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KSP2 Release Notes
Everything posted by PrototypeTheta
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I'm not asking you to remove it, at all, I know how much of a pain it is to get this one working (wasn't exactly a fun job first time round). I'm amazed you even bothered to fix that old broken mess in the first place.
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I am the original author of the model, though I realise it may have seen further usage outside of my own projects which complicates things. Though I think I should make you aware that there's a good possibility that the original Scorpion turret is going to be updated within it's original pack, though unless they directly conflict with one another for whatever reason that shouldn't be a problem.
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Actually, the Scorpion isn't from Spanner's boomsticks, and I am it's original creator. (KSP form of the model originally from this zombie of a project, which in turn is originally from this, which should explain why the mesh is so strange) However, I released it under the exact same liscense that Spanner uses, you've simply credited it to the wrong place, not exactly a huge mistake, and I haven't exactly done anything to maintain presence here. Mind you, Spanner recently contacted me about updating my old project anyway. Funny huh?
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That's not a problem caused by the config, that's because aimRotate or aimPitch aren't set up correctly. Sometimes they apply unwanted rotation to your part, it looks fine in Unity, it looks fine in-game, until you disable the turret and whatever rotation is on those two transforms gets applied to the part itself. It is incredibly annoying and usually needs a reconstruction to sort out.
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Cockpits: Unmanned: UC-18 "Thunderbird", supersonic drone core UA-26 "Chipmunk", subsonic combat core And the XU-1 "Lucifer", hopefully will feature a retracting 40mm autocannon, deploy animation works fine, but doesn't retract after de-activation. Manned cockpits: SA-32 "Hawk" SF-13 "Sparrowhawk" And one for space craft, the SE-10 Pug, nobody has caught the joke to this one yet: And some other things:
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Little David's shells were smaller, Gustav/Dora's shells weighed about the same as your average bus (7.1 tonnes). I tried using these values in game but it just explodes upon firing. And the Gustav's model has been polished, and it actually works now: And a warhead from a UGM-96 Trident, because modular missiles need a bit of fleshing out.