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KSP2 Release Notes
Posts posted by Speadge
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6 hours ago, linuxgurugamer said:
Well, you delete parts, ships using those parts get deleted.
yeah, that was part of debugging - no complain.
i wanted to show you, that the contracts are tied to the old parts, that you deactivated...
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if additional info on my problem (retrokuarqs contract not reacting to updates on experiment) is needed, im happy 2 help. im just not sure how.
intentionally, i also thought there might be a naming issue, - but im not sure
19 hours ago, linuxgurugamer said:Ok, it's confusing and I'll fix it, but they parts have different names. The Titles are the same, but titles aren't the same as part names
edit:
my ship used:
name = costlyExperimentRetrogradeKuarqs
edit2:
after having the files in /parts deleted, my contracts vanished.
when i delete the files in /ArcanumIndustries/Parts/ , my ship/station vanishes.
so this might be the culprit?
edit3:
if arcanum-parts are the way to go, shouldn't THEY be listed in StationScience.cfg?:
// To disable contracts for a given experiment or planet, remove that // entry from these lists experimentChallenge { StnSciExperiment1 = 1 StnSciExperiment2 = 2 StnSciExperiment3 = 2.5 StnSciExperiment4 = 3 StnSciExperiment5 = 2.5 StnSciExperiment6 = 3.5 }
edit4:
removed the arcanum-experiments and re-enabled the old ones:
TechHidden = false category = Science
so i got back the old distinguishable models AND i could finish the contract (after launching a new experiment to space).
everything's fine for me that way!
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On 6/30/2021 at 10:17 PM, Codraroll said:
Is this the "retrograde quarks" experiment? That one has been bugged for me since forever, in exactly the way you describe. Everything works until you recover the vessel, then it stays uncompleted. Kinda annoying, to put it like that.
well, for me, i AM on 2.6.
0.1 of THIS mod, but in KSP 1.12.1here, retrograde kuarqs around Kerbin doesnt even get a check when results finalised.
I'd like to give you a save, but since the station is quite modded, you wont be able to reproduce it
but might a logfile help?
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57 minutes ago, linuxgurugamer said:
There is a reason that MiniAVC is not used anymore, it broke with the 1.8 update, and while I was able to fix it, the hassle of having a broken version in so many mods wasn’t worth it, which is why I now recommend ZeroMiniAVC
do u mean "zero miniavc", or is "zerominiavc" another mod to disable miniavc or sth?
sadly i couldnt find any tips / recommendations from ypur side in the first post, which is why i have to collect all my infos on my own after coming back to ksp after > 15 month
Thanks for your time anyway!
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5 hours ago, Murdabenne said:
All the more reason to simply install the full KSP AVC for consistency, and Zero MiniAVC to kill all of the competing mini versions you may not even know you have.
Oh, BTW, CKAN shows KSP AVC 1.4.1.4 is max version 1.8.1 compatible, is it OK with 1.9.1? I suspect so.
yop, 1.4.1.4 works fine with ksp 1.9.1 - but good idea to go for the full version
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5 hours ago, themaster401 said:
Update v4.04
You need to delete and reinstall the mod for this update!- KS3P configs split for flight and editor
- Skybox textures moved to new folder
- Duna atmosphere bug fixed
Not all texture resolutions may be available initially as I have taken to uploading them one by one in the face of upload speed issues.
u might want to update the links for the download as well?
https://github.com/themaster402/AstronomersVisualPack/releases/tag/v1.11
https://github.com/themaster402/AstronomersVisualPack/releases/tag/v4.04
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On 12/16/2019 at 10:28 AM, Ruedii said:
I'm getting a ton of debug spews on MiniAVC, a bunch of error spews followed by an endless loop of NREs that continues as long as I play.
I know that the other errors are an issue, and I will examine them, but it should not hit NREs, and should absolutely not spam them.
I also noticed that the first dll found alphabetically is being loaded, not the newest version.
