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Everything posted by HiAmerica
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Hello fellow KSP players! Have you ever tried a mission with an ion powered spacecraft and were like, "Uugh, this is taking forever" when doing anything with the ion engine? Well, those days are gone! I now present to you: Better ion drives! Parts: If you don't want to put tons of RTGs or solar panels on your ship, try this mod which adds in a very simple nuclear reactor: http://forum.kerbalspaceprogram.com/threads/128486-Simple-Nuclear-Reactor?p=2074893#post2074893 More to come soon! Planned: 2.5m Ion stuff Radial Ion Engines Download from [snip] [Download link removed by moderator. Former mod-hosting site is defunct and now hosts malware.] This mod is under the MIT License
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Hello fellow KSP players! I don't know about you, but I have always wanted to just have a standalone nuclear reactor. So, I figured, why not make one? I now present to you the Simple Nuclear Reactor. It uses the ISRU converter's model and texture, so it should have a minimal RAM effect (I don't know how this works) Download: [removed link to defunct website] Under MIT license
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[WIP] Nuclear Warfare [No Longer Supported]
HiAmerica replied to HiAmerica's topic in KSP1 Mod Releases
Here, that should work. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
HiAmerica replied to BahamutoD's topic in KSP1 Mod Development
Hey everybody, I just made a nukes mod to add to this. Check it out here: http://forum.kerbalspaceprogram.com/threads/128402-WIP-Nuclear-Warfare?p=2073062#post2073062 -
[ Stock Craft ] [ ZLM's World ] AMX-S&D-Diesel
HiAmerica replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Would like to see M1A1 Abrams tank. Suggestion: Since you have been making more tanks, try kerbal foundries -
[WIP] Nuclear Warfare [No Longer Supported]
HiAmerica replied to HiAmerica's topic in KSP1 Mod Releases
Sadly, No. I am a total noob at coding, and my computer has only 4 gigs of ram and a 1.4 ghz processor. -
If you want a nuke mod, there is a really good one out there, so this mod is no longer supported Hello fellow KSP players. Today is a great day for Kerbal Kind, for we have finally discovered the secrets of the atomic bomb! Hi, this is my first mod. What it seeks to do is add in nuclear weapons (just generic ones for now). The backstory behind this mod is quite simple. BahamutoD refused to make nukes in his BD Armory mod, so I took matters into my own hands and made them myself. Parts in this mod A nuclear warhead that just gets plopped on a missile. An inline nuclear warhead that looks like an Oscar-B. You can put multiple of these together with some regular warheads to make a custom bomb. A nuclear tipped cruise missile that is launched from the surface. A nuclear tipped cruise missile that is launched from a plane. There are also free-fall bombs with and without airbrakes, and a guided bomb! Download here from Kerbalstuff: https://kerbalstuff.com/mod/990/MrScienceMeister%27s%20Nuclear%20Warfare Textures for this mod were kindly made by JaffaFediration Planned features Whatever you guys suggest! Coming Soon! New models and textures! MIRV Warheads! This mod has more downloads than there are people living in: Russia, Ohio, USA, The entire country of Vatican City Hanilton, Bernuda Lots of other places This mod is a BD armory dependancy. Find it here: http://forum.kerbalspaceprogram.com/threads/85209-BahamutoD-s-Armory-v0-4-0-Dev-Thread Also, check out my website at mrsciencemeister.weebly.com and YouTube channel(Mr ScienceMeister) *Note* KerbAtomics not responsible for mass carnage. Use at own risk.
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Same here Fengist, pass on my thanks to him.
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A message to Fengist 1. The new texturing looks totally awesome 2. If you could make a few new textures, (red and black cargo ship, gray navy ship) that can be swapped out for the default using the firespitter texture switch, just in your spare time or down the road, that would be super awesome. 3. Tweakscale. Tweakscale support is something that I think really should be added. Just my opinion.
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If you could do a wide hull system, that would be really cool for big carriers and massive cargo ships. And a container. You can't have commercial shipping without containers.
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[ Stock Craft ] [ ZLM's World ] AMX-S&D-Diesel
HiAmerica replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
If you have time, a CH-21 would be super cool to see in ksp. It just looks so Kerbal http://m.imgur.com/gallery/XEEeHXi PS Please start putting an RTG or two on your stuff, because I've had a few instances of running out of power when I park the helicopter and leave it for a while. -
[ Stock Craft ] [ ZLM's World ] AMX-S&D-Diesel
HiAmerica replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Please do a eurocopter ec635 -
Minuteman Light launch vehicle (soyuz look-alike)
HiAmerica replied to Yaeah's topic in KSP1 The Spacecraft Exchange
Could you make a bigger 2.5 meter one, maybe using tweakscale. -
Helwyr Replica Starships LTD Release I
HiAmerica replied to Admiral-Helwyr's topic in KSP1 Mod Releases
If you could make a tie fighter form Star Wars, that would be really awesome. -
Is this compatible with better buoyancy?
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[WIP] The Cities of Kerbin (Hex Blocks)
HiAmerica replied to Eskandare's topic in KSP1 Mod Development
Release date??? I'm super hyped for this mod to come out! -
The Frenchy Boat ! ( Adding Boat )
HiAmerica replied to ZLM-Master's topic in KSP1 The Spacecraft Exchange
Mods for these? I would also like to see a battleship using bda -
PLEASE if anyone could find a way to increase performance on a Mac that would be very very appreciated !!!!!!!
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[WIP] The Cities of Kerbin (Hex Blocks)
HiAmerica replied to Eskandare's topic in KSP1 Mod Development
Yeah lack did that in KSC ++. Maybe you could ask him for the code. -
Is there a similar version for Mac?