Ghosty141
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Bottle Rocketeer
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Fantastic mod, this is just what I was looking for after playing KSP 2 and coming back to KSP 1. Thanks for all the time and effort you put into your mods!
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Wow, really excited for the future of this mod. The devs should make a mod showcase once in a while to give all this work a spotlight
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An option to replace relative with concrete time would be great if thats possible.
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Is this really the same bug? It sounds like the one OP describes is that"numbered action groups activate one action at a time" while the one me and @djr5899 mention is specific to "Toggle <...>" action groups not working.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb Pretty self explanatory, create a custom action group, set the action to "Toggle RCS" for a specific thruster, and it won't do anything. Using the "Disable" action works though. Included Attachments: .ipsImage { width: 900px !important; }
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Regarding the new player experience, I would like to add that there needs to be more support around interplanetary missions. Explaining efficient transfers and an ingame tool to determine when to go are definitely needed. I've seen too many people do 12k dV Duna missions and being frustrated that even that is barely enough.
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I have the same issue! The worst part is that it doesn't say which experiment. My vessel is a probe without any experiments it can do.
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Another suggestion: Also show the effective time at which the manuever happens, not just the time until it. Useful for usage with the transfer window planner which tells you at which time you have a good transfer window. Right now you constantly gotta do the math in your head which gets kinda annoying.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb Really odd bug. I attached a craft file that works as a minimal reproducible example. Just launch it and press space to see the bug in action. The screenshots show the before and after of the separator firing. It does not happen with a fuel tank attached to the hub for example. Included Attachments: BROKEN_HUB.zip .ipsImage { width: 900px !important; }
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: ryzen 5600x | GPU: rtx 3080 | RAM: 3200mhz 32gb If a resource gets added to the "Transfer" pane on the right, clicking on the little "X" on the top right corner doesn't remove it from the "Transfer" list. It copies it to left pane, resulting in complete nonesese, since you have the resource with the "IN OUT" buttons also on the left now. Included Attachments: .ipsImage { width: 900px !important; }