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Everything posted by ezequielandrush
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I reinstalled the game after a 5 month Kerbal free period just to realize kerbalstuff is dead, so CKAN is not working properly so I just installed 120 mods (more or less) by hand. It's 4 AM and I am finally starting a new career game. good night... Zeke
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Looks Nice!
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[quote name='KSK']I understand what you're saying about the technical issues but I must disagree with your second sentence. We are not simply part of the forum - without us there wouldn't [I]be[/I] a forum, merely a collection of placeholder entries on Squad's website.[/QUOTE] Of course. You are right. What I am trying to say is that is not our responsibility to make things work. Squad is indie and we must support them. They are doing a great job and I really feel thay listen to us. So... if there's a place where people break regularly the rules and there is a problem with software aging someone need to act. And that someone are not at this our of the keyboard. I have mixed emotions here, but in the end, kerbal is the best game I have ever played, so if there is doubt, I let them to do their will. Saludos Zeke
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I am glad of the change. I understand those ones that fells that SQUAD is taking something away from them. But it's not OUR forum, we are just part of it. I am a sysadmin and I support the idea of migrating. I understand the difficulties of having old software and keep it running smoothly. The security issues are really a concern. Sometimes it's a headache just keep things working in a world where the only constant is change. Everything needs to change and everything will change eventually. So embrace it. Fight it just make the thing worse. Go ahead squad. In a matter of months nobody will miss the old forum, we just will be remembering it in a nostalgic way. Saludos Zeke PS: Maybe keep all the desingns and ideas of Rocketbuilder in a separate read-only thread is not a bad idea. I just don't know if it can be done without a large amount of effort.
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Since I speak spanish I trend to say kssp. It's way much better than [I]kaesepé[/I]. Something like "caesse-pe"... wich is the most close english pronunciation I can think of now of the spanish spelling of KSP.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ezequielandrush replied to rbray89's topic in KSP1 Mod Releases
[quote name='jlcarneiro']Sorry, I can't find the "Cloud Shadows?" option... Any tips?[/QUOTE] Same glitch here Could not find the cloud shadows option. I Found a section Shadow on Layer2d with default value True. I changed it to false, but the glitch persisted. I tested it on Jool, It was a little brighter (I guess I can expect that) but those "lightings" didn't go ***Edit*** I forgot to mention I am running KSP 1.0.5 in a debian 8 (kernel 3.16.0-4-amd64) with NVidia GTX 970 card. The NVidia driver version is 352.55. I am using the official propietary driver. -
Just THANKS! Adiós... I wish the better for you. Saludos Zeke
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please tell me i'm not the only one...
ezequielandrush replied to ezequielandrush's topic in KSP1 Discussion
Besides... It gives the desktop a professional look -
please tell me i'm not the only one...
ezequielandrush replied to ezequielandrush's topic in KSP1 Discussion
And I think that it's my duty as human being to understand if someone feels offended by some choice of words. Maybe his feeling is justified by some past actions of others, and people in pain may find difficult to discern where there's an offense or not. Be good Zeke - - - Updated - - - Checklists! I guess they have those at NASA It seems taht I just needed a piece of paper an a pen.... -
please tell me i'm not the only one...
ezequielandrush replied to ezequielandrush's topic in KSP1 Discussion
Well... I didn't want to start a fire. I understand if someone feels offended by certain use of words. It depends on both ends of the conversation. For example. My best friend has a nickname. "El negro" (literal translation of the N word) just because his grandparents came from southern Spain. And there people have slighlty darker skin color and black eyes. We love him and call him like that and he likes it. Because It gives him Identity. I am "the fat one" and it's true. I am fatter than my friends. And I like being called like that. Because they love me and use that terms with love. Besides, we take it with humor. Saludos Zeke -
please tell me i'm not the only one...
ezequielandrush replied to ezequielandrush's topic in KSP1 Discussion
In my defense, In Argentina (where I live) the term is not offensive at all. I am sorry Kerbart. Just didn't know that I was being offensive. -
please tell me i'm not the only one...
