imaspacestation
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Everything posted by imaspacestation
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What Are Things You've Heard That Made You Facepalm?
imaspacestation replied to michaelsteele3's topic in The Lounge
A long time ago in a high school I wish I could forget, I got laughed at by the whole class when I said that humans were animals. The teacher joined in. -
Stupid things you noticed too late in a Mission
imaspacestation replied to Leoworm's topic in KSP1 Discussion
One of my first ever orbital rendezvous in the game (lots of learning!) was to rescue a stranded Kerbal. After much frustration and reloading I finally got to the poor bugger, but I couldn't get him home. Did I forget to bring a second pod for him? No, I had a second one... but it was taken! Somehow, and I'm still not sure how, another kerbal was put into that spot before I launched! -
[1.1.2] Realism Overhaul v11.0.0 May 8
imaspacestation replied to Felger's topic in KSP1 Mod Releases
Hey guys, I'm pretty new to modding my KSP, have tried a few but not many and certainly nothing on the scale of this overhaul. I just had one quick question - I want to do a fresh install just for this mod, but looking at the recommended (and some depended) mods list, it seems like not all had been updated to 1.0.X? Some parts are even from 0.23 and a dependency is from 0.9. So I'm a bit confused, because the title says 1.0.X. Does it all work? Can I safely install all the mods listed on the first page even though they aren't updated? -
More textures for Procedural Parts
imaspacestation replied to guitarxe's topic in KSP1 Mods Discussions
Ooh ooh! Me want! Love that mod! Maybe even more shapes for the parts? Trusses around parts and such? -
I know what the OP means. Any time I see a game now where spaceships just simply stop above a planet and move around in complete disregard to gravity and the laws of physics I always cringe. Seems almost childish after playing KSP.
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What is the point of keeping "wobbly rocket syndrome" stock?
imaspacestation replied to clivman's topic in KSP1 Discussion
How DID they make the Unity joints strong enough? I've had a ton of problems with them, too. -
Parachutes explode on re-entry
imaspacestation replied to RCgothic's topic in KSP1 Gameplay Questions and Tutorials
Reason I ask about FAR is because this is not the only (there are tons of these) posts about parachutes blowing up from re-entry, and often times the person has FAR installed. Can you try re-entering with the exact same ship with roughly the same speed and attitude, but with FAR and real-chutes disabled? If it works without a hitch, then you will know the issue lies in either of these two mods. -
Parachutes explode on re-entry
imaspacestation replied to RCgothic's topic in KSP1 Gameplay Questions and Tutorials
Looks like you're using FAR? And Real Chutes? -
[1.02] Contract Pack: Mission Based R&D (v 0.2.2)
imaspacestation replied to klefenz's topic in KSP1 Mod Releases
This sounds pretty awesome, but would there be an easy way to add our own missions to unlock nodes for other mods? -
[1.9.x] Better Science Labs Continued
imaspacestation replied to linuxgurugamer's topic in KSP1 Mod Releases
Hate to be the one to say this, but pics please? More science labs sounds awesome, but what do the parts look like? -
KSP bumper stickers T-shirt slogans
imaspacestation replied to K77LostNSpace's topic in KSP1 Discussion
Where can I order? -
KSP bumper stickers T-shirt slogans
imaspacestation replied to K77LostNSpace's topic in KSP1 Discussion
"Prograde" on front "Retrograde" on back- 86 replies
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One other thing is that they have to be the same size.
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Yeah, I know about the diminishing returns, which is why I wanted to do several at a time to get all the science data. I'm not really doing it for the extra few points of science it gives me, but for the completion. Having to land on the same Mun's biome 4 times to completely finish goo or materials experiment is really annoying. I could do bigger heavier craft with the intention of returning all the science equipment back, but was hoping it were possible to do it otherwise.
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Better, customizable landing gear
imaspacestation replied to imaspacestation's topic in KSP1 Mods Discussions
Problem isn't that they are small in scale, but that their legs are short. Hung under the wings, they sometimes only barely clear the the belly of large planes. If I scale them, the top part that holds them when they are raised gets ridiculously huge. -
If you make two or more experiments in one biome, the game only lets you store one of them in the capsule, and the other ones have to be thrown away. Is there any way to allow it to store more? Cause that seems a bit silly... go all the way to the mun, lug all that science equipment, and have to throw 2/3 of it away because I can't store more than one...
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I know of an awesome mod called Adjustable Landing Gear, but it doesn't quite suit my needs for larger, heavier spaceplanes. The wheels don't take the weight very well and the max height of them is actually shorter than the large stock landing gear. Are there any other similar mods for landing gear, or at least just any landing gear?