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Everything posted by Nefrums
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Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
I highly recommend the time control mod for long flights. I made mine at x20 time warp, with 100% physics accuracy. But the speed you get is highly dependant on CPU and part count -
Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
nice one! the trust chart for the juno on the wiki looks to be very outdated. But how did you manage to get that far when you had only 5 units of fuel left after passing ksc? I had 25 units left and I did not get as far as you did. -
Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
Here you go: -
Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
I tried to make a long range plane, I hade som initial promising results with a plane flew above Mach5, while using less than 0.04 fuel/s but it took two thirds of the fuel to get up to speed, so it only got 2500km. After several attempts I made a very light wight plane that flew slightly above Mach2 with a fuel consumption below 0.014 with drag of less than 7kN, That actually got 4500km before failing to land... -
Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
Landing required? like this: I hope there is no rule against engines exploding on landing.. -
Kerbin Eco Challenge: How far on 100 fuel?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
in orbit: -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
Yes, It is easy to dock a small agile craft like that using only one engine, you can decrease the thrust by right clicking the engine to do the precise maneuvering required. I cannot really take credit for the eve lander as @Foxster made a very similar one. Mine is slightly heavier and but has less part count, It also have some more dV to be able to do the rendezvous and docking. I did try to keep the size of the ship down, with the goal to be able to lift it with a single 3,5m stack. A mammoth engine was not quire enough but a cluster of 7 vector engines could lift it. -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
And I'm done! I did manage to complete the contract by putting the same landing can on all planets. ISRU was NOT used! The star of the show was this small lander: With its 2.1km/s dV it can land on all but 4 planets by itself, and it had various expendable attachments for Eve, Laythe, Tylo and Duna. Full mission: -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
well the dV required for the transfer is depending in on the relative distance from karbol. doing the planets in increasing order or decreasing order is the same total dV . Doing Jool first has the benefit of not needing to carry the heavy landers further than necessary. I have now done all of the hard landings and hope I have enough dV to make the rest. Progresses so far: -
So many to choose from... But for me it has to be my 8.6t Jool 5 mission:
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Nefrums replied to sdj64's topic in KSP1 Challenges & Mission ideas
You could just attach the fuel taks to the part above the LV-N and offset them down. -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
Yes, what else could I have meant? Any "flight plan" involving a dress is a good one! In an unrelated update, I found out that the eve lander did actually work! (It was inspired by one @Foxster made) -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
I've never done a grand tour so I thought that I try to do one. Landing the same ship on all planets with only stock parts and without isru is actually pretty hard. Here is a teaser: Plan is to split the ship in two in LKO and do the inner planets first and then return to the rest of the ship and do the outer planets. The same MK1 landing can will touch down on all planets, to complete the contract. Flight plan: Kerbin->Eve->Moho->Kerbin->Jool->Eeloo->Dres->Duna->Kerbin. Mods used: KER, Time Control (faster time warp), Precise Node, Minimum Ambient Lighting (to avoid problem with dark screenshots) -
The Ultimate Challenge (Originally by Just Jim)
Nefrums replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
I love the eve landing with the catching the lander and docking the large ships while suborbital! -
"Start" Science Node: How High Can You Get?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
i tried to get back down but 1.0 Eva fuel was not enough... I could retry the launch to get a lower PE -
"Start" Science Node: How High Can You Get?
Nefrums replied to Kermunmus's topic in KSP1 Challenges & Mission ideas
Getting to orbit is not that hard: Geting down however that is a-bit tricky.. It would probably work to do an eva landing if you jump out of the pod after the worst of the reentry heat has passed. -
Stock Payload Fraction Challenge RE-BOOT
Nefrums replied to ATEC's topic in KSP1 Challenges & Mission ideas
26,55% -
The engines need to gimball less if the they are further from the CoM. so they can handle more shift in CoM. Moving the fueltank (and hence CoM) forward also helps. If the main engines are tilted more then they can gimbal they can't be used after separation of the fuel tank. But they should not be, only the vacuum engines should be used after tanks separation. If twr is the problem try scaling up those vector engines.