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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Caithloki replied to RoverDude's topic in KSP1 Mod Releases
Question, I decided to update to the latest version of MKS, I was using pre Atlas and WOLF, does the old planetary logistics not exist anymore? Edit: yup was on me, something didn't install right. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Caithloki replied to linuxgurugamer's topic in KSP1 Mod Releases
So I am getting a weird glitch with this mod, when I go into the buildings and try to leave them it acts like I have left them but leaves me stuck in said building. I can activate anything in the settings either so I cannot load save go to settings or go to the main menu, only way to leave is force closing the program. Edit: Disregard I was missing a needed modded. -
[1.12.x] State Funding Continued - MM added as dependency
Caithloki replied to linuxgurugamer's topic in KSP1 Mod Releases
Okay I think I figured it out, if you have a ship with parts that drop off, say like in my situation it was 8 dropped stages (4 fleas, 4 tanks) , they will be consider accidents if they are dropped onto the Kerbal Space Center area, I had 6 of em drop on the launch pad and 2 got far enough away. Depending on how you accident happened @outworlder that could be why you had so many accidents. -
[1.12.x] State Funding Continued - MM added as dependency
Caithloki replied to linuxgurugamer's topic in KSP1 Mod Releases
What creates the accidents modifier? I have 6 right now and I am not sure what caused em. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Caithloki replied to RoverDude's topic in KSP1 Mod Releases
Ah, thats the issue. Thanks for the info. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Caithloki replied to RoverDude's topic in KSP1 Mod Releases
I cannot remember the exact name, but its the pop up storage, ive tried with the tanks as well that have PL as well. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Caithloki replied to RoverDude's topic in KSP1 Mod Releases
I seem to be having issues with PL, I saw comments on LL saying it is not updating. I currently have a craft that I have tried with and without pilots, different tanks, different planets but no matter what it does not push the water to the PL. This is the craft, as you can see it has the pop up storage on the side that I have working on my main base, it has pushed all those resources in the list, but with this one it will not work even with a full tank of water. Is there something I am doing wrong? If more info is needed then in this pic I just ended a livestream with this craft and other iterations before it, all of which would not push water to PL, its under the same username I use here.