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nezumi

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Everything posted by nezumi

  1. You're right, it's there... and also the donations button. Some days I can't find anything; consider both issues resolved. I really love the recent update. I've been diving in deep into Atomic Rockets for another project, and seeing you bring the math to life is brilliant.
  2. Unless I'm missing something (and I looked twice) the nuclear turbojet is totally unavailable as a stand-alone engine part, which means it is now paired permanently with a fission reactor, and can't provide significant electrical power. Is there a reason for this? Reading through Atomic Rockets, it seems pumping atmosphere through a closed-cycle fusion reactor should be totally feasible, for instance a tokamak reactor. And if the reactor happens to produce charged particles, there's no reason this couldn't or shouldn't be used for power generation. Totally unrelated, are there any plans for radial power generators? Thank you for all you do. This is basically the reason I still play Kerbal You should consider putting up a Patreon, or if you're passing through DC give me a shout and I'll buy you beer and pizza.
  3. I'm having the same issue. No warping, no node execution, and it will actively prevent me from adjusting throttle on my own (but it will adjust the heading properly). Edit: I removed and reinstalled Mechjeb (everything done via CKAN) which had no effect. Third time shutting down and rebooting the program seems to have resolved it though, so yay! Not sure how I got that to happen in the first place; Mechjeb is very reliable as mods go. I had just installed a few mods which caused KSP to crash on boot, then removed them, so I'm guessing something changed some shared files? Anyway, thank you for running this mod. Takes the pain out of a million repetitive, simple burns and hour-long burns, plus the instrumentation is invaluable. It really makes certain strategies playable.
  4. I've been really enjoying this mod. I actually started thinking about this because Scott Manley had an idea where pieces of equipment have a very high risk of damage the first time you use them, which goes down each time, to represent testing. The result is that you have your older, less efficient, but far more reliable pieces, and your newer, experimental ones which are prone to failure. It also makes your early game more hilarious and stuff blows up all the time, but you can conduct more complex missions with your late game without worrying quite as much about triple-redundancy adding another 20 tons. Is this something that would be possible? Also I noticed Drake kindly posted updated files for a bunch of mods. Any chance of Interstellar support in the near future? Thanks! Back to blowing up kerbals
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