Comm Cody
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Everything posted by Comm Cody
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I've run into an issue that has been mentioned in this thread, and there doesn't seem to have been any mention of how to resolve it besides a "delete the config" file. I've checked all the engines that are edited in the add on stuff, and only the skiff shows the blue exhaust effect at all time. All the other changed engines from stock or restock/restock+ do not show this effect. I've updated waterfall, updated this mod, and the effect still persists. Below is my mod list, I'm not sure what to do to revert it to looking normal beyond deleting that one .cfg that converts the skiff into a hydrolox engine, which I would very much prefer not to do.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Comm Cody replied to NecroBones's topic in KSP1 Mod Releases
That's the SMALL engine? Paging Whackjob, we have something for you. -
Restore the Roman Empire, it's the only way to be sure!
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I use Adblock, No Script, and Windows Defender. Virus free for three years, tis glorious.
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Have it reenter and see what survives.
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[WIP] Nert's Dev Thread - Current: various updates
Comm Cody replied to Nertea's topic in KSP1 Mod Development
Hype hype hype. -
Will do that tomorrow. Didn't think of merging, thought it was stand-alone.
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PPTS seems not to work for me, I have it set up as KSP/Gamedata/PPTSBeta/Parts-Spaces, but no parts show up.
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Oh hai, are you taking Eagle scouts? Eagle, Order of the Arrow- and 31 badges I think?
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Comm Cody replied to hoojiwana's topic in KSP1 Mod Releases
What is strange is that I rebuilt it, stuck my Buran-alike shuttle on it (and had Buran blow up in orbit due to a clipping issue-oops), and no heating issues were encountered. I am wondering if part clipping may have affected the temperature. -
Using the AB pack, I built a Buran replica and sent her up. External tank ended up ripping off a wing once I got into orbit. So now I am thinking "How do I save four crewmembers on reentry? The Big Gemini saved my four crewmembers, and allowed for me to do some science while up there!
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Comm Cody replied to hoojiwana's topic in KSP1 Mod Releases
I am having issues on the very loooong 2.5m fuel tank. The very first tank I place overheats on the launch pad and explodes. However, any other tanks that are placed with it using symmetry or copy and paste does not explode until I actually get going really fast. -
New Release! Praise unto his loafiness!
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Beale, I love the Big G design, it looks gorgeous, and some more U.S stuff to balance out the USSR stuff is always nice. (Never stop with the USSR stuff.) This may be a common question, but is there a reason why Tantares does not use Raster's? Too much work needed to do, doesn't fit the feel? I know this is probably a common question asked of you.
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Yesssssssss. This is glorious. Black always did look better than blue. Service Module should still remain white.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Comm Cody replied to NecroBones's topic in KSP1 Mod Releases
Have Solid Rocket Boosters gone too far? 93% of all SpaceY players get this question wrong! Excellent parts, excellent pack. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
Comm Cody replied to Orionkermin's topic in KSP1 Mod Releases
It's an issue with RPM, or that's what I was told. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
Comm Cody replied to Orionkermin's topic in KSP1 Mod Releases
I am using RPM. Wouldn't fly without it. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
Comm Cody replied to Orionkermin's topic in KSP1 Mod Releases
Just ran into what I think is a bug. I was using the two-man Soyuz descent capsule, along with the green orbital module that goes with it. Upon loading the craft, my entire screen went black. The altimeter showed as if I was on the launch pad, there were three Kerbals crammed into the two man descent pod, and the map mode was black, with no other planets or even the sun. Hyper editing the "craft" to 80,000 meters only showed me the skybox, no planets. I rebuilt it, but I used the three man descent capsule with the matching orbital module- No problems, Up to space we go. Also, a question. Is there any orbital module that would go with the progress craft, or is there any parts that would allow for a "cargo" progress to be made? -
Hm. I haven't played with the new version yet, so maybe I shouldn't have commented until I played with it. My fault.
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Real Chutes support for the parachutes in the pack, how hard would it be to implement it?
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Horrifyingly long, but I don't think there should be much conflict. Of course, my definition of much conflict is different. Adjustable Landing Gears Atomic Age DangIt Distant Object DMagic Science DPAI Entropy Final Frontier Hyperedit KAX KER Near Future Solar Outer Planet Persistent Rotation Planetshine Protractor RPM Real Chute SpaceY (This is interesting, because it and Quiz Tech did not get along. The exhaust did not work for SpaceY when Quiz Tech was installed) Stage Recovery Stock Fuel Switch Stockalike Station parts Take Command Tantares and Tantares LV Taurus HCV VNG Parachute Vessel Viewer Roverdude Warpdrive.
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