Jump to content

BananaTime101

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by BananaTime101

  1. Hope you don't mind, but I have another suggestion. Well, I have 2... Since you can't have more than two modes in the stock game, could you possibly add multiple engines and an octoweb/octopus cover type part for them to be placed in? Also, you could possibly add an adaptor from the Falcon 9 upper stage to Dragon to make it more aerodynamic/asteticaly pleasing? I know you're probably quite busy right now so, these are just suggestions. Thanks a lot.
  2. Don't know if this would be easy or not to do, but could you possibly add a option to activate 3 engines on the Octopus engine as well as 1 and 9? This would add alot more realism to the mod. Thanks alot.
  3. Ever since updating to 1.1, i can't use FMRS. When I build a ship that works, then put it on to the launchpad, the icon in the toolbar just doesn't show up. I don't have any other mods installed so that won't be the problem. Any ideas? Thanks.
  4. Thanks for your work tygoo! Loved this mod forever.
  5. I thought that it said in the book that the hab was sent up as a pre supply in a container in a few separate pieces and then put together and inflated by the crew? KIS/KAS could be used here...
  6. The answer to this is probably no, but will you ever consider making a BEAM to fit inside Gigan's trunk? Thanks!
  7. Also, is there any way of changing the names on the normal KSO orbiter (not the Super 25 one) thanks.
  8. I don't know if anyone has said this before but since this release, I can get hardly any lift from the shuttle when landing. Most of the time when i come into land, even if i deploy the flaps on both wings, i get hardly any response when pulling up and it results in me crashing into the ground. Thanks a lot for continuing to make this mod.
  9. just a suggestion, i really think that you should nerf the MAV, i think its too powerful and i can easily get to Duna escape velocity with it. Just a suggestion. Thanks
  10. Hi, I'm just wondering if there was/if anyone was working on a SSWS? Thanks
  11. Don't know if you've planned it or not, but how are you planning on making the nose cone separate? Because on the real dragon launches, the nose cone is jettisoned while the second stage is burning. Would the nose cone have solid fuel to push it up and away or not? Thanks.
  12. Loved this mod since it was released. I do think you should keep the texturing the way it is though as I've always liked it that way. The new parts/model look great! Keep up the good work.
  13. i could do that, but mine always either look good and dont work, or work and look bad. So for me, a mod saves a lot of time, looks nice, and works.
  14. Hi everyone. I'm just wondering now that both KSO and SSP don't work anymore, if anyone is currently making or planning a Space Shuttle mod for 1.0.5? Thanks -Banana
  15. This is AWESOME! But I have no idea how you ever managed this. Well Done. Everytime i try to build a plane, I always loose control or something like that. I think ill just stick to rockets.
  16. I feel like i can wait for antenna range. I was looking forward to the other features more in 1.1 anyway and if this slightly speeds up the process, I think its worth it.
×
×
  • Create New...