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Proteus

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Everything posted by Proteus

  1. i tested now pods mod and new parts of mod called "lebeau space industries" this mod is really awesome,did a small moon trip today.just look at that sexy pod some cool iva screenshots
  2. hands down,one of the best pods mod ever made for ksp! just tested some of the stuff,this mod is amazing. thank you sir for your hard work.
  3. how you all doing people?hope you having a great weekend! i didn't played ksp for more than 2 weeks or so..finally had some free time and more important the motivation to play ksp again! so i decided to continue where i stopped last time,took my ship that i build with epl station from the orbit of neidon to jool-going for bop landing. 2 warp drives in action orbiting joolbop landing-i really wanted to visit the kraken at bop,but because my 3.2 scale system the "anomaly" disappeared for some reason valentina is happy and that's all that matters!
  4. got more rocket parts to my station and today i build new interstellar ship with 2 warp drive engines and 4 reactors and alot of energy,good amount of delta v,main engine powered with uranium and tungsten.. this ship going to jool-going for bop landing,the lander that i got for this ship is ideal for bop,and i never went to bop!b9 parts are awesome docked with the station,than got the lander small humble lander- ideal for bop great view from the pod
  5. i was derping with jump beacons mod and finally got it to work on 1.0.5,than i managed to put epl/oks station in the orbit of thahmo. got some fresh rocket part supplies to the station and build a funky space plane...need to bring more engineers to the station,so far i got 9 only and 2 pilots for the "run ways".i really like neidon without a doubt my favorite gas giant thatmo landing on this bird,was "fun" after 5-6 failed landing attempts i realized that this is not the most ideal lander for thathmo because of its "aggressive" terrain that filled with slopes....but than the most derpy and amazing thing happen to me that can only happen in ksp,i hit the ground with 5ms,trying to do fancy landing and aim for my best,the lander hit the ground flipped a lil bit and i managed perfectly land with out any problems. only in ksp!so far away from mother kerbin! *sad music*
  6. i made another lifter for my 3.2 scale kerbin system not it the mood to do serious projects in ksp so i'm derping around just having fun..
  7. so if i get the mod for 1.0.5 i just replace the new dll file and the mod will work in 1.0.5?or is there something else i need to do?
  8. just follow the instructions,its a very simple tool,install it,and run it,when you open the menu you should point it on your gamedata folder.
  9. lately i really like derping around with lifters,i build this small humble rocket today for my dreamer,soyuz boosters FTW!
  10. yeap it was my 64 bit hack,never mind i just used 64 bit unfixer and it bypassed the epl block by the 64 bit,everything works like a charm now. anyway thank you for the help buddy.
  11. updated to the latest version of module manager still nothing,can it be the 64 bit version that i run?
  12. is there a chance you could upload the module manager 2.6.20 or send me the file please?i just don't use ckan,and for some reason it wasnt updated in the main thread of module manager edit: never mind sorry,i founda working build of 2.6.20
  13. hmmm in the module manager thread it shows the primary link to download- and its 2.6.18
  14. Hello can someone please help me i'm having problem with epl. im not a stranger to the mod as i run it before many times,right now i'm running epl with mks,and the gui menu is not showing up,not in mks orbital ship yard and not from epl construction ramp. i got the latest version of epl,and i updated the module manager also to 2.6.18-the latest version of module manager. all the parts are showing up,i got no problems what so ever,but no gui menu to build stuff and epl icon is not shown in the blizzy toolbar and so is the menu that should appear in the vab that shows how many rocket parts i need to build stuff. if its not the module manger than what is the problem?
  15. i got kspgasm today,i just looked at this rocket today for 5 min without blinking
  16. today i did additional scansat in neidon system,my fist sat reached thatmo,but didn't had enough delta v left to go for nissee encounter...so i went for another sat launch.solid 4 min burn to orbit and from there going to high orbit for warp drive burnoff we go!goodbye sun!near neidon system.sun nowhere to be seen.in neidon orbital burn nissee!
  17. this is why ksp my most favorite game of all time,and i play video games since i was 7 years old. this is ridiculous and unbelievable what a powerful modding community this game got! every time i browse wip/released mods,it feels like christmas all over again! thank you thank you sir!this looks amazing
  18. always wanted to try this mod out but never had the opportunity can some one please tell me if this mod stable in 64 bit version?
  19. today i continue my tekto exploration,getting all the biomes was fun and i had time left to return jeb bill and bob from duna back home. finally the three green musketeers going back home after more than a year in the orbit-returning from duna
  20. can some one please tell me where is this red dwarf star located in the kerbin system?is beyond jool or before? and if beyond how far compare to opm?i got opm 3.2 scale mod installed,and i dont know if i should add this mod also
  21. for the last days i've been working on some idea that i had following my success with this lifter on eve and its "prototype"i decided to do go to tekto,one of the moon's of sarnus,and it was the last moon that my kerbals haven't visited yet in the sarnus system. i was derping with space planes of my own and build something that i really like,tested it around kerbin,the results were good,so i took this bird to tekto,and it got rover inside,for my tekto exploration going to low orbit-docking with my sarnus "lifter"from there i went to high orbit-warp drive activation,also started my 2 reactors for max energy output.high orbit sarnus in all of hes glory!thank god for ambient light adjustment mod derping my way out to tekto finally orbit of tekto!after long burn.refueled my bird and ready to goentering the atmosphere,actually didn't know what to expect from this green moon F5 F5 F5 F5 ohh yea and i was going for the dark side landing reentry went well so is the landing,i actually came ready and chuttes were there waited for the day lightlong journey but it was worth it,gonna take my time and explore all the biomes,this moon is beautiful!
  22. the new sun flare looks so amazing from the orbit,thanks you good sir for this mod. i get kspgasm from this mod every time i play ohh and this new version works well on my 3.2 scale system mod.
  23. i installed a rescale mod that calls "kerbin 365",it basically rescales all planets + opm planets,and orbits to 3.2 size,getting to orbit and going to other planets now feels really challenging but not impossible. kind of mixture of rss but not so realistically demanding...so far i like it very much. so i wanted to check how good i perform with rescale mod,so far i didn't do any manned mission on 3.2 scale,but did scansat of neidon's system,went to thatmo,icy moon with atmosphere - mission went well.4min burn to orbit hehekerbin rescaled high orbit of kerbin,warp drive activationorbit of neidon this is how far the sun is from this gas giant,solar panels are literally useless herelow flyby of the gas giant orbit of thatmothis moon actually got atmosphere
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