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imaspacestation

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Everything posted by imaspacestation

  1. You've got Windows running in a virtual machine? You've installed KSP through steam or a standalone installer?
  2. Oh, I didn't even think of trying something like that! Thanks for the tip!
  3. I don't know if just disabling them is enough to prevent them from leaking memory, but there's a mod that somehow disabled them entirely and it had fixed my same issue with it.
  4. I had a... more or less a similar problem. But instead a fairing, my launch clamp somehow teleported to my rocket while I was in the upper atmosphere, and then it remained there forever. At that point I could no longer control the vessel, couldn't stage, couldn't do anything but revert.
  5. So supposedly the most fuel-efficient way of landing on a void world is to circularize as low as possible and then burn "at the last second" to kill all horizontal velocity, so that you are very low to the land at that point and are not wasting fuel fighting the Mun's gravity. But how do you time that "last second" when you're supposed to start burning?
  6. Something like that is going to produce insane amounts of drag, and will be hard to fly into orbit. I once had to lift something that looked similar that was part of my space station which couldn't fit in a fairing and couldn't be broken down into smaller parts (without using KIS/KAS mods), so I had to fly it in a very different manner than usual. With that much drag, you will have to go straight up for quite a while, almost to 20-30km or higher. Be sure you can stay stable during this ascent period because even a very low angle of attack can likely cause you to spin. Once the atmosphere has thinned out, you can start pitching over to the horizon, but be sure you still do this slowly and gently. Of course this kind of ascent is very inefficient use of fuel, so you'll need more than usual to reach orbit, but you might not have any other choice. Press F12 in-game to see drag-related arrows on the craft, that'll help you with the flight (the red lines are the drag, don't let them get too far away from the center of mass). Alternatively, you can redesign your lifter to be much less draggy, but that payload will still need to be nursed into orbit.
  7. You ought to re-think your rocket designs. Long and sleek. Flat and broad no longer works. Your stability problems are due to drag. If you push your angle of attack too hard on your turns, you will stall and spin out.
  8. Oh, that simple? I should look into scripting MM myself some time, haha Thanks a lot!
  9. I would really like to use Extraplanetary Launchpads to build parts or entire ships in space, but I don't like using the EL-specific drills and ore. Seems redundant now that we have stock ore and drills. I've searched and asked around, but it doesn't look like EL has any support for stock ore. Would someone be able to please make a small mod that adds the ability to convert stock ore into EL-metal? Perhaps a new function on the ISRU the same way that it can convert ore to fuel?
  10. Wouldn't there be a point where the cost of fuel spent would be more than the cost of disposing of rocket stages?
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