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fraser82

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Everything posted by fraser82

  1. I seem to be having an issue with 1.8.1 and I'm not sure if it's me being obtuse or some conflict. I have Breaking ground installed. In the VAB i can add screwdrivers etc to a container's inventory and they show up fine in the VAB itself. I have to drag and drop the item over the container tho, not the inventory window. If i do that, nothing appears in the inventory. When I reload the same craft in the VAB, the inventory is empty. When I re-add the parts and then head to the pad, the cargo container is once again empty. Upon landing inventories on the containers are empty as well, obviously. This has happened to multiple craft, very frustrating as I just want a wrench on the Mun! Is it possible this is a universal storage issue? It appears to be throwing NullReferenceExceptions. I can't decipher the logs well enough to tell. Side question - is there a way i can just add a screwdriver to one of the container's inventories in my persistent save file in the mean time? Log: https://www.dropbox.com/s/ciegxb4r7cwxfli/KSP.log?dl=0 Edit: it appears that I can use KIS containers such as the SC-62 portable container with no problem. Things drag from the menu and into their inventory. The stock containers such as the SEQ-6 Cargo storage unit however, (using stock inventory system I suppose?) do not maintain their inventory and items can only be added by dragging and dropping onto the container itself in the VAB (although the items will disappear as soon as the scene changes). Do I just have to be careful what containers I'm using? Can the stock containers not handle KIS tools such as the screwdriver?
  2. Ah this makes loads of sense. Thanks a ton for pointing it out, i was banging my head on the wall trying to figure out what I was doing wrong! Ill be more careful where i pull parts from next time...
  3. Will it not pull from another nearby container/ship with planetary warehouse on? I was under the impression that it would.
  4. Quick question, I can't for the life of me get a pair of Station Parts Redux Volleyball habitation units to inflate. I have MKS installed, and I have a delivery craft parked about 10m away with 4500 units of material kits on board in a Kontainer. The base has power. I've tried both a pilot and engineer on EVA - neither get an inflate option. The base itself does have an inflate option when i mouse over the hab units, but it says I need 900 material kits to inflate each hab. Is there something that I am missing?
  5. Update - It appears to be science alert causing the problems... I checked the log and it is erroring. See thread here: http://forum.kerbalspaceprogram.com/threads/76793-1-0-ScienceAlert-1-8-6-Experiment-availability-feedback-%28April-28%29/page54?highlight=science+alert
  6. I'm having the exact same issue of science not saving when transmitted. (KSP 1.0.2 and Orbital science 1.0.3). In my case it was the orbital telescope, however it also seems to do it with EVA reports so it looks like it may not be a orbital science problem. I can complete them, transmit to 100% and with science alert on, alerts me instantly after the antenna has stored itself to do the experiment again. The Science is never recorded. Where can I find the log? Fantastic mod, btw.
  7. I'm having the exact same problem with a non-steam install. Parts show up, but no icons in the toolbar, and the plugins do essentially nothing. Any ideas? Installed the same way as usual, never had a problem before.
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