hbkmog
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Everything posted by hbkmog
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Hello Magico13, just to follow up on the 64bit issue. I just did some test again. I removed all the mods other than KCT and yet still got the error. So it's definitely 64bit compatibility issue I think. Here's the updated log: https://drive.google.com/file/d/0B2m976jat_BJX01NSGNGZnE0dTA/view?usp=sharing
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
hbkmog replied to Ven's topic in KSP1 Mod Development
Same service bay needs top and bottom -
Game crashing when loading mods and other issues with Steam?
hbkmog replied to Fishslap's topic in KSP1 Mods Discussions
Yeah the lack of 64bit support of the game is a huge bummer. Even without mods, the game can crash after prolonged session due to memory leaks and whatnot. As for now, I don't even hope for content update. I just want 64bit support and more stable game. -
I will try to test without SCANSat next. I just removed KCT and reinstalled KCT again then started a new profile. This time even the KCT button didn't show up. Loaded this save. KCT button appeared but initial points are 0 and there are no upgrade points button under VAB,etc. Will try without SCANSat now. - - - Updated - - - Okay I removed SCANSat. Started a new profile but still go the error loading KCT data, no KCT button. Started a new profile again, got the error, KCT button was there and the initial points are 0. So SCANSat doesn't seem to be the culprit? Here's the updated log, https://drive.google.com/file/d/0B2m976jat_BJSHB6TjJKZXdvX0E/view?usp=sharing
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Yeah as I posted above. It technically works on in 64x but just not when you start a new profile. Anyway, here's the log, https://drive.google.com/file/d/0B2m976jat_BJNjA2SDA3WW1zdDQ/view?usp=sharing EDIT: did some testing again. It seems although there's the error message. The mod itself technically still works. But you don't get the opening message to ask you to spend points.
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Okay I got a really strange bug. I'm using x64 community workaround. When I start a new game, it says there's an error loading KCT data. However everything loaded fine with another save file which I had existing KCT installed. I tried to start a new game again and it still told me error loading KCT data but this time there's actually something in the construction queue from my other working save file. Where can I find the error log so you can take a look at it? EDIT: Just did some further testing. I deleted ALL save files and started a new one. Still encountered the same error message and same thing in the construction queue. EDIT2: Switched back to x86 exe and it's working again. So I guess it's that it loads under x86 normally but won't load in a new save file in x64. However it works in x64 if it's from an existing save file.
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Just wondering is there anyway to lock or pin the location of the window after replacing the stock contract button? Its position is reset every time you launch a vessel.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
hbkmog replied to Ven's topic in KSP1 Mod Development
Just did this and the service bay still doesn't have top and bottom. Do I need to start a new save for it or something? Or reunlock it from the tech? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
hbkmog replied to Ven's topic in KSP1 Mod Development
I'm trying to revert the service to stock. No mod experience here so can anyone kindly tell me how to do that? Just service bay. Thanks! -
Hello again one quick question. Do you have any recommendation on the near future technology or interstellar mod? Some parts of near future technology are no longer supported. Do those get reflected in the tech tree? Or do you have have any recommendation to use them or not, or which one to use?
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Ok that's awesome. One small question though. Is there any future plan to update or expand the inventory menu system? For now it seems kind of cluttered if you have a lot of recovered parts. Also Is there any way to manage the inventory? It would be nice if you can like in real life, pre-build parts or sell them if they are not needed anymore.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
hbkmog replied to Ven's topic in KSP1 Mod Development
The hybrid rocket is from the SETI-CTT mod. It adds a hybrid rocket between solid and liquid rocket tech. The metal struts don't show up when I use decoupler on them somehow. Regarding service bay. I'd have to say I prefer it with top and bottom as it's a storage unit. There's no way to use it at the bottom or top of a spacecraft for now. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
hbkmog replied to Ven's topic in KSP1 Mod Development
Noticed 2 issues, not sure if it's intentional or not, 1. Service bay has no top and bottom. It's basically a ring shape with door. 2. I'm using the pack with hybrid booster mod also. When the decoupler is connected to the hybrid rocket, there's no tiny metal struts connecting to it like other rockets. -
Ah right, I didn't think of that. Thanks! I will try it out. It must be the drag.
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So I just started a new career with SETI. The first contract requires 18km altitude and I only have two initial SRB o.o. Am I supposed to strap 6 of them together to do it? It's over the 18t limit of launchpad. I dont have other extra parts mod installed.
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Thanks for the update. One quick question though, on the first page it says the balancemod part isn't compatible with 1.0.2 yet. So only the three other parts work for now? If I download techtree, greenhouse and contracts only, do I still get the balance feature? Also I'm a bit confused that do I need to download CTT in order to use SETI-CTT?
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Yeah, to avoid confusion and further complication, why aren't KAS and KIS integrated together? I know KIS actually separated from KAS but they pretty much depend on each other to have the full functionality.
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So KAS has just been updated to be compatible with 1.0.2. Will there be any change in the tech tree? The new version cuts some parts from what the description says.
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