ezequielandrush replied to ezequielandrush's topic in KSP1 Discussion
Oh... I am really sorry. ***Edited*** -
I just had to restart my mun exploration mission for the 5th time because I realize I forgot to add a part. A Winglet... A vernor engine... A Thermometer..... etc I just needed to share this with someone Bye! Zeke
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Confused about Mining
ezequielandrush replied to ezequielandrush's topic in KSP1 Gameplay Questions and Tutorials
Oh... I didn't know about the interpolation error.... Thanks! Zeke -
Hi all. I just built a mining base in minmus north pole (90% ore cutoff). I landed an ISRU module, a x2 drill o matic mining excavator module and two tank modules. Here's a nice screenshot of my awesome base of awesomeness I have a two stars Engineer operating that excavators, Tested in kerbin base and worked good. But, as you can see, when I try to start the surface harvester it says "nothing to harvest" What am I doing wrong? Thanks in advance Zeke
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Merge Button cuts vessel in half
ezequielandrush replied to ezequielandrush's topic in KSP1 Gameplay Questions and Tutorials
Well... It helped a lot. I'd like to thank you all. I will have to change my way of doing things in some cases, but it worth the effort. Thanks again Zeke -
Hi all. I am having a very frustrating experience with merge button. I am trying to make modular design in my vessels but most of the time it cuts my imported part in half. Here's a screenshot The imported part is below the docking port. The root part of the imported group is the adapter (TVR 400L Stack Quad adapter) on the top wich is attached to the docking port. What am I doing wrong? Thanks in advance Zeke
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Hi all. I really like USI Kolonization Systems, but I really like TAC Life Support too. I want to know if there is an incompatibility between this two mods. I made the mistake of installing both USI and TAC Life support mods and trashed my career game. It took me several weeks of game to get there, so I would like to know this before hand I'm not certain how this mods work, so forgive my ignorance if this is a stupid question. Greetings Zeke
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Massive log spam-Solved
ezequielandrush replied to Svm420's topic in KSP1 Technical Support (PC, modded installs)
I agree -
The Supermoon Total Eclipse - Who Watched It?
ezequielandrush replied to The_Rocketeer's topic in Science & Spaceflight
Here in Argentina It began 21:30 Hs... Really very convenient. I watched it with my wife dinning in my backyard. Nice moment. -
Sorry, there was a typo. I own a GTX960 I looked at that too... I'll have to remove some mods. Buying more memory isn't an option (yet ) I am running a Debian Jessie 8.2 with Xorg 11.0 with NVIDIA propietary driver downloaded from the oficial page (346.35) and installed via the script provided by them my kernel version (uname -r) is 3.16.0-4-amd64 KSP.log is a big file. this is the header Kerbal Space Program - 1.0.4.0 (LinuxPlayer) OS: Linux 3.16 Debian 8.2 64bit CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4) RAM: 7987 GPU: GeForce GTX 960/PCIe/SSE2 (2048MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 346.35]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sat, Sep 26, 2015 20:07:35 I found some errors like this [WRN 20:07:39.294] Config in file '/home/zeke/Kerbal Space Program/GameData/NearFuturePropulsion/Patches/NFPropulsionCommunityTechTree.cfg' contains an unnamed node. Skipping. [ERR 20:07:42.728] Error: Empty part config file and this one [ERR 20:07:43.510] AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.6 [ERR 20:07:43.511] AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies [ERR 20:07:43.511] AssemblyLoader: Assembly 'SCANmechjeb' has not met dependency 'MechJeb2' V2.5 [ERR 20:07:43.511] AssemblyLoader: Assembly 'SCANmechjeb' is missing 1 dependencies [ERR 20:07:43.549] AssemblyLoader: Exception loading 'ARVoidPanel': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'VOID, Version=0.18.3.38901, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'VOID, Version=0.18.3.38901, Culture=neutral, PublicKeyToken=null' but I don't know if they have something to do with performance drops Thanks in advance again
