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Findthepin1

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Posts posted by Findthepin1

  1. 35 minutes ago, fredinno said:

    Also, ChrisSpace, Spaceeption, we MAY have a problem. I read the article on Eris, and it turns out that Eris could not be named Phersephone as there was already an asteroid named after it. There are asteroids named things like ganymed, but they all remove a letter, and thus bypass the "non-repeating names rule." We MAY have to rename a few things. The objects that may have to be renamed are litsed below. 

     

    https://en.m.wikipedia.org/wiki/28_Bellona

    https://en.m.wikipedia.org/wiki/399_Persephone

    https://en.m.wikipedia.org/wiki/1862_Apollo

    https://en.m.wikipedia.org/wiki/93_Minerva

    https://en.m.wikipedia.org/wiki/94_Aurora

    https://en.m.wikipedia.org/wiki/Eris_(dwarf_planet)

    https://en.m.wikipedia.org/wiki/29_Amphitrite

     

    Dang. 

    https://en.m.wikipedia.org/wiki/List_of_Roman_deities

    http://www.gods-and-monsters.com/list-of-greek-gods-goddesses.html

     

    I would like to rename Aurora Zelus, after the god of Zeal, Rivalry, and Jealousy. I would imagine it would be jealous of its larger counterpart in the sky.

    Why don't we just not have those asteroids in the alternate universe? Like, in Seveneves they have an asteroid called Amalthea even thought there's a moon named Amalthea IRL but it doesn't seem to exist in the book. That way we could keep Bellona and Persephone and Apollo and Minerva and Aurora and Eris and Amphitrite. Speaking of Amphitrite, I thought we couldn't put it into the system?

  2. I have like 5 or 10 Mun landers still up there, very old Munshot Program ones like 50 years old, just sitting there on the Mun. They had people in them, but eventually I launched a giant rescue mission to clean up the Kerbin SOI. I brought everyone back in a modern ship, my Orbital Activity Vehicle. Same goes for Minmus. They all probs still work.

  3. On 29 January, 2016 at 5:26 AM, fredinno said:

    Crisplance: (2.1x Jupiter Masses) Discovered by the decrypting of the Phobos and Deimos Monoliths. A rouge planet on an escape trajectory from Sol, it is currently far from its apospsis to the Sun. It could be a good refuelling stop for interstellar missions, and seems to show that rouge planets are quite common in the Milky Way (estimations range from 2 to 100,000x more rouge planets than stars). Aside from being an enormous gas giant, The planets Atm is unknown, it has a day/night cycle lasting .3 days long, the temperature is -273 c, and the planet is made mostly of Hydrogen. All information on this object has been obtained from the monoliths, which have questionable reliability. Crisplance was the name given to this object by the archiving civilization. [12.43 G] ROUGE PLANET (5°) {Currently 1.2 Ly from the Sun}

    I underlined, italic-ed, bolded, crossed out, and greened the part where it says 12.43g.

  4. 12 hours ago, legoclone09 said:

    I already made a little comsat + lifter, it's a little overbuilt though. Here's the KerbalX link: http://kerbalx.com/legoclone09/Comsat-1-+-Lifter

    Yeah, the cargo one might be useful.

    It uses service bays. Are you sure about this? XD

    EDIT: You know what, I'll just give you the manned version and you figure out how to cargo-ize it w/out using glitchy parts. I can't think of how to at the moment. Here you go: http://kerbalx.com/Findthepin1/OAV-Standalone In Stock KSP it has 2516.37m/s of delta vee but I'm not sure what that translates to with all the mods in the save(s) for Real Space Program.

  5. I can provide a good manned orbiter/lander if needed. In stock KSP, it carries 4 crew, weighs 15.4 tons and has 2516.37m/s delta-v. I can also give more information about it upon being asked if you decide you can use this in the Real Space Program. :)

    EDIT: It can be made lighter by taking off scientific equipment and some of the power equipment. There's also a somewhat lighter cargo version.

