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volcanicshrimp

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Everything posted by volcanicshrimp

  1. The CoL should be in the same place as the CoM as that's how I design all my craft. The wings are probably quite heavy because of the engines in them and most of the fuel is in the front as well.
  2. Turns out my craft that was still rolling weirdly after uninstalling dynamic deflection just had a bad control surface layout (elevons on the front of wings doesn't work!)
  3. I guess the problem is probably the weird orientation of the control surfaces. I'm not sure why pitch works fine with the control surfaces that way round but everything works fine with them on the right side of the wings. - - - Updated - - - Now I just need to work out how to change the thread to solved
  4. some pictures of my craft. In case the picture thing doesn't work: http://imgur.com/a/gOMVK
  5. When I launch a plane the front control surfaces' (I think "front control surfaces" are any in front of the CoM) roll axis is inverted, causing my planes to do endless barrel rolls of death when SAS is enabled. I originally thought it was caused by dynamic deflection but it's still happening even though I've deleted dynamic deflection. My mods: KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.4.1 Chatterer - 0.9.1.86 Editor Extensions - 2.7 Firespitter - 7.1.3 Flight Manager for Reusable Stages [FMRS] - 1.0 RasterPropMonitor - 0.19.3 kOS - 0.17.2 KSP-AVC Plugin - 1.1.5 Infernal Robots - 0.21.2 Final Frontier - 0.8.2.1285 Pilot Assistant - 1.9.1 QuickExit - 1.3 QuickMute - 1.0.4 QuickSearch - 1.1.2 RCS Sounds - 4.3 RealChute - 1.3.2.3 SCANsat - 1.1.2 ShipManifest - 4.2.1.1 SmartStage - 2.6.1 TextureReplacer - 2.4.3 ThrottleControlledAvionics - 2.2.1 TweakScale - 2.1 USI Alcubierre Drive - 0.2.1
  6. I did that. I was flying with the engines facing forwards. After more testing it appears to be a bug with dynamic deflection inverting the roll axis and not telling the SAS system!
  7. When I launch a craft which uses battery multi tanks they have 100 units of liquid fuel in them as well as electricity. This fuel is not shown in the editor or anything it just appears when the craft is launched. Is this normal?
  8. For some reason if I try and fly a plane which uses phoenix wing engines placed using mirror symmetry my plane does an uncontrollable barrel roll. Is this just me or is it a bug with the mod?
  9. re-downloaded firespitter and it still happened even with no other mods
  10. if any more detail helps... the craft (my attempt at a land/sea helicopter) appears to be in the correct position at the intended launch site until physics loads. Once physics loads the craft explodes either on the ksp runway, above the sea or at the launch site due to overheating and the camera flies away. - - - Updated - - - still happens with just firespitter. I'll try re-downloading firespitter to see if that helps.
  11. I don't think I have any screen recording software but here's a KSP AVC mod list thing: KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.4 Chatterer - 0.9.1.86 Community Resource Pack - 0.4.1 Dynamic Deflection - 1.1.2 Editor Extensions - 2.7 Firespitter - 7.1.1 Flight Manager for Reusable Stages [FMRS] - 1.0 Action Group Trigger On Stage - 2.0.7 RasterPropMonitor - 0.19.2 kOS - 0.17.2 KSP-AVC Plugin - 1.1.5 Infernal Robots - 0.21.2 Final Frontier - 0.8.2.1285 Pilot Assistant - 1.7.2 QuickExit - 1.3 QuickMute - 1.0.4 QuickSearch - 1.1.2 RCS Sounds - 4.3 RealChute - 1.3.2.3 SAS Reset - 1.1.1 ShipManifest - 4.2.0.2 SmartStage - 2.6.1 TextureReplacer - 2.4.3 ThrottleControlledAvionics - 2.2.1 TweakScale - 2.1 Freight Transport Tech - 0.4 Karbonite - 0.6.1 Karbonite Plus - 0.4 USI Alcubierre Drive - 0.2
  12. I tried the island runway and a few other places (I forget which) at altitude 0 and the beach at altitude 50. Most of them blew up at the ksp runway before they could be moved to the new location but my first test blew up at the island runway.
