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trooperMNG

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Posts posted by trooperMNG

  1. Nice to see that after all these years Tantares is still going on strong. Very happy you finally found a stable release. It's been years since I've played this game (moved to big boy simulation in X-Plane) but I always checked this thread for pics n' memes.

    Grazie mille, ho passato un sacco di bei momenti con questa mod (che devo essere sincero era il principale motivo per il quale giocavo).

    Ci vediamo su KSP 2 (forse) :)

  2. 14 hours ago, AlphaMensae said:

    Modular Launch Pads v2.0, with the new Soyuz Launch Base, is now out!

     

    Hi @AlphaMensae, I can't use the launch base with the .crafts included by Beale, the node is wrongly positioned, so the rocket is too high on the mount

    this is the launch base attached to the Soyuz --> https://ibb.co/f4RXm7h

    this is to show that the node is way to high for the tantares soyuz --> https://ibb.co/sFZW5XR

    moving it with the inline offset tool does not work

  3. 11 hours ago, sslaptnhablhat said:

    I think the Libra antenna was the folding LK antenna, which was depreciated because of the recent LK update. If I were you, I wouldn't stop updating altogether because Beale only has one part set left to revamp, the N1 rocket, and from then on I think we can expect nothing but entirely new additions.

    oh that's nice! Do you happen to know (for what I understand they were deleted) where I can find the most up to date Cygnus parts?

  4. Hi @Beale! Back in KSP after a few years, nice to see you still fiddling around with colours and styles :) Has there ever been a compelete lineup without you changing something? lol

    Anyway, before becoming bored again, I was trying to recreate a decent ISS with the great HabTech revamped parts. The US part is easy breezy, but the Russian Segment is another thing. I have a few questions, if you don't mind me asking. I'm sorry to bother but I'm really having difficulties already with the new bits and pieces of the game (last played 1.0 something) and Tantares is as always evolving every version!

    • What engine part am I supposed to use as engines for Zarya and Zvezda? I seem to remember a radially attachable engine, but I can't find it
    • Are there shorter Zarya external tanks planned (IRL they're not the same length)?
    • What part should I use as a connector between Zarya core and the 4-way hub adapter? I think I already asked this a long time ago but again I can't find the part!
  5. I haven't been around for a while, as I stopped playing like 2 years ago switching to X-Plane 11. I tried to go back to the game a few months back but the magic just wasn't there. I just want to thank the amazing @Beale for all these years of fun, it's awesome you are maintaining this mod that I consider one of the pillars of this community.

    Grazie per tutto e buon lavoro!

  6. 36 minutes ago, Daniel Prates said:

    Great,  lets see how this evolves. Actually I was not even thinking about damage models,  only something that looked like a proper tank hull. And yes, the parts size is indeed a bad match!

    *snip*

    Ladies and gentleman, the best thing that the koviet east-keuropean auto industry can give you: the kerbal yugo!  THE KUGO! 

    Kool Kugo! Are you interested in sharing the .craft? I am in a Kugoslavian mood :)

  7. Hi everyone! Back from some time off, I'd like to ask @Beale a question: where is (or why there isn't anymore) the shorter version of the Mir double cylindrical external tanks? I'd like to redo my ISS.

    This is what I mean, they are needed for Zarya

    xtWPgJL.png

    Also, why there isn't a connector from medium size (Zarya crew compartment) to small size (4 way docking port adapter)? An example for this measure is the TKS capsule, but shorter and of course only structural

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