dom700
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Rocketeer
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
I have gathered further information on my bug with the 6.4x version of NH: Apparently Aptur sometimes passes through the Kerbin SOI, causing vessels in orbit around Aptur to switch SOI :( Just had my lander in low Aptur orbit (<200km) flung out, shortly followed by the mothership in a high orbit :P -
So I found myself whistling the KSP VAB theme and smiling
dom700 replied to quyxkh's topic in KSP1 Discussion
[quote name='Venusgate']KSP has music?[/QUOTE] This (and no option in the poll for it) -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Got a new problem Apparently the bug concerning the disappearing ships went from Mun to Aptur, lost my first orbiting satellite as well as a Kerbal awaiting rescue. Version should be 1.6.6, notable mod would be 64K -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Just wanted to say that I am currently playing NH with 6.4x and so far I am having a blast. (Stock engines and fuel tanks at 1/4 mass ) -
Oh look at all those old pictures of Kerbin without clouds!
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[Experiment] Advanced Nose Cone Type B is useless?
dom700 replied to Destroyer713's topic in KSP1 Discussion
This! And then, why did you not test it with FAR as well? -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Using it on 32bit with plenty of mods -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Reputation does imho not matter, once my serran and sonnah satellites got teleported to different planets (thanks to an update), I got plenty of contracts for those 2 planets, where my satellites had arrived -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Well, actually I was hoping for this. I do not want 12km high mountains next to the KSC Just noticed that it is "just" a Kopernicus config, making my question obsolete -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Eddiew, I was just going to ask exactly the same question! I intend to play 1.1 with 6.4x NH, but I was wondering if it is even the current version of NH (as in, with fixed atmospheres ) (On difficulty: I am going to change the empty weight of all the fuel tanks and engines, in order to have a chance in career.) -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
I believe I have figured out the issue of Transfer Window Planner. The final clue came from the fact that my Kerbin -> Serran calculation of today also showed NaN and stupid values. Apparantly this happens when the necessary escape velocity is more than you need to reach the target -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Okay, I guess I am just having the problem then because of the lack of tech. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
dom700 replied to KillAshley's topic in KSP1 Mod Releases
Today I ran into some issues with RemoteTech that got me wondering. Basically I was pointing a 40Gm Antenna towards Laythe (to check the size of the cone), and I noticed that it wouldn't even reach Laythe. Has anyone changed the stats for the antennae to compensate for the bigger system size, or what is your solution to the problem?