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Everything posted by BananaTime101
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Hope you don't mind, but I have another suggestion. Well, I have 2... Since you can't have more than two modes in the stock game, could you possibly add multiple engines and an octoweb/octopus cover type part for them to be placed in? Also, you could possibly add an adaptor from the Falcon 9 upper stage to Dragon to make it more aerodynamic/asteticaly pleasing? I know you're probably quite busy right now so, these are just suggestions. Thanks a lot.
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Thanks anyway
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Don't know if this would be easy or not to do, but could you possibly add a option to activate 3 engines on the Octopus engine as well as 1 and 9? This would add alot more realism to the mod. Thanks alot.
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Thanks for your work tygoo! Loved this mod forever.
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I thought that it said in the book that the hab was sent up as a pre supply in a container in a few separate pieces and then put together and inflated by the crew? KIS/KAS could be used here...
- 535 replies
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- the martian
- mdv
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The answer to this is probably no, but will you ever consider making a BEAM to fit inside Gigan's trunk? Thanks!
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Also, is there any way of changing the names on the normal KSO orbiter (not the Super 25 one) thanks.
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I don't know if anyone has said this before but since this release, I can get hardly any lift from the shuttle when landing. Most of the time when i come into land, even if i deploy the flaps on both wings, i get hardly any response when pulling up and it results in me crashing into the ground. Thanks a lot for continuing to make this mod.
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
BananaTime101 replied to -ctn-'s topic in KSP1 Mod Releases
just a suggestion, i really think that you should nerf the MAV, i think its too powerful and i can easily get to Duna escape velocity with it. Just a suggestion. Thanks -
Hi, I'm just wondering if there was/if anyone was working on a SSWS? Thanks
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i could do that, but mine always either look good and dont work, or work and look bad. So for me, a mod saves a lot of time, looks nice, and works.
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Hi everyone. I'm just wondering now that both KSO and SSP don't work anymore, if anyone is currently making or planning a Space Shuttle mod for 1.0.5? Thanks -Banana
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Thanks man. Ill definitely look at that.
- 34 replies
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- ultra manueverability
- um-1
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This is AWESOME! But I have no idea how you ever managed this. Well Done. Everytime i try to build a plane, I always loose control or something like that. I think ill just stick to rockets.
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- ultra manueverability
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I feel like i can wait for antenna range. I was looking forward to the other features more in 1.1 anyway and if this slightly speeds up the process, I think its worth it.
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Bulky craft to orbit - help :-)
BananaTime101 replied to LiveHereNow's topic in KSP1 Gameplay Questions and Tutorials
Fairing could help. Try it maybe? not to sure though