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Toreador

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Everything posted by Toreador

  1. So is the fix to simply delete "GameData\CrowdSourcedScience\planets\000_default\StockScienceProbeTweaks.cfg" ?
  2. Does this work with any mods that stop warp such as KerbalAlarmClock or ScienceAlert?
  3. Hmm, I've lost the ability to change the texture on some of the oblong parts. Particularly most of the nose pieces I would use for a biplane.
  4. This mod is great! One thing I wish it did was respect RemoteTech's lockout for control when there is no antenna connection. Right now, I can still get alerts and log the science in this condition.
  5. http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround - - - Updated - - - Not asking for support.
  6. Any chance you will remove the Windows x64 bit restriction. It is very stable on 1.0x so far. Even more stable than x32 when loaded with mods.
  7. NVM. I see there is already an issue for it. Getting this error. [LOG 09:27:29.784] Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal [ERR 09:27:29.788] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 09:27:29.791] Model load error in 'D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'
  8. Ha. I nerfed it even more than that. I love the idea of shooting up little model rockets but I don't really want much science from it.
  9. Realchute's support is broken. While it adds Realchute modules to the added parachutes, it breaks all the stock ones.
  10. KAS no longer has a 'KASModuleGrab' module to enable grabbing parts. KAS now relys on KIS for this but I'm not sure what it takes to enable it.
  11. Sounds like you need to learn how ModuleManager works and start picking apart what you like and don't like. It is quite easy to do once you learn it.
  12. With the new update there is still a 'TechManager' requirement in CTT.cfg preventing it to be used in the CTT.
  13. I was having lots of trouble with the thermometer. I could place it but not interact with it. The issue went away when I removed @MODEL,* { @model ^= :^Squad/Parts/Science/sensorThermometer/model:VenStockRevamp/Squad/Parts/ScienceParts/THERM: } from Utility-PathPatches.cfg
  14. I'm finding some errors in the log for the new KAS. Basically it is looking for 'KASModuleGrab' which doesn't exist in the new KAS.
  15. FSoblongMultiTank is under the 'start' tech node. The node 'aerodynamicSystems' is commented out right after it. It looks like someone forgot to UNDO that override after testing as this tank clearly doesn't go in 'start'.
  16. I've created a modified ScienceDefs.cfg This pretty much reduces the science to a minuscule amount (Cap of 1 for each biome) and the experiments only work in a atmosphere (Obviously not in space). This is for people who just want to play with the rockets without the experiments becoming OP. Just replace the contents of ScienceDefs.cfg with this. EXPERIMENT_DEFINITION { id = SRExperiment01 title = Meteorological Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 62 RESULTS { default = You perform a series of experiments on the local weather patterns. } } EXPERIMENT_DEFINITION { id = SRExperiment02 title = Aeronomical Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of experiments on gravitational effects and atmospheric data. } } EXPERIMENT_DEFINITION { id = SRExperiment03 title = Materials Experiments baseValue = 1 scienceCap = 1 dataScale = 0 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of experiments on various structural and biological compounds. } } EXPERIMENT_DEFINITION { id = SRExperiment04 title = Engineering Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of tests on experimental rocket components. } }
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