Here is a small snippet of the NRE that keeps repeating. I can post a whole log to github or pastebin if you want.[Exception 04:24:37.0676660]: System.NullReferenceException: Object reference not set to an instance of an object at MiniAVC.AddonInfo.get_IsKspExcludedVersion () [0x00000] in <946c68c810554a77bc35cab54adcb678>:0 at MiniAVC.IssueGui.DrawNotCompatible () [0x00030] in <946c68c810554a77bc35cab54adcb678>:0 at MiniAVC.IssueGui.Window (System.Int32 id) [0x00006] in <946c68c810554a77bc35cab54adcb678>:0
Hi,
does noone else get this?I
have the exact same on my 1.9.1 install...Edit:
Nevermind, was an old SETI-Plugin using old AVC dll -
3 hours ago, trewok said:
Hi everyone,
I have been trying to install this amazing mod for the past few weeks, but I have been getting a strange color artefact that I am not able to get rid of. The artefact appears to be only present during the startup screen and is not carried into the game (which makes me think that it's likely TUFX-related).
The clouds around Kerbin appear to be rainbow-y and multicolored. The problem seems to only show up when clouds are present, if I load the game without the AVP textures, it's not visible anymore.
Here's a screenshot of the issue:
Does anyone know what might be causing this issue specifically? Any recommended fixes?
color grading in post-processing
fix: remove tufx or change its settings
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kopernicus parser can be found on github, when navigating to "external"
https://github.com/Kopernicus/Kopernicus/tree/master/src/externalcompatibilityChecker is a module in /constants directory
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lol
hehe - you should stop asking.
for compiling: just get all dependencies (modular flight integrator), open the sln, change version in compatibilityChecker , relink references to ksp-files and rebuild
[LOG 19:46:12.463] Load(Assembly): Kopernicus/Plugins/Kopernicus [LOG 19:46:12.463] AssemblyLoader: Loading assembly at D:\Spiele\Kerbal Space Program\1.9.1\GameData\Kopernicus\Plugins\Kopernicus.dll [LOG 19:46:12.471] AssemblyLoader: KSPAssembly 'Kopernicus' V1.0.0 [LOG 19:46:12.471] AssemblyLoader: KSPAssemblyDependency 'Kopernicus.Parser' V1.0.0 [LOG 19:46:12.471] AssemblyLoader: KSPAssemblyDependency 'ModularFlightIntegrator' V1.0.0 [LOG 19:46:12.471] Load(Assembly): Kopernicus/Plugins/Kopernicus.Parser [LOG 19:46:12.471] AssemblyLoader: Loading assembly at D:\Spiele\Kerbal Space Program\1.9.1\GameData\Kopernicus\Plugins\Kopernicus.Parser.dll [LOG 19:46:12.472] AssemblyLoader: KSPAssembly 'Kopernicus.Parser' V1.0.0
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5 minutes ago, Jognt said:
I have similar problems with JNSQ since 1.7.3, maybe something changed in KSP?
you guys want to mention the altitude , especially when saying
Quote(It does normalize at lower altitudes)
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12 hours ago, Lisias said:
My guess is that this entry ("ADDON BINDER") is being issued two times on the same occurrence on the first run, and then being suppressed on the second and beyound. Your time can had happened by switching context between KSP and some other background process on your machine on a tight memory constrained box. But… This is a guess too.
well, ksp uses > 20gb ram on my machine, but not at this time of the startup.
Context switching is not the cause - it happens on each boot.the 10ms gap showed me, that it might NOT be happenig in one loop, but 2 independent one - but just a guess as well.
But if its only me experiencing this, dont bother about it! I thought i was just the only one the stumpled over it -
On 3/30/2018 at 11:08 PM, Ironcladsix said:
Is there any way to get this to spin? I love the design but can't get to rotate.
MODULE
{
name = USIAnimation
deployAnimationName = Deploy
secondaryAnimationName = Rotate
inflatable = true
CrewCapacity = 24
inflatable = true
} -
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2 hours ago, Lisias said:
I killed some job time (don't tell my boss!) [...]
have to set priorities in live
actually, in my log was a significant time gap between the two errors:
[ERR 17:06:44.878] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null[ERR 17:06:44.887] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null
might indicate its kinda loop or sth processed here, not JUST this code processed once that generates two errors!?
