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Everything posted by frostsid
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I also like the current size of the system, I don't think that Earth needs to be the exact same size as Kerbin.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Yay I can't wait for the weekend to play with this.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I have a suggestion for @sDaZe and @Berlin , when you have time of course Will you guys add atmosphere to Pluto? That would be amazing and you can even add clouds. Here: http://news.discovery.com/space/rumors-spread-of-nitrogen-clouds-on-pluto-160304.htm Thank you for your amazing work!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I'm using this with FAR, Deadly Reentry and Real Heat and so far is running great- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Someone took over RSS Expanded, it's updated now EDIT: Also, do you know if Kerbal Konstructs works with this? It would be awesome to add those mods with real launch pads.- 2,401 replies
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Ah I can't wait to try this later today Thank you to all the team!
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As I understand DECQ does the modeling and texturing work and Dragon handles the cgf files.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Ok cool, I'll try this out later. Thanks for the reply- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Does the KSCSwitcher mod work with this?- 2,401 replies
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Check this list.
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There's already the Raidernick soviet mod that adds the first versions of the Soyuz and I believe DECQ is working on the more recent Soyuz TMA.
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SpaceLaunchSystem-Beta Version 0.3B (by DECQ)
frostsid replied to DECQ's topic in KSP1 Mod Development
Yeah it does -
Oh wow, awesome!
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Do we have Mir with this update?
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
frostsid replied to liquidhype's topic in KSP1 Mod Development
I have to say, Titan IV -
Hi there! We are starting a Podcast regarding spaceflight, here is the video preview of our first episode This project was born in the group Those Magnificent Cosmonauts in their Rocket Machines (https://www.facebook.com/groups/479766648842593), which is a group that emerged from other KSP FB group. Here is a video preview And here is our website where you can listen to the show: http://magnificentcosmonauts.com
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
frostsid replied to liquidhype's topic in KSP1 Mod Development
Awesome -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
frostsid replied to liquidhype's topic in KSP1 Mod Development
Oh the Titan family would be awesome! Also, are you considering doing the rockets from the Europa Program? -
Raidernick's Historical Rockets, Probes and Stations
frostsid replied to Probus's topic in KSP1 Mod Releases
It's called Persistent Rotation, and it works with 1.04. -
Thank you very much frizzank. I had many hours of fun with your mod, and I learned a lot playing with it, so again thank you. Also, good luck with this NathanKell.