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Because SHiftER
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AdrianK`s Craft Junkyard! [MAZ-543 АА-60(7310) & More!]
SHiftER2O replied to AdrianK.'s topic in KSP1 The Spacecraft Exchange
Whoahoahoa -
My Functional Imperial Star Destroyer
SHiftER2O replied to SpaceTrashCan's topic in KSP1 The Spacecraft Exchange
I absolutely love how squished up it looks like, it fits the Kerbal rendition of the Imperial Destroyer- 22 replies
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- star destroyer
- star wars
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[Stock] KH-47 Kinchook Helicopter
SHiftER2O replied to Jon144's topic in KSP1 The Spacecraft Exchange
GET TO THE CHOPPA!! Nice. -
Show me your biggest rovers!
SHiftER2O replied to Fireheart318's topic in KSP1 The Spacecraft Exchange
- 13 replies
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- giant rover
- base
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Ooooh! I for one would like to see those watercrafts of yours!
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SSTOs! Post your pictures here~
SHiftER2O replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Ooooh! Can't wait to download that one! -
Cy4n Manufacturing Co. - Skills are free. Fuel is not.
SHiftER2O replied to cy4n's topic in KSP1 The Spacecraft Exchange
I like where this is going.... -
Cupcake's Dropship Dealership...
SHiftER2O replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
It looks so.. happy -
Mini challenge - fix the Stearwing D45
SHiftER2O replied to AeroGav's topic in KSP1 The Spacecraft Exchange
I think you just won the challenge -
The quality of this is so top notch. Props to the author, just, props *clap* *clap*
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Well, the ore tanks are full to provide downforce yes, because I assume that it would take weight to keep pressurized air in a can submerged, and that the mk1 crew cabin does seem like it really want to stay in the surface! So if we were to practically use a sub with that kind of system, we would need to spend resources on it, which adds fault to the design. I'd imagine using this in career mode would be more troublesome, if one were to be conservative of funds Ah, I see I see. If I were to give some tips, I would say that the wing parts aren't really necessary as a sub as tiny as that Mk1 capsule would be easily controlled by that medium-sized SAS module, Here's another one I built based on the Mk1 capsule (ignore the KLAW, that's just for show, and YES it does make the craft more floaty), where it doesn't require the ore tanks to submerge, but rather determination. By that I mean, you fire the engines and point downwards in order to submerge it, and if you cut the power it would freely float back to the surface. The flaws to this design however, is that as fuel gets consumed, the sub would inevitably be so light that it would just float back to the surface even with force from the jets, so there's that to account. I'm not so sure if the wing parts make the craft more floaty? Some testing would need to be done there...