JackDugan
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Everything posted by JackDugan
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Yeah, he says he'll add it eventually. I have heard people using Wine or something (IDK b/c I use Windows) to run it on Linux, though.
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Yeah, it's all stock.
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No, spaceships are stock in SE. I did not have any mods in this video.
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I made a Space Engine planetary landing video. The atmospheric entry and orbital mechanics reminded me of KSP a lot! A combination of KSP and SE would be incredible.
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I wish they had a timeline like SpaceX's webcast.
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I wonder why OCISLY is just sitting out there. Maybe they are securing?
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Yeah, I'm having the same issue. The log says [EXC 10:19:56.509] NullReferenceException: Object reference not set to an instance of an object ModuleRCS.FixedUpdate ()
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I was testing an Eve lander that I've been working on and some phantom forces spun my craft. I even turned off electricity, yet it still occurs. It appears to be the craft spinning itself because, as the pictures show, there is a constant torque on the craft. The main issue is that this torque rips the craft apart during liftoff on Eve because the craft turns when I turn SAS off while going extremely fast low in the atmosphere. When SAS is on, the torque is not applied. Is there any idea on what this could be (besides the Kraken)? Note that I uninstalled Hyperedit and rebooted KSP and was still affected. Also, I played earlier with Hyperedit but without this issue.
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Subject Change: Docking Port Magnetic Kraken Drive
JackDugan replied to selfish_meme's topic in KSP1 Discussion
I have confirmed that magnetism is causing this effect. I will post a video soon. I made my own design and it worked. It is similar to yours. -
I was just thinking about how magnets repel and wondered if permanent magnets could be used as a propellant-less source of delta-V in space. If there is something completely wrong with this idea or this is a stupid question, please correct me.
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Fastest Runway To Island To Runway.
JackDugan replied to Avetho's topic in KSP1 Challenges & Mission ideas
Are wings required? If they are, can we just use tiny wings such as basic wings for the main wing? -
This is the same craft as before, but this one doesn't fly for the first portion of the race. I actually managed a better time while flying on the ground! This one follows both the rules and the spirit of the challenge. Regardless, I still had some major air due to the simple fact that mach 1 objects, brick or plane, would rather fly than stay on the ground. I also left the resources tab open to show how electricity usage fluctuates based on Turbo Jet engine throttle. Start Time: T+ 0:40 End Time: T+ 3:24 Total Race Time: 2:44 Highest Speed Achieved: 760 m/s Download (for proof)
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I have a battery that holds 1000 units of electricity. It will easily last long enough for you to rely on your Turbo Jet engines for electricity. Also, just so you know, I have a download hyperlink in my entry post. EDIT: For the most part, I had to keep my throttle on 100% as my electricity drains extremely fast when my engines are off.
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I spent all morning redesigning crafts. I have no clue why it doesn't spin out, as all of my other designs tend to spin out after drifting at over mach 1. I will include a download link for the craft for even more proof. And, yes, I was flying at the beginning, but it was due to the thrust-to-weight ratio rather than control surfaces, which I didn't include. The repulsors are powered from electricity generated by the jet engine.
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I designed a new craft. This one is capable of drifting at over 800 m/s safely! The craft goes much faster while hovering than it does flying. It has no control surfaces. Information below. Race Start: T+ 0:41 Race End: T+ 3:27 Race Time: 2:46 Highest Speed Achieved: 733 m/s Download (for proof) EDIT: I am currently in the process of re-doing my run, as to keep my craft on the ground longer. Do not yet count this video as my attempt. DO NOT COUNT THIS RUN. COUNT MY OTHER RUN ON PAGE 8.
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My craft, the "Thing" may or may not be probably isn't legal. It does not abide by the rules, however. The rules did not specify if I had to use the small or large anti-gravity devices, so I chose the more aerodynamic small version. Information below. Race Start Time: T+ 0:53 Race End Time: T+ 3:23 Total Race Time: 2:30 Highest Speed Reached: 824 m/s Page 8 includes the final design. This was an exploitative craft. (DISQUALIFIED)
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DevNotes: "something rather brilliant from RoverDude"
JackDugan replied to AbacusWizard's topic in KSP1 Discussion
This could be a hint. -
The Elcano Challenge : Ground-based circumnavigation
JackDugan replied to Fengist's topic in KSP1 Challenges & Mission ideas
I almost forgot! I started my journey on Eve here.