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GehringGame

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Everything posted by GehringGame

  1. Un Kerbal avec un nom français - ce serait super! Tu parles vraiment bien le français, incidemment. Mieux que moi, je pense. I am just loving this thread right now. Shanties, German compound words, and the resultant atmospherikdipperkraft are making my day.
  2. The gag worked on me that's funny Today (ok, yesterday) the Interplanetary Welcoming Express team put up a network of television satellites on SEAK's first reusable rocket! See full mission log here
  3. Moi non plus, evidemment. Pourquoi il n'y a pas Kerbals francophones?? haha Thankfully SQUAD has given us a hilarious name generator to come up with memorable kerbal names that are much better than anything I could come up with on my own. Even the no-name characters are naturally imbued with that goofy kerbal charm.
  4. The Minmus mining base is beautifully designed. I love the observation tower! I've seen your projects before but haven't come over to the community until recently. I'm a fan of your work - thank you for continuing to share.
  5. Holy cow, the Apollo Duna 3 is epic for sheer scale alone! What a monster. The Duna Habitation Rover is also pretty darn imposing with that giant reactor in the middle. Just plain cool. I bet your Kerbals could climb on to the Rover with some Jebediah-inspired problem solving. You could probably have them jump over if you nosed the rover up to the ladder on the lander.
  6. I love the look (but mostly the name) of the atmospherikdipperkraften! Wernher ist die beste!
  7. I would be interested to see what you come up with. I've built a couple of space planes that launch from carrier planes before, but I've never managed to recover both stages. I usually just treat the carrier plane as a big disposable wing. My last version (which I don't have a screenshot of) used a turbo-jet powered wing to cruise at Mach 3 at 20 km, then the small rocket plane decoupled and boosted into orbit. The problem is I didn't design the wing to fly on its own so it became unstable after decoupling and broke up from aerodynamic forces.
  8. Welcome Librazy! There are plenty of great mods out there, enjoy opening that new window onto the game.
  9. I love seeing players who are just discovering KSP! Welcome to the forums. You pinpointed exactly why I love this game. Something always goes wrong, but the most fun you can have in this game is flying by the seat of your pants trying to fix it. Let us know how the rescue mission goes!
  10. Welcome to the forums Aidan, and congrats on docking! Even after all this time I'm still not very good at it. I'm also a Minmus fan! It's just so darn easy to land on
  11. Wow! I really like your alternate design as well. I'm really drawn to these designs for some reason. Very creative. I'll be following the progress on this one! How did that monster fly on the way up to orbit?
  12. "Unplanned lithobraking" usually happens to me at some point on every mission Keep it up, the limited part selection early in career mode is certainly a challenge.
  13. The most exciting flights are the ones that take a few parts of your craft with them I got a kick out of that last line, thanks for sharing!
  14. Mikki, thank you for your kind response! I'm really enjoying playing with the story in mind. I'm glad to have you as a reader!
  15. Mikki, thanks for reading! I liked the design of your shuttle. My little kerbs haven't developed a need for a shuttle-type vehicle yet, but if they do in the future I will certainly take a look at your craft! Thank you for offering. Mission Report - Premium Television for Everyone! + Reusable Rockets! #3 Service Mission: Kerbin Moniker: KerbServ 1 Objectives: Launch a new satellite television network into orbit around Kerbin Vessel: Virgil B Crew: Unmanned Once you’re in the business of launching interplanetary missions, announcing that your next project will be putting a few small, boring satellites into orbit directly above your home planet is rather anticlimactic. This opinion was shared by all of the project managers at SEAK, so when the admins requested that the launching of a new communications network be moved to the top of the priority list they were met with a room full of project managers staring fixedly at remote corners of the room and mumbling about how pleased they would be to do it if it weren’t for some very good reason they couldn’t bring to mind at the time. The public relations team, who were desperate for anything that the public might relate to, explained that high-qaulity television satellites would be a much more popular option. This was met with wild applause. The admins conceded the fact that having over two thousand channels of premium programming would be a nice draw for future space hotels. However, they insisted that long range communications capability be built in to the satellites. The DunEx There and Back Again would be out of range of ground communications before long and the admins found this distressing. The project managers thought that the admins were distressed entirely too easily, and suggested that the DunEx crew had talked too much when they were on Kerbin, and maybe everyone would like some peace and quiet. Somebody at the back of the room was feeling alliterative and starting chanting “No noise from Neilberry! No noise from Neilberry!