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Everything posted by Nefrums
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https://en.wikipedia.org/wiki/Soyuz_7K-OK_No.1
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I mean people killed because there was a LES.
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Why are LES required anyway? The shuttle did for obvious reasons not have LES. And the total lives saved by LES through out history is -1 (2 saved and 3 killed).
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Roads to Duna: No Moar Boosters (UPDATES!)
Nefrums replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Fortunately I will not launch any ship from Kerbin, as I use RSS. I started designing this mission well before this change, with the goal of making a Mars mission as realistic and as low cost as possible. I also brake other rules of this challenge, my ksp installera take like 3-4 min to start, and it is not due to a slow computer. I have based much of my mission on the NASA Mars plans. I use life support configs to match the mass estimate of food etc from the NASA plans.- 180 replies
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Roads to Duna: No Moar Boosters (UPDATES!)
Nefrums replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Basic architecture: Only chemical engins, no isru. 4 kerbal mission. Use the same launcher for everything, loosely based on a real launcher that is about to fly. ~40t to LEO. First send 4-5 unnamed supply missions that put about 10t each on Mars surface. Then construct transfer habitat in LEO with the following launches: 1 transfer habitat. 1 MAV with hypergolic fuel 2 return trip boosters. Also hypergolic. 7-8 methane + lox fuel for the outbound trip. 180 days outbound ~2 year stay and 180 days back.- 180 replies
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Roads to Duna: No Moar Boosters (UPDATES!)
Nefrums replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
I have actually ben trying to do a mission like this, but trying to make it as realistic as possible. RSS, Life support, fuel boil-of, using the same launcher for everything etc. It is turning out to be really really hard to design a realistic mars mission.- 180 replies
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Smallest SSTO Challenge
Nefrums replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
You might want to disallow using tweak scale to make crewed parts smaller. -
https://www.theregister.co.uk/2017/09/05/hurricane_irma_imperils_spacex_launching_its_first_space_shuttle/
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So they have time to repair the pad and build a new VAB after the old one blew away? Edit: Seriously thou, Irma has the potential to cause serous damage to KSC. Lets hope it does not as that could be very bad for spaceX
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The question here is how much fuel can you add before twr gets so low that you get no benefit of adding more fuel. As dry mass ratios of fuel tanks is very different irl and in game and the cost of adding more fuel is very low. This tends to end up with a liftoff twr around 1,2 irl. The main thing that is optimized irl is payload/cost. Amount of dV spent to get to orbit is irelevant.
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This sounded fun! Here is my attempt: 10 parts, 5,91 tons, 6m tall and 5428
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This! Elon has himself said that spaceX will start hiring non americans as soon as the US law allows them to do so. (Q&A section of the ITS presentation, if my memory serves me right) It was something to do with that rocket science counts as weapons research in the US. Tesla on the other hand has no problems with hiring foreign workers.
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This is exactly the reason that i believe that they will try to make the second stage of falcon reusable. To be able to develop and test the technology on "free" launches. It will cut into the payload, so it will not be used on all missions, just like the first stage is not reusable for all missions. I also believe that they will use the vacuum optimized engine for the landings, the ISP will not be good, but the twr on a almost empty second stage should not be a problem.
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A single engine gets a twr of ~4 when dry, (no fuel left). Looking at the videos the first stage appears to be in the transonic region when the landing burn starts. And as the landing burn lasts for about 30s, so it appear to be about twr 2. It would not be a good idea to make the landing burn shorter as the first stage needs to change course. Before the landing burn starts it is on a ballistic trajectory into the sea. So it won't do damage in case of engine faliure.
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Why is so much harder to get to Earth Orbit?
Nefrums replied to Spaced Out's topic in Science & Spaceflight
Earth is 10 times bigger than Kerbin. (radius) and is 100 times heavier. (You would think that the mass of Earth would be 1000 larger as the volume, but apparently Kerbin is made up of something twice as heavy as the heaviest material IRL ) If we do like in the game approximate the gravity to all be in a point at the center of the planet Earth have a 100 times greater gravity then Kerbin. The surface gravity is the same as the Earths surface is 10 times farther from the center then Kerbins surface. (gravity decreases with r^2) -
From their vids it looks like they are making the combustion chamber of the engine out of fiberglass...
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It is a bit strange that they plan to do a scaled down suborbital launch next month. And from what I can tell that is before any ground tests of the engine.
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Super heavy-lift launch vehicles - What do you launch on them?
Nefrums replied to Codraroll's topic in Science & Spaceflight
What types of payloads that are possible depend heavily on the prize tag. When the launch cost have dropped an order of magnitude, space tourism will kick off for real. Probably ~10-20 years from now. Tourism is a trillion $ industry. When the launch cost drop anoder order of magnitude space mining becomes viable, etc. -
ok, (is there a RSS leader board? ) 3-man Mission +10- 2-man Lander +10- 2-stage Lander (leave the decent-engine on the Mun) +20- Launch escape system in place? +10- Lander stored behind the CM during ascent +20- Lander tucked away behind some kind of fairing? +5- Flawless landing (no parts broke off, Neil Armstrong is watching you!) +10- After succesfull Mun landing dock CM and MM in munar orbit (no swapping ships without docking them first) +10- Plant flag on the Mun (no cumulative, i.e. two flags don't get you 6 points) +3- Spashing down on Kerbin (land on water) +5 103p.
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Here is my recreation of Apollo 11 in RSS:
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Doing It Orion Style
Nefrums replied to Bottle Rocketeer 500's topic in KSP1 Challenges & Mission ideas
I couldn't resist recreating this mission as close as i could to the real thing: -
Doing It Orion Style
Nefrums replied to Bottle Rocketeer 500's topic in KSP1 Challenges & Mission ideas
Orion flew to 5800km above earth. As kerbin is 1/10th scale of Earth. It would be closer to scale if the target was 580km above kerbin. -
I highly doubt that it would be possible to reenter the second stage top first. All the mass is at the bottom. It would be very aerodynamically unstable. It would require huge fins, mounted behind CoM, And CoM for an empty stage is probably not that far above the engine.