  13. When I try using the water launch system to launch from anywhere except the normal runway my plane spontaneously explodes. How can I stop it doing this and why does it happen? My guess is that the game thinks that it is moving insanely fast to get to the launch site and burns it.
  14. Any idea when the 1.0.2 compatibility update will be released?
  15. I guess that's less memory intensive than recording every movement of your ship and the throttle of every engine (to make it compatible with mods like davon throttle control systems) from when you separate a stage and then redoing them all after you revert to separation.
  16. Would it be possible to make the 1st ship/stage fly off while you are controlling the second ship/stage? I guess it would probably be a lot more hassle to program and more memory-intensive than the current system but I would love to be able to drop a rover from a helicopter or VTOL and watch it fly off!
  17. Is it possible to get just the robotics parts and not the trusses, struts etc.?
  18. When I try to launch a rocket into orbit using mechjeb it carries on going straight during the gravity turn and any other times when it should be turning. SAS also has the same problem. This happens most of the time but sometimes enabling navball guidance fixes it. I use CKAN and the mods below. mod list/game info: KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.3.2 Chatterer - 0.8.1.86 CIT - CIT_Util - 1.2.1 CIT - ActiveStruts - 1.1.1 CIT - BAM - 1.1.1 CIT - ChopIt - 2.6.1 Community Resource Pack - 0.3.3 Editor Extensions - 2.5 RasterPropMonitor - 0.19 Advanced Fly-By-Wire - 1.5.1 KSP-AVC Plugin - 1.1.5 Neophyte's Elementary Aerodynamics Replacement - 1.3.1 Final Frontier - 0.6.5.697 QuickExit - 1.2.1 QuickSearch - 1.1 RealChute - 1.3 Regolith - 0.1.7 SCANsat - 1.1 Ship Manifest - 0.0 SmartParts - 1.5.1 SmartStage - 2.5 TextureReplacer - 2.2.6 ThrottleControlledAvionics - 2.1 TAC Life Support - 0.10.2.15 Kerbal Alarm Clock - 3.2.3 TweakScale - 1.52.1 USI Exploration Pack - 0.3.1 Karbonite - 0.5.5 Karbonite Plus - 0.3 MKS - 0.22.8 USI Alcubierre Drive - 0.1.2 Universal Storage - 1.0.90.2
  19. Every time I try to enable RCS or SAS it enables for a few seconds then disables again. Restarting KSP didn't solve the problem. I don't think it is caused by an autopilot because I have tried it with all autopilots off. For some reason this problem does not affect my vtol plane (or attempt at one) once parts have fallen off it. It isn't caused by advanced fly by wire (which was my first theory) because the problem is still there when I uninstall it. I use CKAN and the mods below. My mods and game info: KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.3.2 Chatterer - 0.8.1.86 CIT - CIT_Util - 1.2.1 CIT - ActiveStruts - 1.1.1 CIT - BAM - 1.1.1 CIT - ChopIt - 2.6.1 Community Resource Pack - 0.3.3 Editor Extensions - 2.5 RasterPropMonitor - 0.19 Advanced Fly-By-Wire - 1.5.1 KSP-AVC Plugin - 1.1.5 Neophyte's Elementary Aerodynamics Replacement - 1.3.1 Final Frontier - 0.6.5.697 QuickExit - 1.2.1 QuickSearch - 1.1 RealChute - 1.3 Regolith - 0.1.7 SCANsat - 1.1 Ship Manifest - 0.0 SmartParts - 1.5.1 SmartStage - 2.5 TextureReplacer - 2.2.6 ThrottleControlledAvionics - 2.1 TAC Life Support - 0.10.2.15 Kerbal Alarm Clock - 3.2.3 TweakScale - 1.52.1 USI Exploration Pack - 0.3.1 Karbonite - 0.5.5 Karbonite Plus - 0.3 MKS - 0.22.8 USI Alcubierre Drive - 0.1.2 Universal Storage - 1.0.90.2
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