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Granite

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Everything posted by Granite

  1. On a related note: I've tried to edit (increase margin) a few of my automatically generated maneuver node alarms to compensate for long burns. KAC appears to keep the original alarm time and changes the event time. It seems like that should be the other way around...unless I'm doing something wrong.
  2. I'd be interested in seeing how the LFB KR-1x2 booster fits into the atmospheric chart. By subtracting out its included orange tank, it should become a 6.0 ton engine with more thrust but slightly less efficiency than the Mainsail. That should provide a good approximation for these charts since it would rarely be used with less than a full tank of fuel.
  3. All the rates in the game appear to run amounts per second. Supplies appears to be set to 0.00005 units per kerbal per second. I'd guess that was more convenient than 1/6/60/60 = 0.0000463.
  4. ModuleManager fixed it. I've now noticed that EC usage doesn't scale properly with time warp. 1000x warp consumes only .01 EC/s/kerbal.
  5. I'm also having the issue with a blank life support status window. KSP version 1.0.0.830 from Steam. Also modded with Engineer 1.0.16.3. Currently have a gray suit kerbal in orbit, but still nothing in the window. Edit: They also don't seem to eat any supplies offered.
  6. Would it be possible to allow starved kerbals to EVA, but not do any special EVA functions like plant flags, etc? I think it would be appropriate to let them transfer themselves into a well stocked rescue craft in situations when docking is not an option.
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