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Frimi_2

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Everything posted by Frimi_2

  1. Even without Dr installed and without the usage of farings the vessel tempertaure on the launchpad is over 300 degree. (using Thermometer and thermal Debugger) So I guess it's not Dr that is cooking your rockets on the pad. It just finishes the job as it is supposed to. Had s.o. tried using Dr without FAR?
  2. Jeaaaa onece in a while I'm not the only one with some strange things happens Sorry Starwaster ^^ Your mod is still awesome and one of THE core mods that make this game whole! I'm just reliefed that I'm not to derpy Here are my logs too. Hope it helps. My Impression is that it hase something to do with FAR. My termometers showed stragely high values a few flights ago after landing some Pods but I havend tought about this much. https://drive.google.com/open?id=0B3S6YRtGQtcsUXRzZXlXLUljLVU&authuser=0
  3. Ähm... guys... I don't want to be the devils advocat ... but... I don't think DR ist supposed to burn up an unlaunched vehicle on the launchpad? ^^ https://drive.google.com/file/d/0B3S6YRtGQtcsby1HMUdOdFBpRW8/view?usp=sharing
  4. Darn -.- In fact I didn't know that... But I have to admit, it makes a whole lot of sence from an engineering point of view. Thats wy I love this game and its mods so much ^^ Sorry to trouble you FreeThinker.
  5. What do you expect with that fabolus work you are doing ^^ I checked the fuel access as you mentioned. It does kinda work... it drains power, states that it has 100% Fuel, the power drain respond to the throttle control. But 0 thrust, no impulse. You may check the attaches screenshot. https://drive.google.com/file/d/0B3S6YRtGQtcsNGdQZVlvb3h5SDA/view?usp=sharing General question, is it supposed to have a gui in the VAB like the rocket nozzle? It is kinda odd that nobody else have this issue... God I love computers....not ^^
  6. Does the Engine need auch dircet fuel line from the tank? Exept that I tried as many combinations I can think of. The Engine shows power consumption but keep still fixed in the Qv mode. And as I state with removed toolbar it's crazy but working. Anyhow if I am the only one with this trouble, pls don't bother ^^
  7. 100% sure. I tryed it with multiple fuel types. The Engine let you switch propellants, but the Engine type stays. Can anybody confirm this behavior?
  8. Good evening gentlemen. I still have no luck with the engines eighter. The Plasma engine shows the same behaviour as the Magnetic nozzle. It gets no trust at all. It seems it stuck in the default quantum vaccum mode regardless what fueel type you toggle. It let you no options in the VAB to setup anithing nor shows it any stats as the rocket nozzle does and keep state its type as Quanten vacc engine. I tried to narrow it down and got an interesting result for you FreeThinker. If I remove the Folder 000_Toolbar from the Gamedate folder it gets really messd up. The tanks reactors or generators loose all GUIs or setup buttons, I gess you know better wy, BUT the engine miraculously works 0.0 Maybe this helps you with you great modding work.
  9. Hey nightingale, well if that is so than back to square 1 and back to troubleshooting. After a serial of testing, installing, deleting and reinstalling and retesting ect I narrowed it down on one particullar error. (See Link) https://drive.google.com/file/d/0B3S6YRtGQtcsblRGMWpRd1hMbEE/view?usp=sharing The error in the Advanced progression contracts between Orbit1 und Orbit2 mission causes that the scan sat contract will not spawn if not accepted earlier on. (beats my wy) With the configurator version .10 everting is happy. At this point I lack the neccesary C# coding skills to narrow it down further. I hope this may help for the KSP 1.0 release version. regards Michael
  10. Point 1, Check. Point 2, Check. No errors in this specific contract. Point 3 ich have to Test. It looks pretty strange somehow. If you want to have a look in the Screenshot would be nice. If I Start a new game it works. And if I copy the first contract into the save file it works also. Someting is messing with the configurator, but what? https://docs.google.com/file/d/0B3S6YRtGQtcsbmV6d0xQTDB0RWc/edit?usp=docslist_api Nevertheless, is the configurator still necessary with the 1.0 changes. If I understood scott manly correct Squad implemented that feature.
  11. Thanks for the hint. But still it won't appear in the contract pool. But I see there is probably something wrong in the whole installation. Maybe I managed somehow to scrab your contract configurator?
  12. Is there a way to remove the part prerequisits so that the contracts show imediately? Somehow I won't get the first contract. I use the DM orbital science and the adios techtree. I guess the scanner is not recognized due to one of those two mods. Thanx
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