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Hi All. before all I apologize about any spell or grammar mistake. I am not a native english speaker. I am experiencing some performance issues under linux. This may be all my fault, since I am a heavy modder, but I am having some really awful performance falls when I build bases or space stations. My PC is an Intel i5, 8Gb RAM and a brand new Nvidia GTX970 (4 Gb VRAM) video card. C'mon... I really feel I sould't have any problems, but the sad truth is that I have 4/8 PFS when I try to dock to my space station or a surface base. This is my mod list Installed Modules: - ActiveTextureManagement-x86-Aggressive 5-0 - AdjustableLandingGear v1.2.0 - AntennaRange 1.10.1 - Asclepius 0.88 - Asclepius-clouds 0.88 - AsteroidDay 1.0 - AstronomersPack-AtmosphericScattering Interstellar.V2 - AstronomersPack-Auroras-4K Interstellar.V2 - AstronomersPack-Clouds-Low Interstellar.V2 - AstronomersPack-DistantObjectEnhancement Interstellar.V2 - AstronomersPack-Eve-Jool-Clouds-4K Interstellar.V2 - AstronomersPack-PlanetShine Interstellar.V2 - AstronomersPack-Sandstorms Interstellar.V2 - AstronomersPack-Snow Interstellar.V2 - AstronomersPack-SurfaceGlow Interstellar.V2 - AutoAsparagus v1.0 - AviationLights 3.7 - BDAnimationModules v0.6.2 - Chatterer 0.9.6 - ChopShop 0.7.3.2 - CoherentContracts 1.02 - CommunityResourcePack 0.4.4 - CommunityTechTree 2.1 - ContractConfigurator 1.7.4 - ContractConfigurator-AdvancedProgression 4.5 - ContractConfigurator-ContractPack-SCANsat v0.5.2.1 - ContractConfigurator-KerbinSpaceStation 2.3.4.1 - ContractConfigurator-UnmannedContracts 0.3.10 - ContractsWindowPlus 5.3 - CrossFeedEnabler v3.3 - CrowdSourcedScience v3.0 - CustomAsteroids v1.1.0 - CustomAsteroids-Pops-Stock-Inner v1.1.0 - CustomAsteroids-Pops-Stock-Outer v1.1.0 - CustomBarnKit 1.1.1 - DistantObject v1.6.1 - DiverseKerbalHeads 1.0 - DockingPortAlignmentIndicator 6.2.0 - EditorExtensions 2.12 - EngineLighting 1.4.0 - EnvironmentalVisualEnhancements 7-4 - EVAManager 6 - FilterExtensions 2.4.1 - FilterExtensionsDefaultConfig 2.4.1 - Firespitter v7.1.4 - FirespitterCore v7.1.4 - FirespitterResourcesConfig v7.1.4 - Fusebox 1.51 - ImprovedChaseCamera v1.5.1 - InterstellarFuelSwitch 1.16 - InterstellarFuelSwitch-Core 1.16 - Karbonite 0.6.4 - KAS 0.5.4 - KerbalAlarmClock v3.4.0.0 - KerbalEngineerRedux 1.0.18.0 - KerbalJointReinforcement v3.1.4 - KerbalKonstructs 0.9.4.1 - KIS 1.2.2 - Kopernicus 1:beta-04 - KopernicusExpansion 0.1.2 - KSP-AVC 1.1.5.0 - KSPInterstellarExtended 1.5.6 - KSPX 0.2.9b - LayeredAnimations 1.1 - LightsOut 0.1.4 - Mk3MiniExpansionPack V1.2 - ModuleManager 2.6.8 - ModuleRCSFX v4.2 - NearFutureConstruction 0.5.4 - NearFutureElectrical 0.5.3 - NearFutureElectrical-Core 0.5.3 - NearFutureProps 0.4.3 - NearFuturePropulsion 0.5.3 - NearFutureSolar 0.5.3 - NearFutureSpacecraft 0.4.3 - OuterPlanetsMod 1:1.8 - PlanetShine 0.2.3.1 - PorkjetHabitats 0.41 - RasterPropMonitor v0.22.2 - RasterPropMonitor-Core v0.22.2 - SCANsat v14.2 - SelectRoot 2015-05-17 - SETI-CommunityTechTree 0.9.2.4 - SETI-Contracts 0.9.3 - SETI-Greenhouse 0.9.2 - SmartStage v2.7.0 - SpacetuxSA 0.3.6 - StageRecovery 1.5.7 - StationPartsExpansion 0.3.3 - StockBugFixModules v1.0.4c.2 - surfacelights 1.0 - TACLS v0.11.1.20 - TACLS-Config-Stock v0.11.1.20 - TakeCommand 1.2 - TextureReplacer 2.4.10 - TMSTACLSRetexture 2.2.1 - ToadicusTools 15 - Toolbar 1.7.9 - TransferWindowPlanner v1.3.1.0 - TweakScale v2.2.1 - UKS 0.31.9 - USI-EXP 0.4.1 - USI-FTT 0.4.1 - USI-LS 0.1.5 - USI-SRV 0.3.1 - USITools 0.4.2 - VenStockRevamp v1.8.1 - VesselView v0.71 - VOID 0.18.3a - WaypointManager 2.4.2 - WiderContractsApp 1.2.0 I run KSP with this popular script #!/bin/sh export LC_ALL=C export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=1 exec taskset -c 2-3 ./KSP.x86_64 I even tried to renice KSP.86_64 process to -18 with no improvements I ran top and this is my output to show my point. Load average is under 50% of total (I have a cuad core) top - 18:48:42 up 5:28, 4 users, load average: 1,30, 1,53, 1,44 Tasks: 176 total, 2 running, 174 sleeping, 0 stopped, 0 zombie %Cpu(s): 35,7 us, 0,9 sy, 0,0 ni, 63,3 id, 0,0 wa, 0,0 hi, 0,0 si, 0,0 st KiB Mem: 8178988 total, 8028716 used, 150272 free, 20688 buffers KiB Swap: 500076 total, 199236 used, 300840 free. 406596 cached Mem PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 9177 zeke 2 -18 10,641g 5,895g 82396 R 130,0 75,6 5:23.08 KSP.x86_64 Am I being unrealistic about my PC capabilities? I see some really nice screenshots over there, but I can't play with those settings without problems. Any advice? Thanks in advance Zeke ******SOLVED****** Distant Object Enhancement plugin was responsibly of my performance fall. After I uninstalled it KSP began to work flawlessly (I am too lazy to try to tweak it)
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You Will Not Go To Space Today - Post your fails here!
ezequielandrush replied to Mastodon's topic in KSP1 Discussion
I made a rover to use in Minmus. I tested it in Kerbin. It was amazing, but I didn´t realize that environment changes (gravity for example) may, just may... nah... WILL affect my rover behaviour. Grip, for example... :´( I feel stupid, but I have plenty of parts to recover now Greetings Zeke -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
ezequielandrush replied to bac9's topic in KSP1 Mod Releases
Pity... I am craving to play this mod. Check almos every week to see if there is any news... I guess I´ll have to wait. Thanks to all modders there!- 4,460 replies