger , that why i made it bigger
  9. DOWNLOAD => http://www.filedropper.com/curiosity
  10. ps: Push on 1 when the main fuel tank is allmost empty to keep stability
  11. wel this is the detailed version , the light version is allmost done, and i solve a lot of problem that should be on the detailed version too, so i share a non finished version => <a href=http://www.filedropper.com/spaceshuttlebyplayer159prereleasemk4><img src=http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=http://www.filedropper.com >online backup</a></div> - - - Updated - - - http://www.filedropper.com/spaceshuttlebyplayer159prereleasemk4 *
  12. very nice ! i accept ! it will take several day, ps: i work now on the light version of the shuttle ( too many detail, and lag )
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