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DestinyPlayer

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Everything posted by DestinyPlayer

  1. Just wanted to ask, is Lua a good language to learn how to program? What do people think of it, anyway? I already went through it, so this question is out of pure curiosity.
  2. First - the Timeship USS Relativity from Star Trek. Gotta travel time with style. Second - an Annie Plant from Schlock Mercenary. Or a design of thereof. A total annihilation power plant that can be built either titanically huge, or small like a golf ball and built into a gun. Third - a Stargate. Preferably a few, to study the second one and, maybe, build my own or something.
  3. 8/10 Simple and nice, but something's missing. Dunno what.
  4. MacBurger04? Thanks, I don't eat in Mcdonald's.
  5. Ah, yeah, I remembered one. Parkan 2. It consistently crashed somewhere at the beginning of the tutorial. Never actually got to play it. Sadface.
  6. Your cabbages gonna alert dead truffle wedges. artorias
  7. - Antonín Leopold Dvořák (Just plain awesome.); (Yeah, not really classical music, but it's still beautiful, and is the reason violins are my absolute favourite instruments of them all, barring none.);The whole of Shadow of the Colossus soundtrack - Kow Otani (I'm even less sure if it can be counted as classical music... But I dunno. Still love it to bits.) And overall I really enjoy classical (or not...) music, just can't remember the titles.
  8. I've always wondered, how come I'm one of the only people for whom KSP's bugginess limits to running out of memory due to a huge amount of mods and a limited amount of RAM? Which fixed itself when I got some more RAM, so that the 4 RAM available to 32bit KSP wouldn't be taken up by the OS and other stuff. That said, I seem to never run into any sufficently dangerous bugs in any game I play, outside of heavy modding, and even then it's my fault most of the time for forgetting something.
  9. Champions online. Thankfully, all of it's glitches are ridiculous and hilarious, like with people in cutscenes sliding instead of walking/running. No game-breaking glitches.
  10. A slightly primitive comparison: You can't shoot down a bullet with a grenade.
  11. As a finished high-school student, I can say that collapses are a natural part of the modern economics system. It is a cycle of rising and falling. And to stay on topic - I forsee the KSP community trying to get the Warp Drive blueprints with all their might, and if we get them, we're going to methodically, scientifically, but still passionately go where no probe went before.
  12. Best: Interstellar (Because come on, it's great!), Kamen Rider Kabuto: God Speed Love (Because yep.) Middle: Ender's game (Dunno, it was really good, but didn't hit me as much as the top movies.), Terminator: Genesis (Pretty nice, actually.) Worst: The Last Airbender (Great series, awful movie.), something else so terrible I can't even remember it.
  13. I open a portal to my personal portable dimension, duh. I freeze time everywhere except for my portable dimension to prevent any escapees.
  14. Not really. Limited traffic, and speed measuring in kilobits. I'm at the countryhouse right now. But as you wish. 12th page, third post from the top. Anyway, I suggest we stop derailing this topic. From what I see, we just have different preferences when it comes to games and modding.
  15. Could you describe me in PM what was the thing with this mod? For me, it's just another "more explosives" mod with prettier explosions, but maybe I'm missing someting. And now look at the post count of the people that wrote the stupidest posts. I doubt that they stuck around for much more. Also, the author said that at the time of writing this mod, he was not that good with coding, and was basically learning java. I will not say that it wasn't Mojang's fault (cause there's a 70% chance that it was), but it might be just that he was doing it not the most effective way.
  16. There are community mods that allow exactly that, probably even simpler, but, unlike KSP, there's not really any point to it, cause not many people need mods that just add a bunch of pretty blocks that do nothing. Dunno, I always prefer games that are bare bones, but have tons of mods that make it awesome to games that are full of awesome stuff, but limit modding to new weapons, quests, etc. that don't do anything other than stuff that's already possible ingame. Allows for more customization. Decompiled Minecraft itself is a modding API. Because, well, API basically means "a collection of pre-made functions that allow for more simple programming". Nobody has to write their own block rendering or item data storage systems, they use what's already in Minecraft, and if there is not, they can write what they need themselves, they're not limited to whatever the API provides. And this mod died mostly becasue the author had no time for modding. In fact, from what I've read, there are a ton of such mods that have the same functionality now. Or not, cause I've never ever heard of this mod before, even though I've played since the IC1 days, so can't say.
  17. And that's what I'm talking about when I'm saying "Really stupid thing". Overwriting .class files is stupid, because it completely breaks ANY compatibility there is. Minecraft mods use vanilla classes as an API, so any change to that is a bad decision. And Minecraft Forge is used by literally every modder of any worth. Again, there's only a single step more than usual, decompiling Minecraft. Space Engineers, for example, has no official documentation for their open-sourced code, and without that only relatively simple mods can be made. Even with KSP, I only play due to mods. Got bored with vanilla back in the version that only just added the moon. So, KSP for me equals mods, as does Minecraft. Because of that, I got used to thinking of the modding community as a part of the base game. And yet you can't say that it didn't lead to one of the most developed mod communities of any game ever. Because of the fact that modders themvelses made modding possible, the Modding API has exactly the things they need, without any stupid restrictions or limitations. In fact, every person can add to it whatever they need/want. You could think of Minecraft as a "Block based Sandbox Survival" engine, not as a game by itself. And overall, I think that Minecraft will never die. Granted, the devs will one day get bored and stop developing, or maybe even stop the servers. But the community will go on developing the game through mods. That'll probably be even better than now, cause there would be no new versions of vanilla that break stuff and require for mods to be tediously updated. And about the login/skin/whatever servers, there are already things that allow you to change what Minecraft connects to. For example, my friend somehow managed to make it so that Minecraft gets skin images straight from my own computer, not from the servers.
  18. Pardon me, but that's not how it is now. There are no mods that conflict with each other unless they do somethnig really stupid. There are even no IDs anymore, everything works by name, not by ID. In fact, the only reason modded Minecraft crashed for me lately, is because I forgot to install something essential, not because I installed too much.
  19. Or install this mod. But yeah, DF is one of the best ways to play colonization, be it space or whatever.
  20. Tiny winy probby! 8/10, cause there's not enough spaceship.
  21. Outside Ryosuke's Refrigerators, you must summon a sauce-worthy craft, capable of vacuuming its crew out into space, while eating them. At your disposal is a collection of meatballs, which must be glomped to create a functional nuke. Each fish has its own consciousness and will affect the way a cow flies (or doesn't). So strap yourself viciously, and get ready to try some Troll Science! The ​life has different book modes, you can play the Potato Mode if you want to explode and manage your own Snack Bar,taking on lessons and researching new snacks. Or you can play Sandbox saxophone if you're only interested in flying and worshipping the Grox universe without ​airbrakes. There is even a mid point between these two, Bacon mode.
  22. From what I understand - there are no insane workarounds or anything. The community just made their own modding API using a Minecraft decompiler, simple as that. They even provide ten times more freedom in modding by, basically, writing mods in the same way the devs would write Minecraft. And to stay on topic: don't really have a preference. Both Minecraft and KSP are games to which I keep coming back again and again. Funny thing, to each one - almost purely because of modding.
  23. There was once a discussion about black holes and space overall in one Skype chat. Then one person stated: "Because we don't know anything about black holes, I choose to believe they are made of antimatter!" And then rejected any and all reasons why they simply can't be.
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