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Edit:since we are already talking - is it a good timing to suggest some default TS patches for "StockalikeStationParts"?
Spoiler
SCALETYPE
{
name = SSPXR_stack25
freeScale = true
defaultScale = 1.25
suffix = m
scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5.0, 7.5, 10
incrementSlide = 0.0625, 0.0625, 0.025, 0.125, 0.125, 0.1, 0.25
TWEAKSCALEEXPONENTS { mass = 2.5 }
}
SCALETYPE
{
name = SSPXR_stack
freeScale = true
defaultScale = 1.25
suffix = m
scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5.0, 7.5, 10
incrementSlide = 0.0625, 0.0625, 0.025, 0.125, 0.125, 0.1, 0.25
}
SCALETYPE
{
name = SSPXR_surface
freeScale = true
defaultScale = 1.0
scaleFactors = 0.5, 0.75, 1.0, 1.25, 1.5
incrementSlide = 0.05, 0.05, 0.05, 0.05
suffix = x
}
@PART[sspx-adjusting-base-25-1,sspx-adjusting-base-cradle-25-1]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 2.5
}
}
@PART[sspx-adjusting-base-375-1,sspx-adjusting-base-cradle-375-1]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 3.75
}
}
@PART[sspx-adjusting-base-125-1,sspx-adjusting-base-cradle-125-1]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 1.25
}
}
@PART[sspx-cargo-container-25*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack
%defaultScale = 2.5
}
}
@PART[sspx-cargo-container-375*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack
%defaultScale = 3.75
}
}
@PART[sspx-cargo-container-radial*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_surface
}
}
@PART[sspx-adapter-125-25*|sspx-cargo-25*|sspx-attach-25*|sspx-hub-25*|sspx-tube-25*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 2.5
}
}
@PART[sspx-adapter-0625-125*|sspx-attach-125*|sspx-cargo-125*|sspx-hub-125*|sspx-tube-125*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 1.25
}
}
@PART[sspx-adapter-25-375*|sspx-attach-375*|sspx-tube-375*]:NEEDS[TweakScale]
{
%MODULE[TweakScale]
{
%name = TweakScale
%type = SSPXR_stack25
%defaultScale = 3.75
}
} -
2 minutes ago, Lisias said:
in time, please leave de log only for some days - I will have time to investigate this in two or three days.
cant you reproduce it with a clean install? (+tweakscale)
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2 hours ago, Lisias said:
I managed to reproduce the problem. It's happening WAY after the loading phase. Something very different from what I used to see is happening. @Speadge, I would had detected this sooner with your KSP.og, please provide one in the next occurrence.
Sorry, didnt plan to file a bug-report. Just wanted to ask if this is intentional / could be avoided.
Actually the error happens for me while loadingphase.
I had set up a debug-install for finding the cause of stuttering in my addon-heavy game.So i started with tweakscale - and already had this issue, which cause me asking you about it.
I thought there might be a way to check for testflight before referencing it...KSP.log
edit: my assumption was, that it is cause by this section in the code:
Line 126: Spoilerprotected virtual void SetupPrefab() { ConfigNode PartNode = GameDatabase.Instance.GetConfigs("PART").FirstOrDefault(c => c.name.Replace('_', '.') == part.name).config; ConfigNode ModuleNode = PartNode.GetNodes("MODULE").FirstOrDefault(n => n.GetValue("name") == moduleName); ScaleType = new ScaleType(ModuleNode); SetupFromConfig(ScaleType); tweakScale = currentScale = defaultScale; tfInterface = Type.GetType("TestFlightCore.TestFlightInterface, TestFlightCore", false); }
or
Line 475:
Spoilerprivate void updateTestFlight() { if (null == tfInterface) return; BindingFlags tBindingFlags = BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Static; string name = "scale"; string value = ScalingFactor.absolute.linear.ToString(); string owner = "TweakScale"; bool valueAdded = (bool)tfInterface.InvokeMember("AddInteropValue", BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Static, null, null, new System.Object[] { part, name, value, owner }); Debug.Log("[TweakScale] TF: valueAdded=" + valueAdded + ", value=" + value.ToString()); }
i didnt dug into this to get behind the code - so i might be totally wrong here
but since you are not using "testflightcore" somewhere else and referencing to a class here, not just a method.... -
4 hours ago, horace said:
compatible with KS3P?
