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ironhawx

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    Bottle Rocketeer
  1. love your mod, do you think you can make an mk2 (the wierd shaped space plane part) variant to store say two kerbals???
  2. Awesome to see this mod alive again!!!! Awesome mod absolutely love it. However im having one small issue, the shuttle seems super squirly seems to want to go all over the place. I remember this thing flying smooth in the past versions. Even in orbit w/ efl removed and using only oms engines, the shuttle doesn't want to fly straigh but wants to continue to pitch around and flip. Is this normal behavior?
  3. m1-2 iva replacement is really good, so is the iva for near future cockpit, also b9s iva are really well done as well, but yes alcor was the one to really step up the ivas and made possible for a cpl of them.
  4. OK so just downloaded the 6.4UR and well i have no clouds, city lights were working but there were 0 clouds unzipped it, and copied both folders (EVE and SVE) into gamedata folder. Not sure how i possibly screwed this up unless its an issue w/ 1.1.2 Edit: Remembered seeing something about kopernicus, which i had insalled for extra solar system, uninstalled and now let there be clouds, so problem semi fixed, hopefully modder (which btw thank you for all you hard work really is appreciated) can possibly figure out what causes conflict and solve it.
  5. ya its working now don't ask me what happened, idk if mods got installed out of order or what, but i removed b9 set, launched game and navball was back, put b9 back in and navball still there, so go figure.
  6. OK so ran into problem today and idk what exactly is causing it. The attitude screen is missing the digital ball, everything else seems to work fine, and even the attitude screen has all its read outs nav icons, numbers showing speeds, alt pitch roll, etc just the navball itself is missing, checked other pods and the mk1-2 iva replacement is having same issue, but stock cockpits the like mk2 space plane works fine, so it doesn't "seem" to be rpm. Anyone else had trouble or any idea on where to trouble shoot?
  7. OK so ran into problem today and idk what exactly is causing it. The attitude screen is missing the digital ball, everything else seems to work fine, and even the attitude screen has all its read outs nav icons, numbers showing speeds, alt pitch roll, etc just the navball itself is missing, checked other pods and the mk1 iva replacement is having same issue, but stock cockpits the like mk2 space plane works fine, so it doesn't "seem" to be rpm. Anyone else had trouble or any idea on where to trouble shoot?
  8. Avalon and Helldiver, can't wait for the mod, I've used in prior installs and it is by far one of my favorite mods used in KSP, right up there w/ the Alcor Pod. Looking forward to its release, and just wanted to say thank you to you guys for all you do for the community.
  9. While I can say your work and the work of those who have done the other capsules is amazing maybe you can form a group or something to compile them into one nice d/l, I really wish squad would temp hire you guys who have done this along w/ the guy who does rpm, b/c the game is fun but the ivas are just down right horrible and lack any functionality, with yours and others work i can play astrokerbal and do full iva missions and get a real sense of immersion vs always viewing from 3rd person.
  10. quick for modder did EL have 64bit lock? mod never seemed to work using the 64bit workaround in 1.05, hoping now that 64bit is official and stabe it will be supported as i enjoyed the mod back in the day before i kept finding more and more mods to load and needed to the memory cap to be removed from the game
  11. So if ppl simply say thank you and take your time does it mean it would speed it up Sry the smart ass in me couldn't resist, but seriously love the mod and wanted to share my appreciation to you and the other modders for what you all do. Its because of your mod and a few others that i'm able to enjoy doing full iva missions and really missing that ability right now, one never realizes how much you enjoy or use something till its gone. So can't wait for the update but by all means take your time cheers mate
  12. Awesome to hear I must've missed those dev notes (try to read them weekly), as a veteran of the game I have an idea of whats what, but thinking as someone new to the game could see getting a contract to explore duna and only have a few nodes unlock extremely frustrating as they would look at the contracts as guiding elements on what they should be doing.
  13. I agree with OP the contracts seem completely random vs at least in the beginning identifying what tech you've unlocked and guiding you through progression to new challenges, I shouldn't get a contract to explore duna before ever having received a contract to explore mun and minmus. I know programming isn't easy, but i feel the design of the contract system is so random vs being something that is intelligent and progressively offers more difficult/advanced contracts based on the tech you have unlocked.
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