Toreador
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Everything posted by Toreador
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
Toreador replied to odin_spain's topic in KSP1 Mod Releases
Sadly I think the mod author is on hiatus. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Toreador replied to TaranisElsu's topic in KSP1 Mod Releases
This please! -
[1.0.4] Stock Clamshell Fairings (June 1)
Toreador replied to xEvilReeperx's topic in KSP1 Mod Releases
Compatible with 1.0.4? -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Toreador replied to DuoDex's topic in KSP1 Mod Releases
So is the fix to simply delete "GameData\CrowdSourcedScience\planets\000_default\StockScienceProbeTweaks.cfg" ? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Toreador replied to stupid_chris's topic in KSP1 Mod Releases
http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround - - - Updated - - - Not asking for support. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Toreador replied to stupid_chris's topic in KSP1 Mod Releases
Any chance you will remove the Windows x64 bit restriction. It is very stable on 1.0x so far. Even more stable than x32 when loaded with mods. -
NVM. I see there is already an issue for it. Getting this error. [LOG 09:27:29.784] Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal [ERR 09:27:29.788] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 09:27:29.791] Model load error in 'D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Toreador replied to RoverDude's topic in KSP1 Mod Releases
Ha. I nerfed it even more than that. I love the idea of shooting up little model rockets but I don't really want much science from it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Toreador replied to Ven's topic in KSP1 Mod Development
Realchute's support is broken. While it adds Realchute modules to the added parachutes, it breaks all the stock ones. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Toreador replied to Ven's topic in KSP1 Mod Development
Sounds like you need to learn how ModuleManager works and start picking apart what you like and don't like. It is quite easy to do once you learn it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Toreador replied to Ven's topic in KSP1 Mod Development
I was having lots of trouble with the thermometer. I could place it but not interact with it. The issue went away when I removed @MODEL,* { @model ^= :^Squad/Parts/Science/sensorThermometer/model:VenStockRevamp/Squad/Parts/ScienceParts/THERM: } from Utility-PathPatches.cfg -
Thermometer has lost substance
Toreador replied to Laie's topic in KSP1 Technical Support (PC, modded installs)
I'm having the same issue. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Toreador replied to RoverDude's topic in KSP1 Mod Releases
I've created a modified ScienceDefs.cfg This pretty much reduces the science to a minuscule amount (Cap of 1 for each biome) and the experiments only work in a atmosphere (Obviously not in space). This is for people who just want to play with the rockets without the experiments becoming OP. Just replace the contents of ScienceDefs.cfg with this. EXPERIMENT_DEFINITION { id = SRExperiment01 title = Meteorological Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 62 RESULTS { default = You perform a series of experiments on the local weather patterns. } } EXPERIMENT_DEFINITION { id = SRExperiment02 title = Aeronomical Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of experiments on gravitational effects and atmospheric data. } } EXPERIMENT_DEFINITION { id = SRExperiment03 title = Materials Experiments baseValue = 1 scienceCap = 1 dataScale = 0 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of experiments on various structural and biological compounds. } } EXPERIMENT_DEFINITION { id = SRExperiment04 title = Engineering Experiments baseValue = 1 scienceCap = 1 dataScale = 1 requireAtmosphere = True situationMask = 12 biomeMask = 12 RESULTS { default = You perform a series of tests on experimental rocket components. } }