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PrototypeTheta

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Everything posted by PrototypeTheta

  1. Hmm... Those aren't present in the package I downloaded... That would explain things. EDIT: Wait, no, it does have them, I'm just an idiot -.-
  2. The only transforms I have are aimRotate and aimPitch... Am I supposed to have a third one called fireTransform in there somewhere?
  3. I opened Unity and slammed my forehead on the keyboard for 3 hours. Also, fireTransform? haven't seen this anywhere
  4. I call it the Ass-90 I guess my best option is to pester BD for an updated unity package. Something like the Abrams would do.
  5. Well I'm getting closer... It'll aim, but currently points the wrong way and shoots out of it's ass... Hilarity aside this is a bit problematic. Which direction do I need to be building the model in? Right now I'm making it point the same way as the 50. Cal does in unity... But that doesn't appear to be doing any good. Also, TIL BDarmoury works in 1.0 if you have module manager.
  6. Definitely going to keep my eye on this one. Some suggestions: Paveway IV bomb Brimstone (Hellfire but better) MDBA Meteor Storm Shadow (cruise missile) Aim-4 WE.177 (Nuclear bomb) Skybolt (long range nuclear standoff missile) Hell, I might even have a go at these myself and send them your way.
  7. The model is extremely unconventional, in that it was actually built for Minecraft. Yes, minecraft, this is what it would normally look like: http://s23.postimg.org/bnqux2l3v/image.jpg Poly count should be unusually high seeing as the thing is built of 1127 individual boxes (the entire vehicle that is, the turret is roughly 300-400, so 4-5k triangles). As for scale, what can I say, I'm a sucker for big guns XD.
  8. This is the youtube series I used to teach myself: Also, Baha, would it be possible to upload an updated version of the turret unity package at some point? Or maybe include another turret like the Abrams? just for us scrubs to have something to go on so we can make our own expansions. EDIT: Of happenings:
  9. Looks Cheeki Breeki. Got a few turret models lying around myself, not sure where to start on the whole processing through unity thing though... Are there any tuts out there or shall I go bang my head against the wall for a few hours? Model pics:
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