†Eventually, it was decided that the communications capability should be included, but not actually be used to communicate with the DunEx crew until the staff was done enjoying their absence (and they still might not talk to Neilberry). The news circulating around the SEAK offices the next day did not have to do with television entertainment. Everybody had been so excited to launch the DunEx There and Back Again that nobody had paused to consider the cost of developing it. This was particularly embarrassing for the accountants, who now had to break the news that SEAK was very nearly out of money. The administrators were in no mood to hear this and quickly made it someone else’s problem. Chief Engineer Bill Kerman wasn’t the least bit pleased to learn that something had just become his problem. However, he grasped the handle of his koffee mug firmly, prepared his system to receive and unhealthy dose of caffeine, and went to work developing a cheap, reusable rocket that could launch the premium entertainment satellites into orbit. Testing went hilariously badly. It took a couple of iterations to get things right, but Bill congratulated himself for persevering through adversity. He had come up with SEAK’s first reusable rocket! The Virgil B is a small rocket capable of delivering satellites two at a time into orbit, then returning for a powered landing at the KSC. It is unmanned and is powered by the Virgil AI system (not by the Hactar system, thankfully). The planned network needed seven satellites, so four launches were scheduled to put the craft into orbit. The Virgil B uses two pairs of relatively cheap solid rocket boosters firing in sequence to take it up to 12 km, then the main engine throttles up to take it into an 80 km orbit. (Editor's note: We can imagine that the SRBs would fall back to Kerbin on parachutes and then be recovered and reused for the next launch. I just didn't bother simulating this in the game). With the payload delivered, the main stage performs a deorbit burn to take it down near the space center. Airbrakes deploy and can be controlled to adjust the descent path and select a landing zone. The first launch revealed a flaw in the Virgil B's design. The battery overheated during reentry and the depleting electric charge muddled the AI core, causing a loss of attitude control a kilometer above the surface. The rocket landed too hard and tipped over, forcefully rejecting the AI core that had caused it to crash and sulking about it. Even accounting for the control failure, a faulty descent profile lead to the Virgil B meeting the ground a good distance away from the planned site next to the hangar. The AI programming team scrambled to come up with a solution before the next launch. Meanwhile, the satellites from the first launch (KerbCom 1 and 2) performed the necessary maneuvers to take them into their final orbits. A small upper stage boosts the satellites to a higher orbit where they go their separate ways. They use their own thrusters to move into the appropriately inclined plane. The programming team found the error in the Virgil AI's targeting system, but decided it would be better to improvise an immediate solution rather than scrap the remaining three launches while they fixed the problem at its source. Their solution was to build a mobile tracking station that would use its own landing computer to guide the rocket stage down. With the tracking station in place next to the landing site, the SEAK staff crossed their fingers for a successful landing on the second attempt. The battery was given better insulation to guard against reentry heat. The mobile tracking station guided the rocket down directly onto the prepared landing site. The main engine fired up to land the rocket softly on its legs and.... touchdown! The fully intact main stage was refueled and reused for the remaining two launches. With the mobile tracking station assisting, both of them returned to their mark at the space center. The SEAK admins were elated to have the satellite network complete. The Interplanetary Welcoming Express would be able to include premium television in the introductory packages at all of its future hotels! Drinks and desserts were distributed liberally around the office as the staff admired their handywork. Some inspiring words from SEAK's president ended a successful mission. Thanks for reading! Stay tuned - the next mission will bring the luxury of a five-star hotel to sleepy old Minmus Science Lab.
  16. Great job Kuzzter, as always. Your duplication of the forum in powerpoint is indeed rep worthy!
  17. What a weird and wonderful looking ship! Great job thinking outside the box with the design. Can't wait to see you get to more destinations.
  18. I always admire these semi-historical missions on KSP. Very nicely done, and I absolutely love the crest at the top.
  19. Nicely done! Great looking shuttle. Those quad main engines must really shift.
  20. It's such a satisfying feeling to land a plane back at KSC after a long mission. Touching down on the runway and rolling up next to the hangar is a great feeling (especially since most of my aircraft are terrifying to land). Well done! Now land and return missions within Kerbin's SOI are within reach.
  21. The frame with Jeb showing up outside the window gave me a good laugh. Another chapter well concluded. Looking forward to what comes next.
  22. Hi Broda, welcome to the boards. I'm an old KSP player but a newcomer to participating in the community as well. Enjoy the awesome creations these people are making!
  23. I wish I had enough time to play all the Steam games I want to, but I tried to be semi-responsible and limit myself to games under $10 that I had on my wishlist before the sale. I picked up Torchlight 2, Grow Home, Valiant Hearts, and Surgeon Simulator so far. One day will I play every game in my Steam library? Maybe. Probably not.
  24. Thank you Kuzzter, I appreciate your kind words in return, and your readership at this early stage! I'm sure you know it is rewarding to have an audience to share your creation with. I'm excited to get the next missions done.
  25. Finally caught up with the story and ready for more. It keeps getting better, nicely done!
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