  6. 2 hours ago, Spaceception said:

    Why won't it be long until we hear something about it? Maybe I didn't read it closely enough, but I didn't see any reason to get excited and/or scared about it.

    Is 2060 supposed to mean something?

    A) I mean, if you look up 2060 Chiron on Google, it won't be long (less than a page of websites on Google) before you notice something on Google mentioning the encounter. You might have to go into a website to see it mention the encounter, though. B) I didn't mean anything was going to happen lol, no excitement about this object. C) 2060 is part of the dwarf planet's name as per a numbering scheme. Similar to 433 Eros or 1 Ceres or 50000 Quaoar.

  7. 2060 Chiron passed ~30 500 000 km from Saturn and significantly changed its orbit. You can look up 2060 Chiron and it won't be long before you hear something about it. You can see it on Wikipedia, you can see it if you search for the dwarf planet on Google and look at the search results. It wasn't the only time, either. Another close encounter occurred in 1664 BC, which you can find on Wikipedia. Maybe someone can simulate this in US2, just run all the orbits backward for a while until you see it pass really close to Saturn in like 2730 AD.

  8. BTW, US2 isn't working on my computer. I have the latest update and it keeps stopping the game. Freezing time basically, with the exception that GUI and moving the camera still work. It won't let me focus on objects, and I basically have to restart the game after it freezes. Usually to no avail, because it usually freezes as soon as you open it. When it doesn't freeze on loading, it freezes when you open the temperature/climate tab on a planet. Anyone else have this? How do I fix it?

  9. 1 hour ago, Spaceception said:

    It'll be the same temperature regardless, it's way to far from the Sun for the albedo to matter in any way.

    Also, I believe that Enceladus has an albedo of .99, so is it really impossible? https://en.wikipedia.org/wiki/Enceladus) (Read the side bar)

    I mentioned it in my list of albedos. I'm surprised too. It's still impossible because an object with an albedo of 1 reflects absolutely all the light that hits it. There's no known matter that can do this AFAIK. We need to get a physicist in here.

  10. 2 hours ago, Spaceception said:

    I'm going to put in the stats from US2 down here, and add stuff up there ^ In bold. by the way, the sim lasted over ~13349 years before I closed it.

    Fredinnus: | 1.61 g | 9253 km | Mass 3.4 Earths | Temp -272 c | Albedo 1.0 | 12.2 Atm | Magnetic field  1.2 Gauss | 42 day period | Materials 15% Iron, 85% Silicates |

    Crisplance: 12.43 g | 105761 km | Mass 2.1 Jupiter's | Temp -273 c | Albedo 0.01 | Atm: unknown | Magnetic field 15 Gauss | 3 day period | Materials 12% Iron, Water 5.06%, 82.9% Hydrogen |

    Silverstrivler: .535 g | 7559 km | Mass .753 Earths | Temp -272 c | Albedo 0.18 | .372 Atm | Magnetic field .2 Gauss | 3.02 day period | Materials Iron 27.1%, Water 72.95 |

    So what do you guys think about this?

    Fredinnus, being silicates, isn't going to have an albedo of 1. It's physically impossible for anything to have an albedo of 1. Or at least infinitesimally likely. Crisplance is a gas giant. Its albedo shouldn't be too far from the albedos of our OTL gas giants. An albedo of 0.01 reflects 4 times less light than charcoal. As for Silverstrivler, it's ice. We have tons of icy objects in the solar system OTL and there is no icy body we know of with an albedo that low. I suggest you look at similar objects OTL and rethink the new albedos based on those. Here is a list of relevant albedos. The temperatures simulated will depend on the albedo. The average temperature of interstellar space is like 2.5 k so any rogue planet will be at least that.

    Jupiter: 0.34

    Saturn: 0.34

    Uranus: 0.3

    Neptune: 0.29

     

    Moon: 0.12

    Mars: 0.16

    Mercury: 0.12

     

    Europa: 0.67

    Enceladus: 0.99 (?!)

    Triton: 0.76

    Ganymede: 0.43

    Callisto: 0.22

    :)

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