compatible - but imo no sense - decide which gives you a better view, but using both is waste of ressources
Edit: in fact i use both - but just because i dunno how to replicate my reshadeFX into ks3p
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4 hours ago, Lisias said:
Nope. The interface for the Testflightcore is loaded into a atribute called tfInterface, and before trying using it, the method aborts if the atribute is null. See lines 135 and 477 from the source.
private void updateTestFlight() { if (null == tfInterface) return;
leads anyway to an error in KSP log:
[ERR 01:32:32.344] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null
[ERR 01:32:32.353] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null
not essential - but its an error cause it cant be loaded :-/
Do you think there might be a clean way to program around it / catch this error since it is expected? -
hi,
so you accidently call Testflightcore in Scale.cs without checking if it is installed?
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On 8/5/2018 at 4:57 PM, Davian Lin said:
GEA V7M1
-Update for KSP 1.4.5-would you mind to clarify your OP comment on:
[NOT RECOMENDABLE WITH KSP 1.4.x]
?
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2 hours ago, sibaar said:
Trajectories only shows a projection in map view. Any way to enable vessel view like this mod?
you can set it to "flight mode" in ingame config
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hi,
im messing around with my old game trying to get it to run with some updated mods.
now with Kopernicus, i see transparent c-bodies in flightmode. (DX9)Any ideas on how to fix this? (vanishes on removing kopernicus :-/)
Screen:
SpoilerMods:
Spoiler000_FilterExtensions
000_FilterExtensions_Configs
000_TexturesUnlimited
000_USITools
001_ToolbarControl
B9AnimationModules
B9PartSwitch
B9_Aerospace
ChopShop
CivilianPopulation
ClickThroughBlocker
CommunityResourcePack
CommunityTechTree
CustomBarnKit
DiRT
DMagicOrbitalScience
DMagicUtilities
EditorExtensionsRedux
EnvironmentalVisualEnhancements
ESLDBeacons
FShangarExtender
HideEmptyTechTreeNodes
Impact
InterstellarFuelSwitch
JanitorsCloset
KAS
KerbalEngineer
KerbalJointReinforcement
KIS
Kopernicus
KSP-AVC
KSPRC
KWRocketry
MissingHistory
Mk2Expansion
ModularFlightIntegrator
ModuleManager.3.0.7.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
NavBallTextureChanger
NearFutureConstruction
NearFutureElectrical
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
OPT_Reconfig
PatchManager
reDIRECT
RemoteTech
REPOSoftTech
SCANsat
scatterer
SinPhiHeavyIndustries
SmartParts
Speadge
Spectra
Squad
SquiggsySpaceResearch
StationPartsExpansionRedux
StationScience
SurfaceLights
toolbar-settings.dat
TriggerTech
TweakScale
UmbraSpaceIndustries
WarpPluginEdit:
ok, trial & error stated that it was due to using "Spectra"-config
[1.10.x, 1.11.x, 1.12.x] MOAR Station Science - Out of BETA
in KSP1 Mod Releases
Posted · Edited by Speadge
Hi,
the file "StationScience.cfg" seems to control wich PARTS (not experiments) are evaluated for contracts.
Since the current Version of your mod has the "default" parts disabled with the lines
TechHidden = true category = none
in i.e. "..\GameData\StationScience\Parts\StnSciExperiment1.cfg"
But THIS part is needed for the contracts:
StationScience.cfg
// To disable contracts for a given experiment or planet, remove that // entry from these lists experimentChallenge { StnSciExperiment1 = 1 StnSciExperiment2 = 2 StnSciExperiment3 = 2.5 StnSciExperiment4 = 3 StnSciExperiment5 = 2.5 StnSciExperiment6 = 3.5 }
So the arcanum may bring the experiments - but since the PARTS have other names, THEY are not tied to the contracts at all