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whisp

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Everything posted by whisp

  1. @gullymat Thanks for that hint. I will give this a try before i start my next playthrough.
  2. Hi. Thanks for that contract pact! I am playing KSP on moderate difficulty career mode and have some suggestions for improvement, especially concerning the rewards-balance compared to other contracts. I'm in the early-game, have not visited Mun and am grinding for building-upgrades. Amongst my mods are SETI with unmanned before manned and RemoteTech. So far i did one CleverSat contract, setting up a satelite in an orbit around Kerbin with around 3'000km AP and PE (which was the contract with the lowest orbit available). I now have contract-offers based on that satellite. One is "investigate malfunctioning Satellite". It pays only 16k and 2 prestige. This reward is extremely little compared to other contracts and the required effort. The other one is "Move a Satellite". I should bring it in an orbit with around 5'000km AP and PE, with a flying-direction that is the oposite of the current flying-direction. The fuel left in the satellite would not even be enough for changing the orbit to the new distances in the same direction. The reward is 27k and 1 prestige. I guess calculating possible orbits, taking account of left fuel in the satellite would be too complicated. But turning the flying direction of a satellite should reward more than 27k and 1 prestige, i'd had to haul quite a large tank with engine into that orbit to be able to turn it around later. The "Put a new Satellite into orbit" rewards are ok, even though still less than i would get for other contracts requiring a rocket of the same weight and complexity (especially with the many very-high-orbit contracts). It would be nice if the rewards would be balanced with other contracts, to make the CleverSat contracts more attractive. Also more contracts with lower orbits and more contracts with standard inclination and excentricity would be nice in the early game.
  3. Hi! This contract pack looks really cool. But for some reason i don't get the initial contract, Wright's first flight. I've bought the parts (GAP contracts), but nothing appears. I see the other, yet disabled, contracts (such as reach 2500 altitude, which depends on Wright's first flight). I'm using SETI with Unmanned before Manned, if this matters. And many other mods. Any hint is appreciated, thank you!
  4. There's a little bug: Sometimes the mission fails ("crashed") even though you didn't crash nor lose any part of the plane. I assume it has to do with doing research while flying.
  5. Hey, thanks for looking into it. The multipliers most likely come from playing on hard difficulty, unless i'm using another MOD interfering with rewards (i don't think so - at least i didn't install one by purpose). The boring but easy "test this, test that" stock missions often give a multiple of the reward.
  6. This contract pack made me focus much more on aircraft than ever before, adding a good bunch of fun to KSP. Thank you! Can you change rewards and penalties maybe? The rewards are pretty low and the penalties high. After losing an airplane plus a Kerbal the penalty is quite harsh and a mediocre aircraft builder like me makes quite a bit of a loss with these contracts. E.g. landing on the short bumpy runway on the island gives me around 10'000 (2.4 advance, 7.2 when done) and 12 reputation, while the fine is 24'000, 40 reputation, a plane and a Kerbal.
  7. Cool mod, thank you! Also, lowering the science bonus from the science programs in the administration building would be a nice addition.
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