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BFEL

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    Bottle Rocketeer
  1. So yeah, since I can't get the USI Kolonization stuff to actually care that I have TACLS installed, this is looking like my best bet for "not starving on another planet because TAC forgot/refused to make food renewable" I've played your mod before in previous versions and loved it, but is this version going to work with 1.04? And is it going to be ready anytime this century? Because its starting to look like I'm just gonna have to throw obscene stores of food on all my crafts and just deal with it for the GRAND CAMPAIGN I am planning...
  2. You can also instead of having all the generator stuff abstracted just learn to operate all these different types of nuclear reactor in Real Life so you aren't being such a noob. Just because you CAN do something manually doesn't mean its fun gameplay to have to do so.
  3. So any plans to update and implement the old Orion Pulse Rocket mod? Would certainly fit the theme a bit and be awesome besides.
  4. So noticed a few updates for the new versions, do Interstellar radiators actually radiate stock heat away now? Relatedly, how effective is Liquid Nitrogen at cooling parts down? I had an idea to use it instead of heat shields but I didn't get to see its effectiveness as the craft it was stuck to had TWR problems.
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