Nubage
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nubage replied to Nertea's topic in KSP1 Mod Releases
Basically yes. The radiators in KSPI work ok for waste heat but lack a way to move heat around. It doesn't work to just throw radiators on the vista engine for example. Heat pipes would be great to move that heat to some thing else. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nubage replied to Nertea's topic in KSP1 Mod Releases
I haven't tried yet but any chance this works with KSP interstellar "waste heat"? I'm assuming it is only for "stock" heat but would be awesome if it could make the crossover. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
It could be very complex like that, yes. Or something that simply assumes your final design integrates a system to "move" heat around. Unfortunately I know nothing about modding other than how to use other people mods, so im not much use except to make suggestions. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
I understand it is not a bug. What I was saying is there should be a way to move heat around to radiators. Like a heat pump. Currently the only thing there is to reduce heat are radiators, and they a passive way to reduce heat. I think in reality ships with the kind of tech KSPI offers would have active cooling and heat pumps to move more heat away from heat generating parts to heat reducing parts. Parts would still heat up, but systems could be devised by the player to cool the vista, for example, which is basically useless to me know as it explodes doing what it excels at, long burns. And of course the system would use electricity, have mass, use a coolant, something along these lines. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Freethinker, something I would love to see is a way to pump heat/cooling around. Like a heat pump. A part may be necessary or when building a ship KSPI could just assume there is a heat pump system built in as part of the finished ship. The vista engine seems to overheat no matter what I do. I put four huge radiators on a small ship and still over heated it despite the radiators not reaching full temperature. Perhaps a crossover could be made between stock heat and waste heat as well. I just think realistically with the tech in kSPI active cooling and moving heat through ships should be a feature. Also while I have been looking for bugs I really haven't found any that weren't already mentioned and now fixed. I haven't had a chance to really test out all the parts ands features do to time constraints. But I assure you there are folks looking and I know I really appreciate the hard work you have put into this. It's turning out to be better than the original once you get the idea of the direction you are going. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Can you do that? That's what I'm talking about. I'll go give it a rip. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
That's not what I was asking about. Asking for Mining. Not scooping from atmospheres. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Hey freethinker, I've asked a couple times, sorry for being a pest, but any plans on somehow having the ability to mine liquid hydrogen? Like expanding the capability of the stock ISRU to turn ore into it? Otherwise the vista is great for single trips but not refueling and bouncing from place to place. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Im really looking for ways to mine liquid hydrogen on planets for the vista engine. Much like how the stock drill and ISRU can produce stock liquid fuel. There is currently no way to refuel the interstellar tanks with liquid hydrogen. Any plans for this? -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
So I was building this ship using the vista engine when I realized there is no way to refuel liquid hydrogen tanks by mining/ISRU. Is there anything in the works to make an ISRU converter or somehow do this? Any mods out there now for this anyone know? -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
That's exactly what it was. Mac overwrites those folders. It takes a bit of effort but I just individually merged folders and now it works! Would be nice if the Boris .90 and KSPI extended folders were just merged before hand. Thanks for your help. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
So do i need to pick and choose the files that go into gamedata? When I download boris I have folders for open resource system, ORS resource pack, techmanager and warp plugin. When I downlaod KSPI extended I get the same folder names, but some of the content are different. In step 4 of the installation instructions, it says to let the files overwrite the boris ones. This means the boris .90 folders will be completely overwritten, not combined or anything. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
OK folks, I would love it if anyone has has this issue would help me out, I install KSPI extended just like in the instructions, install boris 0.90, install tweakscale, then overwrite with KSPI extended. I never get any parts in my game, no matter how many installs I do. I'm on a mac. yes I have the latest kSP, module manager and tried several fresh KSP installs with only KSPI extended, no other mods. Has anyone else had this issue? Is there some trick to the install? One thing that doesn't make sense is you have to install boris .90, then the files from KSPI extended overwrite all those boris .90 files you just installed. Is this part of the problem? -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
it does seem that way. I'm using Mac OSX, I'm simply dragging the KSPI extended files into my gamedata folders and allowing them to overwrite the Boris 0.90 files. Been playing KSP a while and never had an issue with anything like this before. Thank you for responding so quickly btw. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Module manager 2.6.3 installed. I even went back and downloaded a new KSP 1.0.2, installed KSPI extended and made sure module manager was installed. Nothing. Any other ideas? to be clear, the parts appear in the career tech tree, but I only get interstellar fuel tanks in the sandbox mode. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
every part except two interstellar fuel tanks are missing in sandbox mode. I'm all up to date. Tried new KSPI extended install, fresh KSP install. Everything I can think of. No dice. -
KSP Interstellar Extended Continued Development Thread
Nubage replied to FreeThinker's topic in KSP1 Mod Development
Something I still don't understand, most of the parts are still missing in sandbox. Why is that and how can I get all the parts to be available in sandbox? -
You know, at first I thought I was being treated like an imbecile. Then I realized I am an imbecile. I read your post a couple times and tried again, that's when I realized the "hold" part of the "click and hold" is important. Thanks for slapping me back into shape. lol.
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I have tried several times and reinstalled KIS but I can never put any inventory in the containers. Anyone had this issue?
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[0.90] KSP Interstellar port maintance thread
Nubage replied to Boris-Barboris's topic in KSP1 Mod Development
The parts don't seem to be available in sandbox mode. But they do show up in career when the tech nodes are unlocked. Why is that? How can I use KSPI extended in sandbox? Thanks!